*Release* Unfinished Compound (4 Finished Tracks)

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760Liam
Posts: 1403
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

*Release* Unfinished Compound (4 Finished Tracks)

Postby 760Liam » Sat Mar 29, 2014 10:59 pm

Some of you might have seen pictures of this track a while back, and I'm probably not going to ever finish this so I'll jut release it as is. The comp has 2 supercross tracks, 1 sand track, 2 sections of an unmade mx track, rutted out roller track, and an unfinished BMX track. Basically all that needs to be finished is the 2nd mx track and environment. Do whatever you want with this track.... cut it apart, change stuff, do whatever as long as you give me credits for the base. :D
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THANKS TO:
M121C for sx decals
Hagg for bales,mx decals, track folder
DJ99X for trees even though I didn't use them (they're in the statues folder)
Riley for some ideas for sections and beta-ing
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BSM70
Posts: 934
Joined: Fri Nov 29, 2013 1:23 pm
Team: MotoPlayground

Re: *Release* Unfinished Compound (4 Finished Tracks)

Postby BSM70 » Sun Mar 30, 2014 11:37 am

#1 looks so sick!
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---RiLeY---151---
Posts: 1143
Joined: Tue Jun 28, 2011 12:15 am
Team: Factory Privateer
Location: Corona, CA

Re: *Release* Unfinished Compound (4 Finished Tracks)

Postby ---RiLeY---151--- » Fri Sep 18, 2015 3:42 am

tbt
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checkerz
Posts: 8480
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: *Release* Unfinished Compound (4 Finished Tracks)

Postby checkerz » Fri Sep 18, 2015 6:12 am

Your SX trackbuilding skills are some of the best in the game. The outdoor looks pretty well built too, but will take some different suspension for me to really gel with that and definitely not my favorite traction.

Thanks for sharing. These SX's are challenging but really well built and fun.

760Liam
Posts: 1403
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: *Release* Unfinished Compound (4 Finished Tracks)

Postby 760Liam » Fri Sep 18, 2015 10:13 pm

Wow, Thanks Chex! :D
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