Niklas Sandbox MX 2.0 - 3D scanning on next level

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MXfish
Posts: 112
Joined: Thu Feb 26, 2015 7:54 pm
Team: Blume Racing
Location: Germany
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Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by MXfish »

Just google photogrammetry and you will find out :D
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MXfish
Posts: 112
Joined: Thu Feb 26, 2015 7:54 pm
Team: Blume Racing
Location: Germany
Contact:

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by MXfish »

Check the track review from Spencer Turley:

https://www.youtube.com/watch?v=Dm4RsmNi3W4
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MXfish
Posts: 112
Joined: Thu Feb 26, 2015 7:54 pm
Team: Blume Racing
Location: Germany
Contact:

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by MXfish »

Hello everyone,

This is a sneak peak to my upcoming track "Niklas Sandbox NATIONAL".
In the moment I'm placing the last trees, tuff blocks and some grass. Then I will enhance the performance, so that you don't get to much lag :D

Sorry for the bad quality, next time I will use a better recorder...

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toonys66
Posts: 1046
Joined: Sun Apr 05, 2009 2:54 pm
Team: Privateer
Location: south france

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by toonys66 »

It just look perfect!!! Best visual. Big improvement for this game. Can t wait to ride it!!!
Thanks.
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Husky438
Posts: 2
Joined: Fri Dec 18, 2015 5:06 am
Team: Privateer

Re: Niklas Sandbox MX 2.0 - 3D scanning on next level

Post by Husky438 »

mecke96 wrote:That makes me wounder.

If its possible to just mount a camera on a quadcopter (drone) with FPV system and fly over a real track and take photos.
It wont be more accurate that in smallscale but in theory it would work.

Yeah this is possible but you'd have to take a lot of images and it wouldn't be as detailed as the hand built tracks so you'd be better off making the tracks in the sand box to scale
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