Fort Winton - Sand MX

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DJ99X
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Fort Winton - Sand MX

Postby DJ99X » Sat Nov 21, 2009 12:47 pm


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Shadow
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Re: Fort Winton - Sand MX

Postby Shadow » Sat Nov 21, 2009 1:21 pm

Real fun track you've got there. Now I just need to learn how not to crash all the time with that damn powersliding :mrgreen:
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Kawasakis
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Re: Fort Winton - Sand MX

Postby Kawasakis » Sat Nov 21, 2009 1:24 pm

Yeah really fun track,sand wooo! hahaha Its fun to go wide open over bumps and stuff.
Well,i did 1:36 after few laps,can do better.
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DJ99X
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Re: Fort Winton - Sand MX

Postby DJ99X » Sat Nov 21, 2009 1:26 pm

My fastest is only like 1:43 I think :shock:

Duckstream
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Re: Fort Winton - Sand MX

Postby Duckstream » Sat Nov 21, 2009 2:10 pm

Realy good track, got me inspired to make the textures more like yours (ofcours not copying anything trying to make something my own) to my new track.
I loved it, and realy good ride!
and i got only 1,48 at the track so far ;/

Rallemx
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Re: Fort Winton - Sand MX

Postby Rallemx » Sat Nov 21, 2009 2:47 pm

Just ran a 1.41 :roll:
This track is really good, I love how you can just hold it wfo through most of it
Bales were kinda annoying though..Other than that its perfect :) Will be really fun online
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toonys66
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Re: Fort Winton - Sand MX

Postby toonys66 » Sat Nov 21, 2009 5:40 pm

very good job DJ!!! reeally fun sand track!!! i like it a lot!!!! it must be on 19801!! only one thing, i ll have like more roost, like in blaye... to feel more the sand feeling. otherwise great track!!!
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toonys66
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Re: Fort Winton - Sand MX

Postby toonys66 » Sat Nov 21, 2009 5:47 pm

DJ, please where can we get the starting grid monster that you have on the video you post?? the monster one with the steel part grey?? thank you
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JB323
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Re: Fort Winton - Sand MX

Postby JB323 » Sat Nov 21, 2009 6:58 pm

everytime i load it i get like this blue tint over my mx game, only on this track it seems like its almost a nigh look, but farther in the distance i can see the normal textures. its weirddddd i think im the only one getting it.

i think its something with the view distance is bugged or something ?
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Mittocs
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Re: Fort Winton - Sand MX

Postby Mittocs » Sat Nov 21, 2009 7:02 pm

I really like how this track turned out! I think you did a great job DJ.

For everyone - I made some of the jumps hard to clear on purpose, just means you gotta hang it out around some of the corners. :)
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JB323
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Re: Fort Winton - Sand MX

Postby JB323 » Sat Nov 21, 2009 7:06 pm

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jesplind
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Re: Fort Winton - Sand MX

Postby jesplind » Sat Nov 21, 2009 8:23 pm

LOVE THIS ENVIROMENT!
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DJ99X
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Re: Fort Winton - Sand MX

Postby DJ99X » Sat Nov 21, 2009 10:00 pm

mxer323 wrote:http://img25.imageshack.us/i/mx20091107a200911211202.png/


http://img4.imageshack.us/img4/8950/mx2 ... 211202.png


my problem hahah :O


I had that problem when JLV first released the snapshot with the normal maps. After he posted a fix for it, I havent had a problem like that since

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Re: Fort Winton - Sand MX

Postby jlv » Sat Nov 21, 2009 10:20 pm

mxer323 wrote:everytime i load it i get like this blue tint over my mx game, only on this track it seems like its almost a nigh look, but farther in the distance i can see the normal textures. its weirddddd i think im the only one getting it.

i think its something with the view distance is bugged or something ?


It sounds like the normal map textures aren't getting turned off. Does it work if you put this statues file in the sandtown folder?

(Delete it once you're done testing since it will mess up the track checksum.)
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JB323
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Re: Fort Winton - Sand MX

Postby JB323 » Sat Nov 21, 2009 10:28 pm

yep it was the 11-7 snap shot that was the issue, i thought i was at the 11-11.

headsup to anyone else tho.
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