Oregon Farm (w/Reverse version)
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
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- Posts: 1469
- Joined: Sat Jan 29, 2011 12:15 am
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- Location: st.louis MO
Oregon Farm (w/Reverse version)
A Compound i made because...well..i was bored. Thanks to yFMX for the original base. Have Fun Thanks to Nickerson for editing the pictures
In-Game name (Oregon Farm)
http://www.mediafire.com/download/9opij ... onfarm.zip
In-Game name (Oregon Farm Rev)
http://www.mediafire.com/download/50dcy ... armrev.zip
In-Game name (Oregon Farm)
http://www.mediafire.com/download/9opij ... onfarm.zip
In-Game name (Oregon Farm Rev)
http://www.mediafire.com/download/50dcy ... armrev.zip
Tiller Crocker wrote:Look at those handlebar guards
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- Location: idaho
Re: Oregon Farm (w/Reverse version)
Track look so good and rides great. Jumps are just right but damn what a big file!
Re: Oregon Farm (w/Reverse version)
I cant seen to find it, what is the in-game name?
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Re: Oregon Farm (w/Reverse version)
(Oregon Farm) and (Oregon Farm Rev)Ioffroad1 wrote:I cant seen to find it, what is the in-game name?
#MovieStar
Re: Oregon Farm (w/Reverse version)
You just made my new favorite track! Rides and looks AMAZING! Thanks a ton!
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- Location: California
Re: Oregon Farm (w/Reverse version)
the mx track is like the pro version of Renton MX. it's the same track but Renton MX is more like a local track with smaller jumps and ruts.
Renton MX is one of my favourite tracks and this one wasn't too bad either
Renton MX is one of my favourite tracks and this one wasn't too bad either
Re: Oregon Farm (w/Reverse version)
Why is there object shadows but no objects? Disp map is prime though, a lot of fun and visually siick!
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- Location: California
Re: Oregon Farm (w/Reverse version)
I liked the reverse version the best man, I liked being able to triple/ quad into a set of rollers!
Yes, I am aware I'm new here
Re: Oregon Farm (w/Reverse version)
The Reverse Track's timing gates are backwards,
and the fast lap ghost seems to be misaligned
Otherwise great track
and the fast lap ghost seems to be misaligned
Otherwise great track
Re: Oregon Farm (w/Reverse version)
The track loads in game with that all tan/sand looking terrain. What am I missing?
Re: Oregon Farm (w/Reverse version)
Pretty uninspiring track and I can't imagine that yFMX is completely sure of his decision to let you use his track now.
You literally didn't change anything. You added big jumps and maybe changed the terrain ratio but other than that I see now work. The decals didn't move, you could have atleast added rut decals where rut decals could have been used. The jumps are hardly fun, hit the corner hard and send it. With as much of a base you started with I hoped to see more than an hour spent on each version.
You literally didn't change anything. You added big jumps and maybe changed the terrain ratio but other than that I see now work. The decals didn't move, you could have atleast added rut decals where rut decals could have been used. The jumps are hardly fun, hit the corner hard and send it. With as much of a base you started with I hoped to see more than an hour spent on each version.
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Re: Oregon Farm (w/Reverse version)
The sameDdavis wrote:Why is there object shadows but no objects? Disp map is prime though, a lot of fun and visually siick!
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- Joined: Sat Jan 29, 2011 12:15 am
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- Location: st.louis MO
Re: Oregon Farm (w/Reverse version)
Thanks for the....well..nothing..you really didn't give me any help on changing anything. Obviously i just released this track to let people play something new. If i had to make a serious track it...haha like i will ever do that! anyway thanks but i really don't care if you like it, just letting people have it, if they like it, great!, if not?Pumaxcs wrote:Pretty uninspiring track and I can't imagine that yFMX is completely sure of his decision to let you use his track now.
You literally didn't change anything. You added big jumps and maybe changed the terrain ratio but other than that I see now work. The decals didn't move, you could have atleast added rut decals where rut decals could have been used. The jumps are hardly fun, hit the corner hard and send it. With as much of a base you started with I hoped to see more than an hour spent on each version.
Tiller Crocker wrote:Look at those handlebar guards
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Re: Oregon Farm (w/Reverse version)
Cant find it in game!
Money cant buy happiness, but money can buy a dirt bike and that's pretty much the same thing