Thanks. I was surprised at the lack of AIDS this track had when I finally played it. I got all exited that I was going to be able to bitch about it, but there was nothing wrong with it.
This is probably more relevant for discussion here than in the other thread...
KTM57 wrote:Track's pretty fun, but would it be possible to add stronger shadows (especially in the whoops) to the future rounds? This year's tracks are especially bad for visibility without ground shaders, which is a sort of paradoxical problem because computers capable of running crystal clear graphics are running ground shaders anyway.
You can make things out OK in a still screenshot, but everything's a blur when you're in motion.
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Ricky19 wrote:The green arrow doesn't really have the same track to ride as this. Wonder what happened to that...
Don't know what you were watching, because the only difference between this and what we're riding is the first step on section, which I personally like what we have better. Not so one lined
August, is it just a couple of the lanes for you, or all of them? I ask because when I was making it, I noticed it was hard to see only on the lanes that were at weird angles. (the diagonal ones, like the same direction as the whoops) I think it has something to do with the lighting position. But I ran out of time to mess with that.