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Re: MotoClub ST-Thibery
Posted: Fri Jun 26, 2015 3:22 pm
by Aaron Hall
Points for next time make sure you decal the whole track i have bits of the decals missing
Track is far to wide for my liking it feels like 40 riders could get around the first corner without coming off
What ever you did to the skybox makes the whole track darker which will probably make people lag who have shitty computers
One of the jumps is like riding up a wall
Do the tileinfo properly and not patchy because in most corners there is grass as roost
one of the inside ruts leads into a wall
Feels like everything is oversized
Doesn't feel like a real track like it should
Alot of these things could of been finished in 5minutes
But i do like the ruts on a few of the corners
Re: MotoClub ST-Thibery
Posted: Fri Jun 26, 2015 3:36 pm
by Kembo693
Track sucks hairy balls, it's nothing like the real track.
Re: MotoClub ST-Thibery
Posted: Fri Jun 26, 2015 4:17 pm
by TomSidell317
Re: MotoClub ST-Thibery
Posted: Fri Jun 26, 2015 7:36 pm
by Railin' N Trailin'
Hey man,
Thanks
Re: MotoClub ST-Thibery
Posted: Fri Jun 26, 2015 8:27 pm
by Eric/BigSexy165
This jump is fucking horrible
http://imgur.com/aGg9dpd
Re: MotoClub ST-Thibery
Posted: Sat Jun 27, 2015 7:10 am
by dombeal57
Idk what most of these comments are about but in my opinion this is a sick track nothing wrong with it
Re: MotoClub ST-Thibery
Posted: Sat Jun 27, 2015 4:24 pm
by Jack175
dombeal57 wrote:Idk what most of these comments are about but in my opinion this is a sick track nothing wrong with it
Re: MotoClub ST-Thibery
Posted: Sun Jun 28, 2015 1:12 am
by JeremyMx21
Tracks pretty cool man Thank you for putting in the work to release this free content for the community.
Re: MotoClub ST-Thibery
Posted: Sun Jun 28, 2015 12:27 pm
by LAITY
Not as bad as your lap time doe..
ahahaha nah man chill no hate.
Generally a very solid effort on the track man I had little to say negatively about it, you have done well!
Pros:
- Killed it with the ruts man good job, they hold up quite well
- Jumps are all well made bar one (that like 300ft fucker half way through the track) but it is still huckable on a 125
- Tilemap is good and decals were well placed throughout, the traction suited the track
- Pretty damn fun to rip on a 125!
Cons:
- I find that off camber/ hip wall jump hard to hit smooth & consistently (probably just because im a shit cunt)
- Roughness going into the last corner can be a bit gnar when coming into it off the hill pinned
- Sky box is a little ugly
good job man! sorry for the essay just hope you can use this to improve for your next one
Re: MotoClub ST-Thibery
Posted: Sun Jun 28, 2015 7:07 pm
by frankiemanfredi
Soooo much fun on a 125!
Re: MotoClub ST-Thibery
Posted: Mon Jun 29, 2015 11:50 pm
by kawimx630
Aaron Hall wrote:Points for next time make sure you decal the whole track i have bits of the decals missing
Track is far to wide for my liking it feels like 40 riders could get around the first corner without coming off
What ever you did to the skybox makes the whole track darker which will probably make people lag who have shitty computers
One of the jumps is like riding up a wall
Do the tileinfo properly and not patchy because in most corners there is grass as roost
one of the inside ruts leads into a wall
Feels like everything is oversized
Doesn't feel like a real track like it should
Alot of these things could of been finished in 5minutes
But i do like the ruts on a few of the corners
i think he got the scaliong perfect imp the problem is with making replica tracks sometimes the jumps come out too small in game and just isnt fun to ride in game
Re: MotoClub ST-Thibery
Posted: Mon Jun 29, 2015 11:51 pm
by kawimx630
Aaron Hall wrote:Points for next time make sure you decal the whole track i have bits of the decals missing
Track is far to wide for my liking it feels like 40 riders could get around the first corner without coming off
What ever you did to the skybox makes the whole track darker which will probably make people lag who have shitty computers
One of the jumps is like riding up a wall
Do the tileinfo properly and not patchy because in most corners there is grass as roost
one of the inside ruts leads into a wall
Feels like everything is oversized
Doesn't feel like a real track like it should
Alot of these things could of been finished in 5minutes
But i do like the ruts on a few of the corners
i think he got the scaling perfect imp the problem is with making replica tracks sometimes the jumps come out too small in game and just isnt fun to ride in game