2015 Motosport rF National Round 11: Utah

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
Victor173mx
Posts: 167
Joined: Fri Dec 06, 2013 11:45 pm

Re: 2015 Motosport rF National Round 11: Utah

Post by Victor173mx »

MXTYSEN21 wrote:
Victor173mx wrote:
137 wrote:^^ Exactly what I was looking for. That's how I make all of my tracks. I don't make my bumps like chex or Barrington, Everyone has their own style of track making and I go for the realistic type.
Image

In real life there are some parts of the track where there are not bumbs.. not in this track. But like I said, he could be great, just some bugs and yeah it's not a flying track..
Hahaha dude.. You were 4th tapped leaned over going for a huge unrealistic quad in, that no rider would risk in real life. Then you blame the track hahaha maybe you should try not to go mach ten leaned over every lap and that wouldn't happen.
I didn't hit the quad in race but only triple as most of players! And in this lap i was going for triple again. And u say that hitting the quad, it's unreal ? And this ?

Image
MXTYSEN21
Posts: 880
Joined: Tue Dec 07, 2010 6:50 am
Team: Volcom Racing
Location: UT, United States

Re: 2015 Motosport rF National Round 11: Utah

Post by MXTYSEN21 »

Yeah I was hitting the triple 95% of the time. Way safer because of how rough it is up that lip. Not to mention it's kind of a hip jump so you're leaned over. If Kyle made that launch perfectly smooth we all probably would have been going 7+ into the rollers on hot laps which is out of control. Also would have had more riders going for the launch in and most likely crashing their brains out in the race guaranteed. All in all I just love when the tracks are rough because it separates the men from the boys.
Image
you are a G jlv
MXTYSEN21
Posts: 880
Joined: Tue Dec 07, 2010 6:50 am
Team: Volcom Racing
Location: UT, United States

Re: 2015 Motosport rF National Round 11: Utah

Post by MXTYSEN21 »

And yeah Rookie White is just crazy. That lip is perfect though. I'd be super surprised if he went for the quad into the rollers like we are if it were in real life. Hitting a kicker 4th tapped doesn't sound like it would end well.
Image
you are a G jlv
aeffertz
Posts: 4029
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: 2015 Motosport rF National Round 11: Utah

Post by aeffertz »

MXTYSEN21 wrote:Yeah I was hitting the triple 95% of the time. Way safer because of how rough it is up that lip. Not to mention it's kind of a hip jump so you're leaned over. If Kyle made that launch perfectly smooth we all probably would have been going 7+ into the rollers on hot laps which is out of control. Also would have had more riders going for the launch in and most likely crashing their brains out in the race guaranteed. All in all I just love when the tracks are rough because it separates the men from the boys.

I'm glad someone feels the way I do about it.

People swap out all the time, how is that gif any different?
Image
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: 2015 Motosport rF National Round 11: Utah

Post by yzmxer608 »

I liked the outside better in that section, kept you much lower when you tripled in or you could scrub a little and double. But hey I didn't score points :lol:.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
beany118118
Posts: 81
Joined: Sun May 19, 2013 1:30 pm
Team: Privateer

Re: 2015 Motosport rF National Round 11: Utah

Post by beany118118 »

whats the track name in game? :roll: :? :? :? :? :?
I WANT A 250SXF 2016 PLEASE ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
mxsrider96
Posts: 3603
Joined: Mon Sep 10, 2012 12:15 am
Team: PoGo
Location: Indiana

Re: 2015 Motosport rF National Round 11: Utah

Post by mxsrider96 »

beany118118 wrote:whats the track name in game? :roll: :? :? :? :? :?
2015 Motosport rF National Round 11: Utah
WAR CRY <3
Sun Burn
Five5One Designs
Posts: 183
Joined: Sun Jun 07, 2015 4:59 pm
Location: UK
Contact:

Re: 2015 Motosport rF National Round 11: Utah

Post by Five5One Designs »

beany118118 wrote:whats the track name in game? :roll: :? :? :? :? :?
2015 Motosport rF National Round 11: Miller Motosports Park
beany118118
Posts: 81
Joined: Sun May 19, 2013 1:30 pm
Team: Privateer

Re: 2015 Motosport rF National Round 11: Utah

Post by beany118118 »

mxsrider96 wrote:
beany118118 wrote:whats the track name in game? :roll: :? :? :? :? :?
2015 Motosport rF National Round 11: Utah

the track name in download is "mx2015" and then when I put it in the personal folder and open up sim it just isnt there!! anyone know whats wrong?
I WANT A 250SXF 2016 PLEASE ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
beany118118
Posts: 81
Joined: Sun May 19, 2013 1:30 pm
Team: Privateer

Re: 2015 Motosport rF National Round 11: Utah

Post by beany118118 »

oh shit, I was fucking downloading the object packs xD oops!
I WANT A 250SXF 2016 PLEASE ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Yamahaman95
Posts: 1469
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: 2015 Motosport rF National Round 11: Utah

Post by Yamahaman95 »

TH_722 wrote:Tony Spinelli ruins every track he touches.
.

Someones missing a few screws.....
Tiller Crocker wrote:Look at those handlebar guards
RXR_Banjo
Posts: 1143
Joined: Fri Mar 28, 2014 12:27 am
Team: MotoStar

Re: 2015 Motosport rF National Round 11: Utah

Post by RXR_Banjo »

Little question for you guys, whats the diff between the Low and Medium res version?

I wanna make sure i get the best version for 40 riders gate

pc specs: i5 4590 + gtx 960

I ran medium res track + medium object res pack

Graphics in game: 85-8 256x256 shaders/direct 85-8
Phil Doyon #423
Post Reply