Oregon Farm (w/Reverse version)

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Yamahaman95
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Oregon Farm (w/Reverse version)

Postby Yamahaman95 » Mon Sep 01, 2014 12:14 am

A Compound i made because...well..i was bored. Thanks to yFMX for the original base. Have Fun Thanks to Nickerson for editing the pictures :D

In-Game name (Oregon Farm)
http://www.mediafire.com/download/9opij ... onfarm.zip

Image

In-Game name (Oregon Farm Rev)
http://www.mediafire.com/download/50dcy ... armrev.zip

Image
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slowngreen
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Team: MotoPin Racing
Location: idaho

Re: Oregon Farm (w/Reverse version)

Postby slowngreen » Mon Sep 01, 2014 12:36 am

Track look so good and rides great. Jumps are just right but damn what a big file! :lol:
Image

Ioffroad1
Posts: 13
Joined: Thu Aug 14, 2014 8:01 am
Team: factoryB&MRacing

Re: Oregon Farm (w/Reverse version)

Postby Ioffroad1 » Mon Sep 01, 2014 8:20 pm

I cant seen to find it, what is the in-game name?

WFerrell30
Posts: 54
Joined: Thu Dec 26, 2013 6:22 pm
Team: Privateer

Re: Oregon Farm (w/Reverse version)

Postby WFerrell30 » Mon Sep 01, 2014 9:05 pm

Ioffroad1 wrote:I cant seen to find it, what is the in-game name?

(Oregon Farm) and (Oregon Farm Rev)
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damon99
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Joined: Sat Mar 16, 2013 5:21 pm
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Location: Indiana

Re: Oregon Farm (w/Reverse version)

Postby damon99 » Mon Sep 01, 2014 11:36 pm

You just made my new favorite track! Rides and looks AMAZING! Thanks a ton!
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kunzweiler
Posts: 15
Joined: Tue Mar 25, 2014 1:13 am
Location: California

Re: Oregon Farm (w/Reverse version)

Postby kunzweiler » Tue Sep 02, 2014 2:44 am

National track is too sick :D
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PlintoN
Posts: 47
Joined: Sun Mar 24, 2013 4:48 pm
Team: Privateer

Re: Oregon Farm (w/Reverse version)

Postby PlintoN » Tue Sep 02, 2014 3:12 pm

the mx track is like the pro version of Renton MX. it's the same track but Renton MX is more like a local track with smaller jumps and ruts.
Renton MX is one of my favourite tracks and this one wasn't too bad either

Ddavis
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Re: Oregon Farm (w/Reverse version)

Postby Ddavis » Tue Sep 02, 2014 6:15 pm

Why is there object shadows but no objects? :lol: Disp map is prime though, a lot of fun and visually siick!
Screw the haters, I just love moto.
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PanicRev265
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Joined: Fri Sep 05, 2014 5:51 am
Team: Privateer
Location: California

Re: Oregon Farm (w/Reverse version)

Postby PanicRev265 » Fri Sep 05, 2014 6:12 am

I liked the reverse version the best man, I liked being able to triple/ quad into a set of rollers!
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cccccccc
Posts: 36
Joined: Thu Aug 30, 2012 9:06 pm
Location: Perth, WA, Australia

Re: Oregon Farm (w/Reverse version)

Postby cccccccc » Fri Sep 05, 2014 3:42 pm

The Reverse Track's timing gates are backwards,

and the fast lap ghost seems to be misaligned


Otherwise great track :mrgreen:

Dinelli
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Re: Oregon Farm (w/Reverse version)

Postby Dinelli » Sat Sep 06, 2014 2:50 pm

The track loads in game with that all tan/sand looking terrain. What am I missing? :?:
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Pumaxcs
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Re: Oregon Farm (w/Reverse version)

Postby Pumaxcs » Tue Sep 09, 2014 9:43 pm

Pretty uninspiring track and I can't imagine that yFMX is completely sure of his decision to let you use his track now.

You literally didn't change anything. You added big jumps and maybe changed the terrain ratio but other than that I see now work. The decals didn't move, you could have atleast added rut decals where rut decals could have been used. The jumps are hardly fun, hit the corner hard and send it. With as much of a base you started with I hoped to see more than an hour spent on each version.
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Mx RedBull Team
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Joined: Sun Apr 21, 2013 9:08 pm
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Re: Oregon Farm (w/Reverse version)

Postby Mx RedBull Team » Wed Sep 10, 2014 6:14 pm

Ddavis wrote:Why is there object shadows but no objects? :lol: Disp map is prime though, a lot of fun and visually siick!

The same

Yamahaman95
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Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: Oregon Farm (w/Reverse version)

Postby Yamahaman95 » Wed Sep 10, 2014 9:16 pm

Pumaxcs wrote:Pretty uninspiring track and I can't imagine that yFMX is completely sure of his decision to let you use his track now.

You literally didn't change anything. You added big jumps and maybe changed the terrain ratio but other than that I see now work. The decals didn't move, you could have atleast added rut decals where rut decals could have been used. The jumps are hardly fun, hit the corner hard and send it. With as much of a base you started with I hoped to see more than an hour spent on each version.


Thanks for the....well..nothing..you really didn't give me any help on changing anything. Obviously i just released this track to let people play something new. If i had to make a serious track it...haha like i will ever do that! anyway thanks but i really don't care if you like it, just letting people have it, if they like it, great!, if not?
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MxRicer211
Posts: 142
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Team: Privateer
Location: New Zealand

Re: Oregon Farm (w/Reverse version)

Postby MxRicer211 » Sat Sep 13, 2014 11:33 pm

Cant find it in game!
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