MotoClub ST-Thibery

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Chauchaud
Crushed Dissenter
Posts: 39
Joined: Thu Oct 31, 2013 7:19 pm
Team: Privateer
Location: France

MotoClub ST-Thibery

Post by Chauchaud »

POST FOR MXS Design'S

Hey man
I release my laster track, motoclub St-Thibery for CK'R 125 SERIES rd3


Image
Image




Image

Image

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THX to:
JLV
Floozy
Jay
Häggqvist
Motoboss
And other


LINK OF THE RACE : http://mxsemf.com/xraces.php?race=130

LINK OF DOWLOAD : http://www.mediafire.com/download/s27s8 ... HIBERY.rar
Aaron Hall
Posts: 1229
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Location: 0161
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Re: MotoClub ST-Thibery

Post by Aaron Hall »

Points for next time make sure you decal the whole track i have bits of the decals missing
Track is far to wide for my liking it feels like 40 riders could get around the first corner without coming off
What ever you did to the skybox makes the whole track darker which will probably make people lag who have shitty computers
One of the jumps is like riding up a wall
Do the tileinfo properly and not patchy because in most corners there is grass as roost
one of the inside ruts leads into a wall
Feels like everything is oversized
Doesn't feel like a real track like it should
Alot of these things could of been finished in 5minutes

But i do like the ruts on a few of the corners
maggett wrote:when JLV gives u a good dickslappin
ROSE822 wrote:braden carter die u inbred veggie cunt
Kembo693
Posts: 124
Joined: Wed Mar 17, 2010 2:20 pm
Team: Privateer
Location: Finland

Re: MotoClub ST-Thibery

Post by Kembo693 »

Track sucks hairy balls, it's nothing like the real track.
TomSidell317
Posts: 209
Joined: Fri Jan 31, 2014 6:51 pm
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Re: MotoClub ST-Thibery

Post by TomSidell317 »

Chauchaud wrote:laster
Railin' N Trailin'
Posts: 886
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Team: Nigerian Corndog
Location: South Africa, India (Chicken-Taka-Musala)

Re: MotoClub ST-Thibery

Post by Railin' N Trailin' »

Hey man,

Thanks
http://www.youtube.com/user/EBG4MING
Timo Van Dyk wrote:You dont need to thanks me thanks the internet!
jlv wrote:I shit you not!
Eric/BigSexy165
Crushed Dissenter
Posts: 137
Joined: Wed Feb 12, 2014 6:18 am
Team: Privateer

Re: MotoClub ST-Thibery

Post by Eric/BigSexy165 »

This jump is fucking horrible
http://imgur.com/aGg9dpd
jlv wrote:It's OK. I think he's Australian.
dombeal57
Posts: 323
Joined: Sun Apr 05, 2015 6:42 am
Location: New Zealand

Re: MotoClub ST-Thibery

Post by dombeal57 »

Idk what most of these comments are about but in my opinion this is a sick track nothing wrong with it
Jack175
Posts: 410
Joined: Wed Dec 24, 2014 2:25 am
Team: YouTube Racing
Location: Toronto

Re: MotoClub ST-Thibery

Post by Jack175 »

dombeal57 wrote:Idk what most of these comments are about but in my opinion this is a sick track nothing wrong with it
jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Because he didn't come in here and confess like an idiot.
JeremyMx21
Posts: 50
Joined: Wed Dec 24, 2014 2:52 am
Team: Privateer

Re: MotoClub ST-Thibery

Post by JeremyMx21 »

Tracks pretty cool man Thank you for putting in the work to release this free content for the community.
LAITY
Posts: 16
Joined: Tue Sep 09, 2014 7:13 am
Team: Privateer
Location: Mildura, Australia
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Re: MotoClub ST-Thibery

Post by LAITY »

Eric/BigSexy165 wrote:This jump is fucking horrible
http://imgur.com/aGg9dpd
Not as bad as your lap time doe.. :lol: ahahaha nah man chill no hate.

Generally a very solid effort on the track man I had little to say negatively about it, you have done well!
Pros:
- Killed it with the ruts man good job, they hold up quite well
- Jumps are all well made bar one (that like 300ft fucker half way through the track) but it is still huckable on a 125
- Tilemap is good and decals were well placed throughout, the traction suited the track
- Pretty damn fun to rip on a 125!
Cons:
- I find that off camber/ hip wall jump hard to hit smooth & consistently (probably just because im a shit cunt)
- Roughness going into the last corner can be a bit gnar when coming into it off the hill pinned
- Sky box is a little ugly

good job man! sorry for the essay just hope you can use this to improve for your next one
"If your not good.. you gotta look good doing it."
Image
frankiemanfredi
Posts: 3
Joined: Thu Sep 25, 2014 2:46 pm
Team: Privateer

Re: MotoClub ST-Thibery

Post by frankiemanfredi »

Soooo much fun on a 125! :lol:
kawimx630
Posts: 170
Joined: Wed Sep 12, 2012 12:42 am
Team: J&K Racing
Location: New England

Re: MotoClub ST-Thibery

Post by kawimx630 »

Aaron Hall wrote:Points for next time make sure you decal the whole track i have bits of the decals missing
Track is far to wide for my liking it feels like 40 riders could get around the first corner without coming off
What ever you did to the skybox makes the whole track darker which will probably make people lag who have shitty computers
One of the jumps is like riding up a wall
Do the tileinfo properly and not patchy because in most corners there is grass as roost
one of the inside ruts leads into a wall
Feels like everything is oversized
Doesn't feel like a real track like it should
Alot of these things could of been finished in 5minutes

But i do like the ruts on a few of the corners

i think he got the scaliong perfect imp the problem is with making replica tracks sometimes the jumps come out too small in game and just isnt fun to ride in game
kawimx630
Posts: 170
Joined: Wed Sep 12, 2012 12:42 am
Team: J&K Racing
Location: New England

Re: MotoClub ST-Thibery

Post by kawimx630 »

Aaron Hall wrote:Points for next time make sure you decal the whole track i have bits of the decals missing
Track is far to wide for my liking it feels like 40 riders could get around the first corner without coming off
What ever you did to the skybox makes the whole track darker which will probably make people lag who have shitty computers
One of the jumps is like riding up a wall
Do the tileinfo properly and not patchy because in most corners there is grass as roost
one of the inside ruts leads into a wall
Feels like everything is oversized
Doesn't feel like a real track like it should
Alot of these things could of been finished in 5minutes

But i do like the ruts on a few of the corners

i think he got the scaling perfect imp the problem is with making replica tracks sometimes the jumps come out too small in game and just isnt fun to ride in game
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