Tortilla Flats

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VMX_SKYmx99
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Re: Tortilla Flats

Postby VMX_SKYmx99 » Tue Nov 10, 2015 3:58 pm

Tom cortvriendt wrote:Can you please upload a low resolution link without statues etc? My pc can't handle these kind of tracks but I enjoy your tracks way to much to miss this one :(

Would be much appreciated!


I honestly don't know why it would lag so bad? I used mainly billboards. It's hard to judge what runs fine on everyone's pc. If someone can tell me what to take out, I'll do it.
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checkerz
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Re: Tortilla Flats

Postby checkerz » Tue Nov 10, 2015 7:10 pm

How to create your own low res version of a track that is in a folder that will still work on a server (.saf tracks can't use this method)...

1. Open statues file with Notepad ++
- Remove any lines that end with 'null' (if it has a .shp file, it should stay as that is a collision file and will give you client track modified)
2. Open the "decal" or "textures" folder
- Open each image in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
3. Open the "models" or "statue" folder
- Open each .png in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
4. Delete "billboards" file
5. Ride the shit outta the new track!

This will leave you with a pretty bare environment, but it will get you a much easier to run track. You can pick and choose which objects/decals you want to keep/resize as you get more familiar with the process, this is just a blanket way to do it. If this is too much work for you and you want someone to do it for you, drop the next creator who does it pre-release a few bucks because this is the process they went through to do it for you.

VMX_SKYmx99
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Re: Tortilla Flats

Postby VMX_SKYmx99 » Tue Nov 10, 2015 7:56 pm

There you go.... Do it yourself for free, or I will do off for $50! :mrgreen:

Seriously though... I'll do it next time around. I just can't see where the problem is. I ran it using parallels thru a Mac and had a constant 125fps. I had to knock down the graphics settings a bit, but nothing major. Through boot camp it runs with everything maxed out.
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jason_pama
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Re: Tortilla Flats

Postby jason_pama » Tue Nov 10, 2015 10:04 pm

Yess!!!!!

Motolife_99
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Re: Tortilla Flats

Postby Motolife_99 » Tue Nov 10, 2015 10:15 pm

sooo this is the error i'm getting.
Image

mediafire isn't down which i don't understand.

VMX_SKYmx99
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Re: Tortilla Flats

Postby VMX_SKYmx99 » Tue Nov 10, 2015 10:54 pm

Here you go. I hope it works! Mediafire is still working for me.

https://www.dropbox.com/s/bajb1487l2amwg1/TortillaFlats.7z?dl=0
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logansm323
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Re: Tortilla Flats

Postby logansm323 » Tue Nov 10, 2015 11:49 pm

I'm just now downloading, but this track looks super sick man. Keep it up! :D
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Tom cortvriendt
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Re: Tortilla Flats

Postby Tom cortvriendt » Wed Nov 11, 2015 8:50 pm

checkerz wrote:How to create your own low res version of a track that is in a folder that will still work on a server (.saf tracks can't use this method)...

1. Open statues file with Notepad ++
- Remove any lines that end with 'null' (if it has a .shp file, it should stay as that is a collision file and will give you client track modified)
2. Open the "decal" or "textures" folder
- Open each image in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
3. Open the "models" or "statue" folder
- Open each .png in an image editing program (like Photoshop)
- Resize each image to 50% of the original image size. (you can go more, the lower you go the lower quality you'll get in game though)
- Save all images to the same file name they were originally
4. Delete "billboards" file
5. Ride the shit outta the new track!

This will leave you with a pretty bare environment, but it will get you a much easier to run track. You can pick and choose which objects/decals you want to keep/resize as you get more familiar with the process, this is just a blanket way to do it. If this is too much work for you and you want someone to do it for you, drop the next creator who does it pre-release a few bucks because this is the process they went through to do it for you.



Allright, I will do that, thank you! :D
TeamTimo
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol

dylan22
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Re: Tortilla Flats

Postby dylan22 » Thu Nov 12, 2015 12:34 am

Awesome job on the track. It's a toss up between this and checkers version, I'm not sure what one I like better. His is easier to cut laps on, but yours is more rewarding when you get good laps.
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Intel i7-3770K CPU @ 3.50GHz. GeForce GTX 680 4GB. 16 GB RAM

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TeamHavocRacing
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Re: Tortilla Flats

Postby TeamHavocRacing » Mon Nov 16, 2015 10:09 pm

Cool! I live in Tortilla Flats.
jlv wrote:Havoc is right.

jlv wrote:Phat is wrong.

VMX_SKYmx99
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Re: Tortilla Flats

Postby VMX_SKYmx99 » Mon Nov 16, 2015 10:40 pm

Tortilla flats in Arizona? On the Apache trail? Isn't it like a population of six? Maybe I'm thinking of the wrong place. Lol
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TeamHavocRacing
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Re: Tortilla Flats

Postby TeamHavocRacing » Mon Nov 16, 2015 11:54 pm

Beaverton, Oregon. "Little Mexico" is the other name.
jlv wrote:Havoc is right.

jlv wrote:Phat is wrong.

VMX_SKYmx99
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Re: Tortilla Flats

Postby VMX_SKYmx99 » Tue Nov 17, 2015 12:02 am

Ah, gotcha. I was gonna ask how you even get internet in that place. Lol
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Racers52
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Re: Tortilla Flats

Postby Racers52 » Tue Nov 17, 2015 1:33 am

Image
Image
Image

VMX_SKYmx99
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Re: Tortilla Flats

Postby VMX_SKYmx99 » Wed Nov 18, 2015 5:43 am

Nice pics! That cactus billboard turned out better than I thought. Lol
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