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[RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 8:09 am
by jeremy103
Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 8:37 am
by MX4EVER
The first and biggest problem I see, before downloading, is the size of your track. All bales are the same, I can see 4/5 decals on the screenshot, I'm sure your folder is full of useless things.
Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 8:51 am
by MX4EVER
Ok, I downloaded and took a look.
Your folder is 6,7 MB after you delete all the unused stuff. You have to understand that is everybody do like you did, our personnal folder size will be 2 To in 1 year

Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 9:38 am
by jeremy103
Sorry, my buddy gave me a "track starter" since I don't make tracks. I just leave everything as is because I don't know exactly what I need. But thanks for that comment. I will definitely fix that, sorry about that.
Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 9:40 am
by jeremy103
I also used decals from this track. I believe those are the decals you are missing.
http://forum.mxsimulator.com/viewtopic. ... 56#p349087
Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 11:23 am
by CeeJayHDz
well if it wasnt a sx itd be great

nah im kidding looks awesome miss butterbomb
Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 12:57 pm
by jeremy103
Lol I know mate. Supercross is easy. My next track will be an outdoor for sure.
Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 2:15 pm
by MrMx198
Awesome track Jeremy! Very fun! Thanks for making it, much appreciated! By the way I can't see the sand decals, I have 2015 Balitmore SX and Millville 2012, is there another track I'm missing or?
Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 2:20 pm
by MrMx198
MrMx198 wrote:Awesome track Jeremy! Very fun! Thanks for making it, much appreciated! By the way I can't see the sand decals, I have 2015 Balitmore SX and Millville 2012, is there another track I'm missing or?
Wow my mistake, I don't have Millville 2012, my bad sorry. Anyway thanks again for the awesome track!
Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 2:29 pm
by jeremy103
A couple of post up I posted Millville. On the Baltimore track, there is a folder inside of a folder. So open up the folder you downloaded and put the folder that is inside of that one into your personal folder.
Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 2:37 pm
by MrMx198
jeremy103 wrote:A couple of post up I posted Millville. On the Baltimore track, there is a folder inside of a folder. So open up the folder you downloaded and put the folder that is inside of that one into your personal folder.
Yeah I had Baltimore, thought I had Millville but I didn't haha, sorry about that. Thanks!
Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 2:41 pm
by jeremy103
No problem lol. That post is also for the people that miss that folder. Hopefully they read that and understand the 2 folder maze lol.
Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 2:56 pm
by MrMx198
Oh yeah haha
Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 3:25 pm
by Racers52
i have to download 5 tracks to play one track
they dont even have norms, wtf m8

Re: [RELEASE] Squiddy Mate
Posted: Thu Jun 18, 2015 3:45 pm
by checkerz
This track actually flows pretty well and is pretty fun. It reminds me a lot of Blake's FAM tracks without his monster truck scale. And that's a good thing, those tracks are fast, fun, and flowy. You didn't have to make yours as big as Australia to get the same feel. Good job MATE. Straights are a touch long but the rhythms are fun and flow is pretty good. A few comments I would've given before release, but will give now since you rushed to release a SX during nationals season...
- No bales on triple and finish line looks super weird and out of place. Not having them on the landing is fine/realistic, but the whole face and middle no bueno.
- The first (starter or lack there of) whoop sucks. A smaller whoop t oget you on top usually helps.
- The backside of the wall could use a touch more slope to improve flow
- Finishline having a crossover is super un-realistic especially in the setting it is in. An over under would've fit there no problem and made the track more believable.
- The rhythm with 3 tables is 1 lined as hell and it's the easier line that's faster. Those two things together suck.