2016 Faktery Designs Supercross (With Gear & Bikes)

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MarshDylan_
Posts: 106
Joined: Thu Oct 23, 2014 3:03 am
Team: MotoMods/Neff KTM
Location: Springtown, TX

2016 Faktery Designs Supercross (With Gear & Bikes)

Postby MarshDylan_ » Thu Nov 26, 2015 8:18 am

I am happy to announce the release of my Faktery Designs private supercross track along with team gear and Honda skins that we will be using for the rest of this off season and for the 2016 SX season. I am really happy on how this track turned out. I put a little more time on the environment than I usually do on my tracks which I think turned out great. As far as the skins go, this is only my second release. So constructive criticism is welcome, I please ask that you only use these skins in single player and don't run them in any public servers. Thank you to everyone that was involved in this track and please leave some feedback.
TRACK DOWNLOAD: http://www.mediafire.com/download/lu2d330r14msrvv/FakterySX.zip
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GEAR & BIKES DOWNLOAD: http://www.mediafire.com/download/pugz5787b96idnq/2016FakteryHondas.zip
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CREDITS:
Markham for the template
ryanmx25 for objects and decals
vortexracingleader for the Honda template
Bryce313 for the Alias gear
A huge thanks to John Lillywhite for the sick render
And anyone else who I forgot
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02ranger_mike
Posts: 99
Joined: Mon Feb 18, 2013 5:14 am
Team: YourFactory Racing

Re: 2016 Faktery Designs Supercross (With Gear & Bikes)

Postby 02ranger_mike » Thu Nov 26, 2015 5:01 pm

I love this track and all the different line choices. I do feel like it might be a little to tight and skinny, will make it hard for more than one person races but I could be wrong. also I think some roost would be nice, nothing crazy just a little something to give more of a feel. idk about everyone else but it plays mind tricks on me haha. track is rad, way better than I could ever do. thumbs up

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MarshDylan_
Posts: 106
Joined: Thu Oct 23, 2014 3:03 am
Team: MotoMods/Neff KTM
Location: Springtown, TX

Re: 2016 Faktery Designs Supercross (With Gear & Bikes)

Postby MarshDylan_ » Thu Nov 26, 2015 6:21 pm

02ranger_mike wrote:I love this track and all the different line choices. I do feel like it might be a little to tight and skinny, will make it hard for more than one person races but I could be wrong. also I think some roost would be nice, nothing crazy just a little something to give more of a feel. idk about everyone else but it plays mind tricks on me haha. track is rad, way better than I could ever do. thumbs up
Width was a big factor while I was building, I felt like keeping it tight, almost are across style would make for some close racing and some hard passing. And I agree with you on the roost, I was just really too lazy to do it haha. All in all I'm glad you like it!
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austinr48
Posts: 22
Joined: Mon Jul 27, 2015 6:52 pm
Team: Mobius Technologies
Location: Santo, TX

Re: 2016 Faktery Designs Supercross (With Gear & Bikes)

Postby austinr48 » Fri Nov 27, 2015 1:56 am

gay.



jk luv u

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JumPerr
Posts: 120
Joined: Mon Apr 16, 2012 3:32 pm

Re: 2016 Faktery Designs Supercross (With Gear & Bikes)

Postby JumPerr » Fri Nov 27, 2015 8:34 pm

Whats the name Bike , Gear , Helmet cant find :S

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MarshDylan_
Posts: 106
Joined: Thu Oct 23, 2014 3:03 am
Team: MotoMods/Neff KTM
Location: Springtown, TX

Re: 2016 Faktery Designs Supercross (With Gear & Bikes)

Postby MarshDylan_ » Fri Nov 27, 2015 8:37 pm

JumPerr wrote:Whats the name Bike , Gear , Helmet cant find :S

The bikes are under the yz250f and rmz450 dyno and the skins are called "2016 Faktery Honda". The gear is 2016 Alias A2. And I didn't put helmets in the saf so you'll have to use your own.
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cameronharris35
Posts: 4
Joined: Thu May 21, 2015 4:16 pm
Team: Privateer

Re: 2016 Faktery Designs Supercross (With Gear & Bikes)

Postby cameronharris35 » Sun Nov 29, 2015 12:24 am

good track :D

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MX4EVER
Posts: 250
Joined: Thu Sep 13, 2012 5:49 pm
Team: MXS-Concept.com
Location: France
Contact:

Re: 2016 Faktery Designs Supercross (With Gear & Bikes)

Postby MX4EVER » Mon Dec 07, 2015 4:17 pm

This track is really fun. About critics, you can improve on these points :
- decals : yes dude, the ground is ugly
- timing gates : always have in mind someone can use the track for a race. On this track you can cut everywhere.
- start : I'm sure I'm not the only guy who said "left or right ?" at the end of the start line haha :D


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