Pinewood MX (RELEASE)

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137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Pinewood MX (RELEASE)

Post by 137 »

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Credit to Jason Pama for making a sick preview video

http://www.mediafire.com/download/b4dme ... woodMX.rar



Thanks to:
Jay and DJ for decals
whoever made the billboards and statues (im sorry I dont know you by name)
haggqvist for the sky

Feedback would be great and I hope you guys enjoy!
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Tom cortvriendt
Posts: 2315
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: Pinewood MX (RELEASE)

Post by Tom cortvriendt »

YOU ARE DOPE
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
conceptgraffmxs
Posts: 353
Joined: Mon Mar 04, 2013 6:03 pm
Team: ConceptgraffMXS
Contact:

Re: Pinewood MX (RELEASE)

Post by conceptgraffmxs »

amazing man :D
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imBergi-37
Posts: 139
Joined: Tue Jul 17, 2012 9:40 pm
Team: MadCape
Location: Quebec City, Canada
Contact:

Re: Pinewood MX (RELEASE)

Post by imBergi-37 »

Wow thanks! Really sick for doing outdoors testing 8)
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BGnastyy905
Posts: 676
Joined: Wed Mar 21, 2012 3:14 am
Team: Tagger Designs
Location: Southern CA
Contact:

Re: Pinewood MX (RELEASE)

Post by BGnastyy905 »

This looks nutty! Definitely gonna start riding this when we're in full outdoor testing mode. Thanks! :)
@taggerdesigns #ScreamingCreative
GHeTTo_EZEKIEL
Posts: 36
Joined: Tue Jul 30, 2013 2:05 am
Team: DX-3

Re: Pinewood MX (RELEASE)

Post by GHeTTo_EZEKIEL »

Great track Kyle,

That table to single double is awesome! Took some time to find the lines, but it rides amazing once you figure it out. you ever going to get those supercross tracks released? Keep up the good work!

-Mike
theargeman123
Posts: 379
Joined: Fri Jan 03, 2014 11:41 pm
Team: Bud Clan
Location: NEPA

Re: Pinewood MX (RELEASE)

Post by theargeman123 »

track so fun. so hard tho
Halvorson
Posts: 477
Joined: Tue Oct 16, 2012 11:58 pm
Location: Montana

Re: Pinewood MX (RELEASE)

Post by Halvorson »

Track is fun, but I wish my shitty pc could run it at more than 30 fps.
137
Posts: 2632
Joined: Wed Jun 24, 2009 1:31 am
Team: LCQ Studios / rF

Re: Pinewood MX (RELEASE)

Post by 137 »

Thanks everybody! And as for the supercross tracks that won't be until after the SX season is done.
If you enjoy what I make, donate to the cause 8) It's very much appreciated!!
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Racers52
Posts: 3217
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
Contact:

Re: Pinewood MX (RELEASE)

Post by Racers52 »

Track is fun but in my opinion if the ruts were less formed, and "blow out" per say the track would be excellent. Would also be interesting to try this track with a clay type traction, in my mind it would make more sense than a very deep sand. Pretty cool stuff though, hope to see more tracks in the future! Thanks!
sol721
Posts: 326
Joined: Thu May 01, 2014 6:47 pm
Team: Fak u
Location: Wigan, England

Re: Pinewood MX (RELEASE)

Post by sol721 »

any chance of a lower res because its quite laggy?
Wahlamt
Posts: 7934
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: Pinewood MX (RELEASE)

Post by Wahlamt »

Hey there!

Track is awesome, and definitely one of the better looking tracks made for this game! I mainly have two struggles with this track though. The first and biggest one is the traction... It is supposed to be a sand track, but to me, it feels more like riding on snow or something. This is a thing I find with 90% if all the sand tracks made for this game. They have a super good roll resistance, but the slip to the side is nowhere near good. At every sand track I've ridden at, there's been more traction than on the hard packed "normal" ones. In the sand you can just lay it down. Yes, the slipping itself is pretty much the same as hard packed, but the sand moves and makes a little berm/ruts for you to ride in, instead of sliding out. But since mxsim doesn't have moving ground (or kind of with erode), you have to compensate with a little higher slip value/traction. That is my opinion of sand real life vs mxsim :)

The other one I have a little trouble with is the ruts. They feel like more hardpacked track ruts. They're edgy and hard to exit out of, different from what sandtracks usually are. In my opinion once again, when riding sand tracks, you can twist the throttle and go anywhere you want to, rather than being stuck in a rut out can't exit. Are they made with gradients the ruts?

I'm going to add a few pictures to try and explain myself.

Like in this one, there's a lot of ruts, but you can see that they are quite soft, which is hard to simulate in any way other that being smooth.
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These next to is just to strengthen my point with exiting sand ruts whenever you want and being smooth.
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Either way the track is beautiful and it's pretty fun to ride 450 on! :)
MeForPrez
Posts: 30
Joined: Thu Feb 19, 2015 4:45 am
Team: Privateer

Re: Pinewood MX (RELEASE)

Post by MeForPrez »

one of the best tracks i have ever ridden. good work man :)
Prada
Posts: 1099
Joined: Wed Aug 03, 2011 3:35 pm

Re: Pinewood MX (RELEASE)

Post by Prada »

this track is sick

thanks
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