AbilineMotocross Open Beta

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Three6Two4Life
Posts: 48
Joined: Tue Jul 20, 2010 2:20 pm
Team: TwistMoto

AbilineMotocross Open Beta

Post by Three6Two4Life »

I feel like this has been the most successful track I've made to date at not feeling so stock trackish, and I want your opinion on what could be better, what to add, what to delete, etc. Please leave lots of feedback on what you think of the physical environment, track layout etc.
https://www.mediafire.com/?00ybk31rtlm3ncn
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smitty771
Posts: 21
Joined: Sun Sep 15, 2013 7:00 am
Team: Privateer

Re: AbilineMotocross Open Beta

Post by smitty771 »

the only suggestion i have is maybe to change the colors up. i found myself going off the track a lot because it was hard to differentiate in places.
XFR Motorsports #222
Posts: 166
Joined: Tue Jul 09, 2013 1:31 pm
Team: XFR Motorsports
Location: Canada

Re: AbilineMotocross Open Beta

Post by XFR Motorsports #222 »

^ And add berms in basically every corner, then you could really rail this track!
This guy..... NOW THIS GUY, has some sick video's!
http://www.youtube.com/user/EBG4MING
joey_2-fitty
Posts: 129
Joined: Fri Jan 10, 2014 12:26 am
Team: Privateer

Re: AbilineMotocross Open Beta

Post by joey_2-fitty »

like they said change colors and add berms or this is my opinion but in that back flat section dont add berms but make more of like open flowing ruts but other than that i love the track im new to the game and i think it is super easy for me to ride but also some rhythms are too spaced for a 125 that might just be me being a newbie
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