I honestly don't know why it would lag so bad? I used mainly billboards. It's hard to judge what runs fine on everyone's pc. If someone can tell me what to take out, I'll do it.Tom cortvriendt wrote:Can you please upload a low resolution link without statues etc? My pc can't handle these kind of tracks but I enjoy your tracks way to much to miss this one
Would be much appreciated!
Tortilla Flats
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If your topic doesn't contain a track link, this is the wrong place to post it.
If your topic doesn't contain a track link, this is the wrong place to post it.
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Re: Tortilla Flats
Re: Tortilla Flats
How to create your own low res version of a track that is in a folder that will still work on a server (.saf tracks can't use this method)...
1. Open statues file with Notepad ++
- Remove any lines that end with 'null' (if it has a .shp file, it should stay as that is a collision file and will give you client track modified)
2. Open the "decal" or "textures" folder
- Open each image in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
3. Open the "models" or "statue" folder
- Open each .png in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
4. Delete "billboards" file
5. Ride the shit outta the new track!
This will leave you with a pretty bare environment, but it will get you a much easier to run track. You can pick and choose which objects/decals you want to keep/resize as you get more familiar with the process, this is just a blanket way to do it. If this is too much work for you and you want someone to do it for you, drop the next creator who does it pre-release a few bucks because this is the process they went through to do it for you.
1. Open statues file with Notepad ++
- Remove any lines that end with 'null' (if it has a .shp file, it should stay as that is a collision file and will give you client track modified)
2. Open the "decal" or "textures" folder
- Open each image in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
3. Open the "models" or "statue" folder
- Open each .png in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
4. Delete "billboards" file
5. Ride the shit outta the new track!
This will leave you with a pretty bare environment, but it will get you a much easier to run track. You can pick and choose which objects/decals you want to keep/resize as you get more familiar with the process, this is just a blanket way to do it. If this is too much work for you and you want someone to do it for you, drop the next creator who does it pre-release a few bucks because this is the process they went through to do it for you.
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Re: Tortilla Flats
There you go.... Do it yourself for free, or I will do off for $50!
Seriously though... I'll do it next time around. I just can't see where the problem is. I ran it using parallels thru a Mac and had a constant 125fps. I had to knock down the graphics settings a bit, but nothing major. Through boot camp it runs with everything maxed out.
Seriously though... I'll do it next time around. I just can't see where the problem is. I ran it using parallels thru a Mac and had a constant 125fps. I had to knock down the graphics settings a bit, but nothing major. Through boot camp it runs with everything maxed out.
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Re: Tortilla Flats
sooo this is the error i'm getting.
mediafire isn't down which i don't understand.
mediafire isn't down which i don't understand.
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Re: Tortilla Flats
Here you go. I hope it works! Mediafire is still working for me.
https://www.dropbox.com/s/bajb1487l2amw ... ts.7z?dl=0
https://www.dropbox.com/s/bajb1487l2amw ... ts.7z?dl=0
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Re: Tortilla Flats
checkerz wrote:How to create your own low res version of a track that is in a folder that will still work on a server (.saf tracks can't use this method)...
1. Open statues file with Notepad ++
- Remove any lines that end with 'null' (if it has a .shp file, it should stay as that is a collision file and will give you client track modified)
2. Open the "decal" or "textures" folder
- Open each image in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
3. Open the "models" or "statue" folder
- Open each .png in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
4. Delete "billboards" file
5. Ride the shit outta the new track!
This will leave you with a pretty bare environment, but it will get you a much easier to run track. You can pick and choose which objects/decals you want to keep/resize as you get more familiar with the process, this is just a blanket way to do it. If this is too much work for you and you want someone to do it for you, drop the next creator who does it pre-release a few bucks because this is the process they went through to do it for you.
Allright, I will do that, thank you!
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Re: Tortilla Flats
Awesome job on the track. It's a toss up between this and checkers version, I'm not sure what one I like better. His is easier to cut laps on, but yours is more rewarding when you get good laps.
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Re: Tortilla Flats
Cool! I live in Tortilla Flats.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
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Re: Tortilla Flats
Tortilla flats in Arizona? On the Apache trail? Isn't it like a population of six? Maybe I'm thinking of the wrong place. Lol
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Re: Tortilla Flats
Beaverton, Oregon. "Little Mexico" is the other name.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
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Re: Tortilla Flats
Ah, gotcha. I was gonna ask how you even get internet in that place. Lol
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Re: Tortilla Flats
Nice pics! That cactus billboard turned out better than I thought. Lol