Fort Winton - Sand MX

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Dj 264
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Re: Fort Winton - Sand MX

Postby Dj 264 » Sat Nov 21, 2009 10:50 pm

Sooooooooooo much fun to ride, love the rhythm section in the back forty!!!
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Mikey
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Re: Fort Winton - Sand MX

Postby Mikey » Sun Nov 22, 2009 12:59 am

Really goo track, DJ all you work into this track made it so good i love the way that you and only you built the disp :P
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Mittocs
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Re: Fort Winton - Sand MX

Postby Mittocs » Sun Nov 22, 2009 1:31 am

Mikey wrote:Really goo track, DJ all you work into this track made it so good i love the way that you and only you built the disp :P

fuck you
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danny
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Re: Fort Winton - Sand MX

Postby danny » Sun Nov 22, 2009 1:58 am

Great job guys. Lots of fun for sure. I feel like barcia on the cr lol.
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JES_934
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Re: Fort Winton - Sand MX

Postby JES_934 » Sun Nov 22, 2009 3:39 pm

I am very impressed, you guys definitely caught the feeling and look of a sand track to a "T". The ability to just slam the bike into corners and not let off the throttle gives me goosebumps over and over again. It really captures the essence of deep sand with the power-robbing feel and the concentration on keeping your momentum up. Once again great job! BRAVO!!!
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DJ99X
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Re: Fort Winton - Sand MX

Postby DJ99X » Mon Nov 23, 2009 7:43 am

This track has clearly shown a few things. Two-strokes are severely lacking torque compared to Four-strokes, its very hard to clear all the jumps with one. It also shows there is a definite technique to riding one, and when riden properly, can be extremely quick, which was shown by Mittocs who pulled a 1:35. I cant even do that on a 4-stroke.

This track also shows that the WR is a machine not to be reckoned with :lol:

Duckstream
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Re: Fort Winton - Sand MX

Postby Duckstream » Mon Nov 23, 2009 8:14 am

DJ wrote:This track has clearly shown a few things. Two-strokes are severely lacking torque compared to Four-strokes, its very hard to clear all the jumps with one. It also shows there is a definite technique to riding one, and when riden properly, can be extremely quick, which was shown by Mittocs who pulled a 1:35. I cant even do that on a 4-stroke.

This track also shows that the WR is a machine not to be reckoned with :lol:

I would add that you probably need to use automatic shifting on 4 stroke (why not 2 also)
I myself got time 1.42 with the automatic one so thats the best i could pull, the hills and constant pinning makes the bike shift in air and that sort of things, i could ride like 1-3 gears whole track and the straigth part 1-5 but not automatic it has 4s on corner, i prefer using manual now on this track.
Still a great track (the shifting migth be only problem on my riding)

Duckstream
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Re: Fort Winton - Sand MX

Postby Duckstream » Mon Nov 23, 2009 8:15 am

Manual shifting on the 4strokes !
not automatic.
(Sorry for douple you realy need to get that edit option awailable.)

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DJ99X
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Re: Fort Winton - Sand MX

Postby DJ99X » Mon Nov 23, 2009 8:23 am

Yeah I agree, this is one of the only tracks I have it set to manual shifting. Usually I use automatic and shift if required. As gear selection is vital on this track, its definitely the best option

Mittocs
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Re: Fort Winton - Sand MX

Postby Mittocs » Mon Nov 23, 2009 9:43 am

Not trying to brag about our own track but... I can't get enough! its so fun to race on and it just doesn't get old. I love just blasting through corners. We might just have to make another :lol:
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DJ99X
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Re: Fort Winton - Sand MX

Postby DJ99X » Mon Nov 23, 2009 10:01 am

Way ahead of ya. I'll try and get something off to you tomorrow :wink:

toonys66
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Re: Fort Winton - Sand MX

Postby toonys66 » Mon Nov 23, 2009 10:39 am

on which server is it please??
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Duckstream
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Re: Fort Winton - Sand MX

Postby Duckstream » Mon Nov 23, 2009 10:44 am

hmm i migth need to get xfire if you gues race so offen...

MOTO94
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Re: Fort Winton - Sand MX

Postby MOTO94 » Mon Nov 23, 2009 11:55 pm

FAVORITE TRACK ON MXS!!! :]
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zane
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Re: Fort Winton - Sand MX

Postby zane » Tue Nov 24, 2009 4:57 am

as far as this track goes, its great.

the bumps corners and rythms are both challenging and fun. what does it for me though is the enviroment.
Many motocross tracks are in desselated areas that are usually baron. Many tracks in australia are out in western shit holes and are usually built on cheap bits of land.

The power lines give the track a 'local track' feel, which is what motocross should be. I love the lack of objects, not becuase its less lag on my computer but yet again, it gives it the 'local track' feel, instead of 90% canvas and 10% dirt.

What gets me is the actual textures in some areas like corners and ruts pretty much resemble dry ungroomed dirt, again adding to the 'local track' feel.
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