Tortilla Flats

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VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Tortilla Flats

Post by VMX_SKYmx99 »

Tom cortvriendt wrote:Can you please upload a low resolution link without statues etc? My pc can't handle these kind of tracks but I enjoy your tracks way to much to miss this one :(

Would be much appreciated!
I honestly don't know why it would lag so bad? I used mainly billboards. It's hard to judge what runs fine on everyone's pc. If someone can tell me what to take out, I'll do it.
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checkerz
Posts: 8787
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: Tortilla Flats

Post by checkerz »

How to create your own low res version of a track that is in a folder that will still work on a server (.saf tracks can't use this method)...

1. Open statues file with Notepad ++
- Remove any lines that end with 'null' (if it has a .shp file, it should stay as that is a collision file and will give you client track modified)
2. Open the "decal" or "textures" folder
- Open each image in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
3. Open the "models" or "statue" folder
- Open each .png in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
4. Delete "billboards" file
5. Ride the shit outta the new track!

This will leave you with a pretty bare environment, but it will get you a much easier to run track. You can pick and choose which objects/decals you want to keep/resize as you get more familiar with the process, this is just a blanket way to do it. If this is too much work for you and you want someone to do it for you, drop the next creator who does it pre-release a few bucks because this is the process they went through to do it for you.
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Tortilla Flats

Post by VMX_SKYmx99 »

There you go.... Do it yourself for free, or I will do off for $50! :mrgreen:

Seriously though... I'll do it next time around. I just can't see where the problem is. I ran it using parallels thru a Mac and had a constant 125fps. I had to knock down the graphics settings a bit, but nothing major. Through boot camp it runs with everything maxed out.
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jason_pama
Posts: 709
Joined: Tue Dec 25, 2012 8:29 pm
Team: MotoRAD
Location: Los Angeles, California
Contact:

Re: Tortilla Flats

Post by jason_pama »

Yess!!!!!
Motolife_99
Posts: 1001
Joined: Sat Sep 06, 2014 6:42 pm
Team: KMR

Re: Tortilla Flats

Post by Motolife_99 »

sooo this is the error i'm getting.
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mediafire isn't down which i don't understand.
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VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Tortilla Flats

Post by VMX_SKYmx99 »

Here you go. I hope it works! Mediafire is still working for me.

https://www.dropbox.com/s/bajb1487l2amw ... ts.7z?dl=0
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logansm323
Posts: 114
Joined: Mon Feb 24, 2014 5:13 am
Team: Fuel Offroad

Re: Tortilla Flats

Post by logansm323 »

I'm just now downloading, but this track looks super sick man. Keep it up! :D
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Tom cortvriendt
Posts: 2315
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: Tortilla Flats

Post by Tom cortvriendt »

checkerz wrote:How to create your own low res version of a track that is in a folder that will still work on a server (.saf tracks can't use this method)...

1. Open statues file with Notepad ++
- Remove any lines that end with 'null' (if it has a .shp file, it should stay as that is a collision file and will give you client track modified)
2. Open the "decal" or "textures" folder
- Open each image in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
3. Open the "models" or "statue" folder
- Open each .png in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
4. Delete "billboards" file
5. Ride the shit outta the new track!

This will leave you with a pretty bare environment, but it will get you a much easier to run track. You can pick and choose which objects/decals you want to keep/resize as you get more familiar with the process, this is just a blanket way to do it. If this is too much work for you and you want someone to do it for you, drop the next creator who does it pre-release a few bucks because this is the process they went through to do it for you.

Allright, I will do that, thank you! :D
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: Tortilla Flats

Post by dylan22 »

Awesome job on the track. It's a toss up between this and checkers version, I'm not sure what one I like better. His is easier to cut laps on, but yours is more rewarding when you get good laps.
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TeamHavocRacing
Posts: 8361
Joined: Thu Nov 19, 2009 5:52 am
Team: Havoc Racing
Contact:

Re: Tortilla Flats

Post by TeamHavocRacing »

Cool! I live in Tortilla Flats.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Tortilla Flats

Post by VMX_SKYmx99 »

Tortilla flats in Arizona? On the Apache trail? Isn't it like a population of six? Maybe I'm thinking of the wrong place. Lol
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TeamHavocRacing
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Joined: Thu Nov 19, 2009 5:52 am
Team: Havoc Racing
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Re: Tortilla Flats

Post by TeamHavocRacing »

Beaverton, Oregon. "Little Mexico" is the other name.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Tortilla Flats

Post by VMX_SKYmx99 »

Ah, gotcha. I was gonna ask how you even get internet in that place. Lol
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Racers52
Posts: 3217
Joined: Sun Feb 03, 2013 8:10 pm
Location: Texas
Contact:

Re: Tortilla Flats

Post by Racers52 »

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VMX_SKYmx99
Posts: 836
Joined: Sat Feb 09, 2008 9:51 pm
Team: BOMR
Location: San Francisco, CA

Re: Tortilla Flats

Post by VMX_SKYmx99 »

Nice pics! That cactus billboard turned out better than I thought. Lol
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