*Christmas Release* 2015 Cycle Ranch Mx

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JJH186
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*Christmas Release* 2015 Cycle Ranch Mx

Postby JJH186 » Thu Dec 24, 2015 6:23 pm

Merry early Christmas! Here is Cycle Ranch, started a few days ago, worked every day all day long and stayed up very late to get it released today! Enjoy!
Ignore the statues, they glitch when you zoom out in free roam. If there is a problem just pm me.
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Thanks too:
Wahlamt- Helping me out!
DJ99X- Redbull Arch
m121c- For one of the buildings, not sure who made the one with the shed.
VMX_SKYmx99- For leting me use the grass and trees from his tracks.
SMR 510RR- His bleachers!
DonutMx- His traction from his old version of Cycle Ranch and also his decals!
To everyone I missed!
Haggqvist-startgatebase
JLV-For this game!

Download Link!
http://www.mediafire.com/download/js70sdanlct11v3/%21%21%21%21%21%21%21%21%21%21%21%21%21%21%21%21%21%21%21%21%21%21NEWCycleRanch%21%21%21%21.zip
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slowngreen
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Location: idaho

Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby slowngreen » Thu Dec 24, 2015 8:44 pm

Pretty fun man, thanks for sharing! Seems a bit slick but easy to get used to.
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HamiltonMXS43
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Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby HamiltonMXS43 » Thu Dec 24, 2015 8:54 pm

thanks!!! Merry Xmas :D

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mikehunt22
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Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby mikehunt22 » Thu Dec 24, 2015 8:55 pm

track is really fun, ruts are perfect.Just the right amount of roughness to be fun as well. any chance of getting a lower res version for us with potato computers?

JJH186
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Team: VMRacing
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Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby JJH186 » Thu Dec 24, 2015 9:23 pm

mikehunt22 wrote:track is really fun, ruts are perfect.Just the right amount of roughness to be fun as well. any chance of getting a lower res version for us with potato computers?

Lol yes I can! Really its just all the grass statues, ill make a version without the grass statues, if thats fine, wont look as good though.
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craigmx37
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Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby craigmx37 » Thu Dec 24, 2015 11:15 pm

my time trial laptimes don't count. any help?
#mileycyrusftw

JJH186
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Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby JJH186 » Fri Dec 25, 2015 2:16 am

craigmx37 wrote:my time trial laptimes don't count. any help?

Hmm, its working for me. Maybe delete my times in the mxs folder. Not the personal but the main mxs folder in program files.
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JJH186
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Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby JJH186 » Fri Dec 25, 2015 4:56 am

JJH186 wrote:
craigmx37 wrote:my time trial laptimes don't count. any help?

Hmm, its working for me. Maybe delete my times in the mxs folder. Not the personal but the main mxs folder in program files.

Or delete the file called "fastlap" and "lastlap" in the track folder in personal folder. Thought it saved in the main mxs folder.
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craigmx37
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Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby craigmx37 » Fri Dec 25, 2015 4:57 pm

Ive tried it with it regular and tried deleting the fast and last laptimes and it doesn't work still.
#mileycyrusftw

JJH186
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Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby JJH186 » Fri Dec 25, 2015 9:18 pm

craigmx37 wrote:Ive tried it with it regular and tried deleting the fast and last laptimes and it doesn't work still.

It should work, im not sure exactly what the problem is because my lap times count. And I have done nothing to the track.
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mxsrider96
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Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby mxsrider96 » Sat Dec 26, 2015 5:04 am

That means you're cutting. If you cut, it doesn't take it, just like how rF won't record any lap times that had cuts
WAR CRY <3

Sun Burn

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Racers52
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Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby Racers52 » Sat Dec 26, 2015 5:11 am

Next thing I would try to improve on is your choice of decals and lighting. Great thing is, there are plenty to choose from and you don't have to make your own.

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Racers52
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Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby Racers52 » Sat Dec 26, 2015 5:52 am

Racers52 wrote:Next thing I would try to improve on is your choice of decals and lighting. Great thing is, there are plenty to choose from and you don't have to make your own.


Little 10 min job

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mikehunt22
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Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby mikehunt22 » Sat Dec 26, 2015 12:13 pm

JJH186 wrote:
mikehunt22 wrote:track is really fun, ruts are perfect.Just the right amount of roughness to be fun as well. any chance of getting a lower res version for us with potato computers?

Lol yes I can! Really its just all the grass statues, ill make a version without the grass statues, if thats fine, wont look as good though.


thankyou so much!

JJH186
Posts: 627
Joined: Tue Dec 16, 2014 12:06 am
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Location: Houston, Texas

Re: *Christmas Release* 2015 Cycle Ranch Mx

Postby JJH186 » Sat Dec 26, 2015 5:13 pm

Racers52 wrote:
Racers52 wrote:Next thing I would try to improve on is your choice of decals and lighting. Great thing is, there are plenty to choose from and you don't have to make your own.


Little 10 min job

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Dang man! That looks great, yeah my tracks always lack on the decals and lighting, definitely will work on that! Thanks for your constructive criticism!
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