I zipped the saf just to see and it's still 494 Mo. My guess is that most of the 523mb come from the textures which are probably already compressed when saving them in PS so there's not much you can do about it.Goran267 wrote:523mb Couldn't you have done a zip file?
I agree with that. Maybe even only smooth some parts of the track (like the dozer tracks on the track) and use a normal map to keep/add details.checkerz wrote:I bet a slight (very subtle) gausian blur on the terrain would make it even better. It wouldn't change how it rides, just get rid of some of the weirdness that sometimes happens on bumps/edges.
The ground polygons count is around 100k on this track. On my Renton track it's around 37k at most so yeah there's a little room for optimization here.checkerz wrote:As far as performance, a rough offtrack really, really tasks a computer. Again, a blur to smooth it would really help out with performance.Focus the details on the track, not off.
Right now I don't think it's too demanding on the computer though. I have a smooth 125fps at ground textures 10/1024 but it sure uses the 4gb of vram and and I've seen the ram usage peak at 5.1gb.
That might become problematic with decals normal maps though.
There's only 4 big decals right now and there's no normal nor spec maps so I think you can get great results by combining these big decals with maps and "traditional" decals.checkerz wrote:The decals via photo are definitely next level, I'd only imagine what could be done to make them even better from someone who is talented with texturing.
Anyway, this track is another step in the right direction in my opinion.