2014 RythmValley V

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Nevala #989
Posts: 47
Joined: Wed Jan 18, 2012 9:32 am
Team: Privateer

2014 RythmValley V

Postby Nevala #989 » Thu Oct 23, 2014 9:39 pm

been sitting on this for a while..

thnx Twistmoto, 137 for your statues and decals...

have fun.. only 20 bikes gate, since i couldnt figure that thing out..dont know why it messed up.

/Nevala #989

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DOWNLOADhttp://www.mediafire.com/download/c73pbr2w76s36jf/2014.rythmvalley.V.rar

Nevala #989
Posts: 47
Joined: Wed Jan 18, 2012 9:32 am
Team: Privateer

Re: 2014 RythmValley V

Postby Nevala #989 » Thu Oct 23, 2014 9:43 pm

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GDubs18
Posts: 76
Joined: Sun Mar 16, 2014 3:20 am
Team: Privateer

Re: 2014 RythmValley V

Postby GDubs18 » Thu Oct 23, 2014 11:03 pm

Really sick track a little rough. Other than that great track and I love the big stepup before the finish line jump :D

adams224
Posts: 49
Joined: Sat May 17, 2014 11:38 pm
Team: Privateer
Location: California

Re: 2014 RythmValley V

Postby adams224 » Fri Oct 24, 2014 3:29 am

Looks so dope! Excited to play and good job :D

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waynesim
Posts: 516
Joined: Fri Dec 30, 2011 4:48 am
Team: Privateer
Location: Nelson,New Zealand

Re: 2014 RythmValley V

Postby waynesim » Fri Oct 24, 2014 4:09 am

Good track...plenty of lines,my only criticism really is you can see the edge of the map in some places which spoils the feel a bit but still....a fun track,Thanx :)
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Nevala #989
Posts: 47
Joined: Wed Jan 18, 2012 9:32 am
Team: Privateer

Re: 2014 RythmValley V

Postby Nevala #989 » Fri Oct 24, 2014 3:28 pm

please post yar laptimes.. and if u can put a video on it.. There are so many line choices so its hard to figure out wich way is the fastest... (I have my sweet spots.. see if u can find em)

MDoN
Posts: 18
Joined: Fri Jul 18, 2014 4:26 pm
Team: Privateer

Re: 2014 RythmValley V

Postby MDoN » Sat Oct 25, 2014 1:54 pm

Good track, has lots of potential.
Its way too rough and I think your over thinking it smooth it out and take away some lines, just keep it simple.
But overall pretty good track!
7/10

Nevala #989
Posts: 47
Joined: Wed Jan 18, 2012 9:32 am
Team: Privateer

Re: 2014 RythmValley V

Postby Nevala #989 » Sun Oct 26, 2014 7:46 am

Yes.. its a bit rough... Ya gotta find a setup that suits the track.. U dont want it to be too easy,

But i take that with me to the next track.. Also ive noticed its alot easier to make ruts on a bigger map.. Any1 care to explain that to me.. The ruts got a bit choppy on this track and when i make ruts on a bigger map the ruts gets alot smoother.??

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frederick
Posts: 2414
Joined: Fri Mar 21, 2008 5:05 pm
Team: Adept
Location: Sweden
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Re: 2014 RythmValley V

Postby frederick » Sun Oct 26, 2014 9:04 am

There are so many lines it feels like riding a puzzle lol. Super fun

Its probably because the terrain.png is 2048x2048 and there are some larger numbers in the terrain.hf file.
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kawi87
Posts: 6
Joined: Thu Jul 24, 2014 3:44 am
Team: Apex Designs
Location: US of A

Re: 2014 RythmValley V

Postby kawi87 » Mon Oct 27, 2014 2:14 am

What bike skin are you running in those screenshots?
R.I.P. Kurt Caselli #66

    Jay wrote:I have no idea of how USA is run all I know is its the greatest country in the world.

Nevala #989
Posts: 47
Joined: Wed Jan 18, 2012 9:32 am
Team: Privateer

Re: 2014 RythmValley V

Postby Nevala #989 » Mon Oct 27, 2014 5:56 pm

kawi87 wrote:What bike skin are you running in those screenshots?




2010 f- JGR is what it says on the bike graphics i think its DJ´s skin that ive downloaded ages ago.. why?


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