Release For Stock Track Heros

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wellzee793
Posts: 147
Joined: Wed Feb 27, 2013 2:28 am
Team: Tranomics

Release For Stock Track Heros

Post by wellzee793 »

Prolly gonna get a bunch of crap for this but #yolo. I edited a couple stock tracks and made this enjoyable imo. I added traction to them, some trees, couple jumps. Not much but I got bored soo..
They are different files so they wont replace the regular stock tracks if you're one of those stock track server heros.
Probably wont do anymore unless somebody asks for them
But thanks JLV for saying I can edit these and for this dope game, Motoboss for traction, and mxr449 for billboards
Like I said, it's not much, its just pre fun lol.
Glenside link: https://www.mediafire.com/?guttcy8idhv203y
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BuddsCreek link: https://www.mediafire.com/?d3cf2tdb79fsqcb
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P.S Glenside is better...
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JAMMER 634
Posts: 38
Joined: Sun Oct 24, 2010 8:33 am
Team: Team HAVOC Racing
Location: Earth

Re: Release For Stock Track Heros

Post by JAMMER 634 »

Fun, thanks... I love the stock tracks. nice twist. 8)
Race Me !
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MxRicer211
Posts: 147
Joined: Sun Jan 12, 2014 6:56 am
Team: Privateer
Location: New Zealand

Re: Release For Stock Track Heros

Post by MxRicer211 »

Here's some tips...
1. Get rid of the hay bales separating the two finish line jumps (I keep hitting them when I go on the inside)
2. Fix the lighting, my bike looks all dark and shit
3. After completing step 1 and 2 replace the current glenside with this one.
Money cant buy happiness, but money can buy a dirt bike and that's pretty much the same thing
wellzee793
Posts: 147
Joined: Wed Feb 27, 2013 2:28 am
Team: Tranomics

Re: Release For Stock Track Heros

Post by wellzee793 »

lol I have no problem with light so idk what happened there
and heres a tip :wink: if you use that rut correctly, you wont have to worry about those hay bales bud :wink:
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JET129
Posts: 36
Joined: Mon Jun 06, 2011 11:48 pm
Team: Privateer
Location: Chicago

Re: Release For Stock Track Heros

Post by JET129 »

wellzee793 wrote:lol I have no problem with light so idk what happened there
and heres a tip :wink: if you use that rut correctly, you wont have to worry about those hay bales bud :wink:
He went there.
I don't have a picture in my signature because I'm too lazy to figure it out.
James Webb
Posts: 835
Joined: Wed Jan 02, 2013 1:26 am
Team: Evergood

Re: Release For Stock Track Heros

Post by James Webb »

just did 40 minute motos on each... good fucking job man these are fun as shit
chrisi195
Posts: 57
Joined: Sat May 04, 2013 2:06 pm
Team: Privateer

Re: Release For Stock Track Heros

Post by chrisi195 »

MxRicer211 wrote:Here's some tips...
1. Get rid of the hay bales separating the two finish line jumps (I keep hitting them when I go on the inside)
2. Fix the lighting, my bike looks all dark and shit
3. After completing step 1 and 2 replace the current glenside with this one.

I have the same problem. Yesterday as I download the tracks everything works fine but I´ve no trees at the track. Today I´ve downloaded some object packs and tree packs an suddenly my is dark too...
But anyway nice changes at the tracks. Love them
(-(-(-(-.-)-)-)-)

Jlillywhite23
&
GregDearman
&
"L&M Designs"
Thanks for putting name and number on my gear
mikez#411
Posts: 1225
Joined: Tue Feb 02, 2010 9:13 pm

Re: Release For Stock Track Heros

Post by mikez#411 »

Please do Waterloo valley!

I'll love you forever if you do this :D <3
JakeT3
Posts: 386
Joined: Tue May 20, 2014 7:30 am

Re: Release For Stock Track Heros

Post by JakeT3 »

Really fun.
You should make some more :)
And maybe make them a little more challenging like bigger jumps (like leaps and stuff).
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