Niklas Sandbox MX - most realistic track ever
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If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
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Re: Niklas Sandbox MX - most realistic track ever
Can you plz reupload the track not in a folder thanks
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Re: Niklas Sandbox MX - most realistic track ever
I like this idea. Now this would require cutting grass and digging up some lawn somewhere. But is it possible to make a track carved in the grass and built on a lawn so it's not all just dirt landscape in game? This is really cool by the way. With I had all the equipment.
Re: Niklas Sandbox MX - most realistic track ever
sick track you should make a bigger one !
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Re: Niklas Sandbox MX - most realistic track ever
This looks awesome. The only complaint I have is the traction here feels quite off but I do love the terrain.
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Re: Niklas Sandbox MX - most realistic track ever
This is very cool and I bet you had fun doing it. I want to try this but build a scale replica sx track. But I dont have a sand box.
Re: Niklas Sandbox MX - most realistic track ever
Sneak peak to my new 3D scanned track . Upload the next days...
Niklas Sandbox MX 2.0
Niklas Sandbox MX 2.0
Re: Niklas Sandbox MX - most realistic track ever
Hopefully our suggestions make this one a smooth release. Can't wait for the next one.
Re: Niklas Sandbox MX - most realistic track ever
There is a golf course across the street bro, they got tons of sand boxes.barrington314 wrote:This is very cool and I bet you had fun doing it. I want to try this but build a scale replica sx track. But I dont have a sand box.
Re: Niklas Sandbox MX - most realistic track ever
Not to get side tracked or anything, but could you use your camera to take a bunch of photos of a bike and then have your 3D program model of the bike?
Really confused on how that program works, haha.
Really confused on how that program works, haha.
Re: Niklas Sandbox MX - most realistic track ever
Yes. Benji posted about using something similar to get a good 3d reference to work from on some boots. These are of course not game ready models.aeffertz wrote:Not to get side tracked or anything, but could you use your camera to take a bunch of photos of a bike and then have your 3D program model of the bike?
Really confused on how that program works, haha.
The technology is relatively new but it will be getting better and better.
Re: Niklas Sandbox MX - most realistic track ever
SMR 510RR wrote:Yes. Benji posted about using something similar to get a good 3d reference to work from on some boots. These are of course not game ready models.aeffertz wrote:Not to get side tracked or anything, but could you use your camera to take a bunch of photos of a bike and then have your 3D program model of the bike?
Really confused on how that program works, haha.
The technology is relatively new but it will be getting better and better.
They'd just be too high poly, I'd imagine?
Re: Niklas Sandbox MX - most realistic track ever
Yes, and the result will look like shit. A dirt bike has way to much details, like hoses, and 3D scan programs arent able to catch such details. And the result would be realy high poly, (My second track had about 10 million polygons after scanning).aeffertz wrote:They'd just be too high poly, I'd imagine?
3D scanning works best for environments, but not for complex technical objects.
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