Motoclub mx (RELEASE)

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mxrewind665
Posts: 2565
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Team: FlowTech
Location: New England USA
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Motoclub mx (RELEASE)

Postby mxrewind665 » Tue Aug 05, 2014 4:44 am

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Finaly after tons of testing, and putting time into the editor I present to you MotoClub Mx. My idea was to go for a washougal/Mamouth sorta feel and look with my own twist. This will be the track for the Motoclub Mx Classic presented by FlowTech. I wanted the bumps to be small to make it ride differantly from the averae track but still fun. Hope you appericiate it.

HUGE THANKS TO:
Damien for the terrain and basic layout
NF-Castle and updated rain/lighning.seq/stumps
Hagg-wet Sky/bales/acerbis stakes/finish/signs
Dj99x-Washougal Sky/trees/decals
Tony Rubio- Shadows

Track Link
http://www.mediafire.com/download/o5de1ts5pyfge6x/Motoclub+Final.zip

event link-
http://flowtechmxs.com/events/2014-motoclub-mx-classic/
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Jayaym # 119
Crushed Dissenter
Posts: 256
Joined: Tue Apr 29, 2014 1:58 am

Re: Motoclub mx (RELEASE)

Postby Jayaym # 119 » Tue Aug 05, 2014 5:08 am

dope.

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McLovin
Posts: 863
Joined: Sat Nov 17, 2012 3:12 am
Team: Basedgod
Location: Lakewood, CO

Re: Motoclub mx (RELEASE)

Postby McLovin » Tue Aug 05, 2014 5:59 am

way rad af on god af too rad
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PREME TEAM

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dirtmonkey63
Posts: 235
Joined: Sun Mar 31, 2013 3:49 am
Location: California

Re: Motoclub mx (RELEASE)

Postby dirtmonkey63 » Tue Aug 05, 2014 6:03 am

Fun track(s). Rain version's traction is very realistic. Thanks! :D

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DrewBoy214
Posts: 250
Joined: Fri Aug 02, 2013 11:28 pm
Team: Privateer
Location: Inside Your Cousin

Re: Motoclub mx (RELEASE)

Postby DrewBoy214 » Tue Aug 05, 2014 7:11 am

OK track fun but I lag like none other! :shock:

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JAMMER 634
Posts: 38
Joined: Sun Oct 24, 2010 8:33 am
Team: Team HAVOC Racing
Location: Earth

Re: Motoclub mx (RELEASE)

Postby JAMMER 634 » Tue Aug 05, 2014 1:45 pm

THANKS... 8)
Race Me !
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137
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Joined: Wed Jun 24, 2009 1:31 am
Team: MotoRAD/LCQ Studios
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Re: Motoclub mx (RELEASE)

Postby 137 » Tue Aug 05, 2014 3:18 pm

Such a fun track, great job!
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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TheLoco
Posts: 76
Joined: Sun Jan 09, 2011 10:14 pm
Team: Privateer
Location: Germany

Re: Motoclub mx (RELEASE)

Postby TheLoco » Tue Aug 05, 2014 5:02 pm

The Track is nice but the landings could be a little bit steeper espacialy the finishline jump ....

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JGeorge22
Crushed Dissenter
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Team: Bad Bitches

Re: Motoclub mx (RELEASE)

Postby JGeorge22 » Tue Aug 05, 2014 5:07 pm

very nice

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vortexracingleader
Posts: 1168
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Motoclub mx (RELEASE)

Postby vortexracingleader » Wed Aug 06, 2014 9:10 pm

137 wrote:Such a fun track, great job!

Thanks Kyle :)
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mecke96
Posts: 260
Joined: Fri Jan 11, 2013 5:40 am
Team: Northern Factory MX
Location: Sweden, Norrbotten

Re: Motoclub mx (RELEASE)

Postby mecke96 » Thu Aug 07, 2014 9:51 pm

Looks awsome!

PS (Im soo glad that people are using some of the object and SEQ that i have made! :D.. Get that happy feeling that other likes it ;) )
2014 Amateur 125 SX : 1st Overall
My tracks!: Swedish Enduro NFMX JokerMX Apex Motocross
My models!: Timbersled kit
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