MotoClub ST-Thibery

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Chauchaud
Posts: 38
Joined: Thu Oct 31, 2013 7:19 pm
Team: Privateer
Location: France

MotoClub ST-Thibery

Postby Chauchaud » Fri Jun 26, 2015 2:32 pm

POST FOR MXS Design'S

Hey man
I release my laster track, motoclub St-Thibery for CK'R 125 SERIES rd3


Image
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THX to:
JLV
Floozy
Jay
Häggqvist
Motoboss
And other


LINK OF THE RACE : http://mxsemf.com/xraces.php?race=130

LINK OF DOWLOAD : http://www.mediafire.com/download/s27s8 ... HIBERY.rar

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Aaron Hall
Posts: 1017
Joined: Fri Sep 12, 2014 7:30 pm
Team: Architech
Location: 0161 Manny on the Map
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Re: MotoClub ST-Thibery

Postby Aaron Hall » Fri Jun 26, 2015 3:22 pm

Points for next time make sure you decal the whole track i have bits of the decals missing
Track is far to wide for my liking it feels like 40 riders could get around the first corner without coming off
What ever you did to the skybox makes the whole track darker which will probably make people lag who have shitty computers
One of the jumps is like riding up a wall
Do the tileinfo properly and not patchy because in most corners there is grass as roost
one of the inside ruts leads into a wall
Feels like everything is oversized
Doesn't feel like a real track like it should
Alot of these things could of been finished in 5minutes

But i do like the ruts on a few of the corners
Like my work donate here https://www.paypal.me/AaronHall16
Image

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Kembo693
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Team: Privateer
Location: Finland
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Re: MotoClub ST-Thibery

Postby Kembo693 » Fri Jun 26, 2015 3:36 pm

Track sucks hairy balls, it's nothing like the real track.

TomSidell317
Posts: 207
Joined: Fri Jan 31, 2014 6:51 pm
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Re: MotoClub ST-Thibery

Postby TomSidell317 » Fri Jun 26, 2015 4:17 pm

Chauchaud wrote:laster

Railin' N Trailin'
Posts: 886
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Team: Nigerian Corndog
Location: South Africa, India (Chicken-Taka-Musala)

Re: MotoClub ST-Thibery

Postby Railin' N Trailin' » Fri Jun 26, 2015 7:36 pm

Hey man,

Thanks
http://www.youtube.com/user/EBG4MING
Timo Van Dyk wrote:You dont need to thanks me thanks the internet!

jlv wrote:I shit you not!

Eric/BigSexy165
Crushed Dissenter
Posts: 137
Joined: Wed Feb 12, 2014 6:18 am
Team: Privateer

Re: MotoClub ST-Thibery

Postby Eric/BigSexy165 » Fri Jun 26, 2015 8:27 pm

This jump is fucking horrible
http://imgur.com/aGg9dpd
jlv wrote:It's OK. I think he's Australian.

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dombeal57
Posts: 320
Joined: Sun Apr 05, 2015 6:42 am
Location: New Zealand

Re: MotoClub ST-Thibery

Postby dombeal57 » Sat Jun 27, 2015 7:10 am

Idk what most of these comments are about but in my opinion this is a sick track nothing wrong with it

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Jack175
Posts: 407
Joined: Wed Dec 24, 2014 2:25 am
Team: YouTube Racing
Location: Toronto

Re: MotoClub ST-Thibery

Postby Jack175 » Sat Jun 27, 2015 4:24 pm

dombeal57 wrote:Idk what most of these comments are about but in my opinion this is a sick track nothing wrong with it
jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.

Because he didn't come in here and confess like an idiot.

JeremyMx21
Posts: 49
Joined: Wed Dec 24, 2014 2:52 am
Team: Privateer

Re: MotoClub ST-Thibery

Postby JeremyMx21 » Sun Jun 28, 2015 1:12 am

Tracks pretty cool man Thank you for putting in the work to release this free content for the community.

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LAITY
Posts: 16
Joined: Tue Sep 09, 2014 7:13 am
Team: Privateer
Location: Mildura, Australia
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Re: MotoClub ST-Thibery

Postby LAITY » Sun Jun 28, 2015 12:27 pm

Eric/BigSexy165 wrote:This jump is fucking horrible
http://imgur.com/aGg9dpd

Not as bad as your lap time doe.. :lol: ahahaha nah man chill no hate.

Generally a very solid effort on the track man I had little to say negatively about it, you have done well!
Pros:
- Killed it with the ruts man good job, they hold up quite well
- Jumps are all well made bar one (that like 300ft fucker half way through the track) but it is still huckable on a 125
- Tilemap is good and decals were well placed throughout, the traction suited the track
- Pretty damn fun to rip on a 125!
Cons:
- I find that off camber/ hip wall jump hard to hit smooth & consistently (probably just because im a shit cunt)
- Roughness going into the last corner can be a bit gnar when coming into it off the hill pinned
- Sky box is a little ugly

good job man! sorry for the essay just hope you can use this to improve for your next one
"If your not good.. you gotta look good doing it."
Image

frankiemanfredi
Posts: 3
Joined: Thu Sep 25, 2014 2:46 pm
Team: Privateer

Re: MotoClub ST-Thibery

Postby frankiemanfredi » Sun Jun 28, 2015 7:07 pm

Soooo much fun on a 125! :lol:

kawimx630
Posts: 170
Joined: Wed Sep 12, 2012 12:42 am
Team: J&K Racing
Location: New England

Re: MotoClub ST-Thibery

Postby kawimx630 » Mon Jun 29, 2015 11:50 pm

Aaron Hall wrote:Points for next time make sure you decal the whole track i have bits of the decals missing
Track is far to wide for my liking it feels like 40 riders could get around the first corner without coming off
What ever you did to the skybox makes the whole track darker which will probably make people lag who have shitty computers
One of the jumps is like riding up a wall
Do the tileinfo properly and not patchy because in most corners there is grass as roost
one of the inside ruts leads into a wall
Feels like everything is oversized
Doesn't feel like a real track like it should
Alot of these things could of been finished in 5minutes

But i do like the ruts on a few of the corners



i think he got the scaliong perfect imp the problem is with making replica tracks sometimes the jumps come out too small in game and just isnt fun to ride in game

kawimx630
Posts: 170
Joined: Wed Sep 12, 2012 12:42 am
Team: J&K Racing
Location: New England

Re: MotoClub ST-Thibery

Postby kawimx630 » Mon Jun 29, 2015 11:51 pm

Aaron Hall wrote:Points for next time make sure you decal the whole track i have bits of the decals missing
Track is far to wide for my liking it feels like 40 riders could get around the first corner without coming off
What ever you did to the skybox makes the whole track darker which will probably make people lag who have shitty computers
One of the jumps is like riding up a wall
Do the tileinfo properly and not patchy because in most corners there is grass as roost
one of the inside ruts leads into a wall
Feels like everything is oversized
Doesn't feel like a real track like it should
Alot of these things could of been finished in 5minutes

But i do like the ruts on a few of the corners



i think he got the scaling perfect imp the problem is with making replica tracks sometimes the jumps come out too small in game and just isnt fun to ride in game


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