Arkel mx The Netherlands 2015 (REPLICA)

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RicharddeKuijper
Posts: 59
Joined: Sun Oct 27, 2013 7:17 pm
Team: Privateer

Arkel mx The Netherlands 2015 (REPLICA)

Post by RicharddeKuijper »

hello guys,

I know I already released this track but there is something new... After I released the other one tons of people told me that the track was soo heavy for the pc,s a race on it should be impossible.
I decided to make a low res of this track..

because its also for me the first time I made a low version of a track you guys need to tell me if it helps... and is it like a bit better or a lot...


I hope you guys like it and enjoy the track!

credits

-JLV- for the krezzy game!
-Ruben Kuilder- for the amazing model behind start!!
-Dion Huybers- for putting in: -skybox, roost, other help i forgot
-Daffernn- for the clubhouse en the sounds wal models!
-Boyd Veraart, Wesley Wetzer, Dion Huybers, Ruben Kuilder, Charlie Rayfield, someone i forgot, thx for test arkel en give me tips!!!!!
-myself :)
-sorry if i forgot you!!!!
- all the people who asked for a low res version

links,

Facebook:
https://www.facebook.com/RdK-track-desi ... /timeline/

video:
https://www.youtube.com/watch?v=q698i5qgcSc

low res:
http://www.mediafire.com/download/bj49d ... lowres.zip

high res:
http://www.mediafire.com/download/5gb5g ... Arkel+.zip


Image
USABMXER1
Posts: 1189
Joined: Sat Mar 28, 2015 2:49 am
Team: DaBaum Designs
Location: Fort Wayne, Indiana
Contact:

Re: Arkel mx The Netherlands 2015 (REPLICA)

Post by USABMXER1 »

This track is amazing!!! Perfect 10/10 from me :D
themotoman401
Posts: 21
Joined: Thu May 09, 2013 12:16 am
Team: Privateer

Re: Arkel mx The Netherlands 2015 (REPLICA)

Post by themotoman401 »

This is awesome!
Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
Contact:

Re: Arkel mx The Netherlands 2015 (REPLICA)

Post by Motoboss »

I'm really digging this track, the environment really draws me too it..
The environment really shows you took your time and gives a great feeling like your actually somewhere, the only thing that is lacking is the shadows ...
Shadows IMO are really important for the environment to give depth ..
Your jumps and bumps are made really well most of them actually look like there supposed to be there..
The only thing that i think you need to work on is your ruts
The ruts kinda look straight out of PS or the editor they dont really flow with the ground also some are very jagged
Usually this happens when you use a 1025 x 1025 disp but I checked and see you used a 2049 so the only other thing I could recommend is opening the terrain in PS and blurring them or smoothing them in the editor..

Just wanted to tell you great job!
and thanks for your hard work...:)

MB
Appreciate my hard work? Buy me a beer,
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MOTOZ293
Posts: 3054
Joined: Wed Mar 06, 2013 7:17 pm
Team: Hog Heaven Racing
Location: Ohio

Re: Arkel mx The Netherlands 2015 (REPLICA)

Post by MOTOZ293 »

Such a sick track!
Image
Rowdy_155
Posts: 287
Joined: Tue May 05, 2015 10:01 pm
Team: MotoP
Location: on the corner working for a new bicycle and pooping

Re: Arkel mx The Netherlands 2015 (REPLICA)

Post by Rowdy_155 »

MOTOZ293 wrote:Such a sick track!
I Race Moto
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