Pinewood MX (RELEASE)
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Pinewood MX (RELEASE)
Credit to Jason Pama for making a sick preview video
http://www.mediafire.com/download/b4dme ... woodMX.rar
Thanks to:
Jay and DJ for decals
whoever made the billboards and statues (im sorry I dont know you by name)
haggqvist for the sky
Feedback would be great and I hope you guys enjoy!
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Re: Pinewood MX (RELEASE)
YOU ARE DOPE
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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Re: Pinewood MX (RELEASE)
amazing man
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Re: Pinewood MX (RELEASE)
This looks nutty! Definitely gonna start riding this when we're in full outdoor testing mode. Thanks!
@taggerdesigns #ScreamingCreative
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Re: Pinewood MX (RELEASE)
Great track Kyle,
That table to single double is awesome! Took some time to find the lines, but it rides amazing once you figure it out. you ever going to get those supercross tracks released? Keep up the good work!
-Mike
That table to single double is awesome! Took some time to find the lines, but it rides amazing once you figure it out. you ever going to get those supercross tracks released? Keep up the good work!
-Mike
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Re: Pinewood MX (RELEASE)
track so fun. so hard tho
Re: Pinewood MX (RELEASE)
Track is fun, but I wish my shitty pc could run it at more than 30 fps.
Re: Pinewood MX (RELEASE)
Thanks everybody! And as for the supercross tracks that won't be until after the SX season is done.
Re: Pinewood MX (RELEASE)
Track is fun but in my opinion if the ruts were less formed, and "blow out" per say the track would be excellent. Would also be interesting to try this track with a clay type traction, in my mind it would make more sense than a very deep sand. Pretty cool stuff though, hope to see more tracks in the future! Thanks!
Re: Pinewood MX (RELEASE)
any chance of a lower res because its quite laggy?
Re: Pinewood MX (RELEASE)
Hey there!
Track is awesome, and definitely one of the better looking tracks made for this game! I mainly have two struggles with this track though. The first and biggest one is the traction... It is supposed to be a sand track, but to me, it feels more like riding on snow or something. This is a thing I find with 90% if all the sand tracks made for this game. They have a super good roll resistance, but the slip to the side is nowhere near good. At every sand track I've ridden at, there's been more traction than on the hard packed "normal" ones. In the sand you can just lay it down. Yes, the slipping itself is pretty much the same as hard packed, but the sand moves and makes a little berm/ruts for you to ride in, instead of sliding out. But since mxsim doesn't have moving ground (or kind of with erode), you have to compensate with a little higher slip value/traction. That is my opinion of sand real life vs mxsim
The other one I have a little trouble with is the ruts. They feel like more hardpacked track ruts. They're edgy and hard to exit out of, different from what sandtracks usually are. In my opinion once again, when riding sand tracks, you can twist the throttle and go anywhere you want to, rather than being stuck in a rut out can't exit. Are they made with gradients the ruts?
I'm going to add a few pictures to try and explain myself.
Like in this one, there's a lot of ruts, but you can see that they are quite soft, which is hard to simulate in any way other that being smooth.
These next to is just to strengthen my point with exiting sand ruts whenever you want and being smooth.
Either way the track is beautiful and it's pretty fun to ride 450 on!
Track is awesome, and definitely one of the better looking tracks made for this game! I mainly have two struggles with this track though. The first and biggest one is the traction... It is supposed to be a sand track, but to me, it feels more like riding on snow or something. This is a thing I find with 90% if all the sand tracks made for this game. They have a super good roll resistance, but the slip to the side is nowhere near good. At every sand track I've ridden at, there's been more traction than on the hard packed "normal" ones. In the sand you can just lay it down. Yes, the slipping itself is pretty much the same as hard packed, but the sand moves and makes a little berm/ruts for you to ride in, instead of sliding out. But since mxsim doesn't have moving ground (or kind of with erode), you have to compensate with a little higher slip value/traction. That is my opinion of sand real life vs mxsim
The other one I have a little trouble with is the ruts. They feel like more hardpacked track ruts. They're edgy and hard to exit out of, different from what sandtracks usually are. In my opinion once again, when riding sand tracks, you can twist the throttle and go anywhere you want to, rather than being stuck in a rut out can't exit. Are they made with gradients the ruts?
I'm going to add a few pictures to try and explain myself.
Like in this one, there's a lot of ruts, but you can see that they are quite soft, which is hard to simulate in any way other that being smooth.
These next to is just to strengthen my point with exiting sand ruts whenever you want and being smooth.
Either way the track is beautiful and it's pretty fun to ride 450 on!
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Re: Pinewood MX (RELEASE)
one of the best tracks i have ever ridden. good work man
Re: Pinewood MX (RELEASE)
this track is sick
thanks
thanks