Oregon Farm (w/Reverse version)

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Yamahaman95
Posts: 1469
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Oregon Farm (w/Reverse version)

Post by Yamahaman95 »

A Compound i made because...well..i was bored. Thanks to yFMX for the original base. Have Fun Thanks to Nickerson for editing the pictures :D

In-Game name (Oregon Farm)
http://www.mediafire.com/download/9opij ... onfarm.zip

Image

In-Game name (Oregon Farm Rev)
http://www.mediafire.com/download/50dcy ... armrev.zip

Image
Tiller Crocker wrote:Look at those handlebar guards
slowngreen
Posts: 907
Joined: Mon Sep 02, 2013 6:18 pm
Team: MotoPin Racing
Location: idaho

Re: Oregon Farm (w/Reverse version)

Post by slowngreen »

Track look so good and rides great. Jumps are just right but damn what a big file! :lol:
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Ioffroad1
Posts: 13
Joined: Thu Aug 14, 2014 8:01 am
Team: factoryB&MRacing

Re: Oregon Farm (w/Reverse version)

Post by Ioffroad1 »

I cant seen to find it, what is the in-game name?
WFerrell30
Posts: 54
Joined: Thu Dec 26, 2013 6:22 pm
Team: Privateer

Re: Oregon Farm (w/Reverse version)

Post by WFerrell30 »

Ioffroad1 wrote:I cant seen to find it, what is the in-game name?
(Oregon Farm) and (Oregon Farm Rev)
#MovieStar
damon99
Posts: 1254
Joined: Sat Mar 16, 2013 5:21 pm
Team: MXSG
Location: Indiana

Re: Oregon Farm (w/Reverse version)

Post by damon99 »

You just made my new favorite track! Rides and looks AMAZING! Thanks a ton!
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kunzweiler
Posts: 17
Joined: Tue Mar 25, 2014 1:13 am
Location: California

Re: Oregon Farm (w/Reverse version)

Post by kunzweiler »

National track is too sick :D
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PlintoN
Posts: 50
Joined: Sun Mar 24, 2013 4:48 pm
Team: Privateer

Re: Oregon Farm (w/Reverse version)

Post by PlintoN »

the mx track is like the pro version of Renton MX. it's the same track but Renton MX is more like a local track with smaller jumps and ruts.
Renton MX is one of my favourite tracks and this one wasn't too bad either
Ddavis
Posts: 17959
Joined: Wed Sep 28, 2011 1:02 am

Re: Oregon Farm (w/Reverse version)

Post by Ddavis »

Why is there object shadows but no objects? :lol: Disp map is prime though, a lot of fun and visually siick!
PanicRev265
Posts: 2
Joined: Fri Sep 05, 2014 5:51 am
Team: Privateer
Location: California

Re: Oregon Farm (w/Reverse version)

Post by PanicRev265 »

I liked the reverse version the best man, I liked being able to triple/ quad into a set of rollers!
Yes, I am aware I'm new here
cccccccc
Posts: 36
Joined: Thu Aug 30, 2012 9:06 pm
Location: Perth, WA, Australia

Re: Oregon Farm (w/Reverse version)

Post by cccccccc »

The Reverse Track's timing gates are backwards,

and the fast lap ghost seems to be misaligned


Otherwise great track :mrgreen:
Dinelli
Posts: 67
Joined: Sat Aug 07, 2010 4:29 pm
Location: San Diego, California :D

Re: Oregon Farm (w/Reverse version)

Post by Dinelli »

The track loads in game with that all tan/sand looking terrain. What am I missing? :?:
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Pumaxcs
Posts: 13205
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Oregon Farm (w/Reverse version)

Post by Pumaxcs »

Pretty uninspiring track and I can't imagine that yFMX is completely sure of his decision to let you use his track now.

You literally didn't change anything. You added big jumps and maybe changed the terrain ratio but other than that I see now work. The decals didn't move, you could have atleast added rut decals where rut decals could have been used. The jumps are hardly fun, hit the corner hard and send it. With as much of a base you started with I hoped to see more than an hour spent on each version.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
Mx RedBull Team
Posts: 9
Joined: Sun Apr 21, 2013 9:08 pm
Team: Mx RebBull Team

Re: Oregon Farm (w/Reverse version)

Post by Mx RedBull Team »

Ddavis wrote:Why is there object shadows but no objects? :lol: Disp map is prime though, a lot of fun and visually siick!
The same
Yamahaman95
Posts: 1469
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: Oregon Farm (w/Reverse version)

Post by Yamahaman95 »

Pumaxcs wrote:Pretty uninspiring track and I can't imagine that yFMX is completely sure of his decision to let you use his track now.

You literally didn't change anything. You added big jumps and maybe changed the terrain ratio but other than that I see now work. The decals didn't move, you could have atleast added rut decals where rut decals could have been used. The jumps are hardly fun, hit the corner hard and send it. With as much of a base you started with I hoped to see more than an hour spent on each version.
Thanks for the....well..nothing..you really didn't give me any help on changing anything. Obviously i just released this track to let people play something new. If i had to make a serious track it...haha like i will ever do that! anyway thanks but i really don't care if you like it, just letting people have it, if they like it, great!, if not?
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Tiller Crocker wrote:Look at those handlebar guards
MxRicer211
Posts: 147
Joined: Sun Jan 12, 2014 6:56 am
Team: Privateer
Location: New Zealand

Re: Oregon Farm (w/Reverse version)

Post by MxRicer211 »

Cant find it in game!
Money cant buy happiness, but money can buy a dirt bike and that's pretty much the same thing
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