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Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 12:47 pm
by DJ99X

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 1:21 pm
by Shadow
Real fun track you've got there. Now I just need to learn how not to crash all the time with that damn powersliding :mrgreen:

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 1:24 pm
by Kawasakis
Yeah really fun track,sand wooo! hahaha Its fun to go wide open over bumps and stuff.
Well,i did 1:36 after few laps,can do better.

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 1:26 pm
by DJ99X
My fastest is only like 1:43 I think :shock:

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 2:10 pm
by Duckstream
Realy good track, got me inspired to make the textures more like yours (ofcours not copying anything trying to make something my own) to my new track.
I loved it, and realy good ride!
and i got only 1,48 at the track so far ;/

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 2:47 pm
by Rallemx
Just ran a 1.41 :roll:
This track is really good, I love how you can just hold it wfo through most of it
Bales were kinda annoying though..Other than that its perfect :) Will be really fun online

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 5:40 pm
by toonys66
very good job DJ!!! reeally fun sand track!!! i like it a lot!!!! it must be on 19801!! only one thing, i ll have like more roost, like in blaye... to feel more the sand feeling. otherwise great track!!!

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 5:47 pm
by toonys66
DJ, please where can we get the starting grid monster that you have on the video you post?? the monster one with the steel part grey?? thank you

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 6:58 pm
by JB323
everytime i load it i get like this blue tint over my mx game, only on this track it seems like its almost a nigh look, but farther in the distance i can see the normal textures. its weirddddd i think im the only one getting it.

i think its something with the view distance is bugged or something ?

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 7:02 pm
by Mittocs
I really like how this track turned out! I think you did a great job DJ.

For everyone - I made some of the jumps hard to clear on purpose, just means you gotta hang it out around some of the corners. :)

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 7:06 pm
by JB323

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 8:23 pm
by jesplind
LOVE THIS ENVIROMENT!

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 10:00 pm
by DJ99X
I had that problem when JLV first released the snapshot with the normal maps. After he posted a fix for it, I havent had a problem like that since

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 10:20 pm
by jlv
mxer323 wrote:everytime i load it i get like this blue tint over my mx game, only on this track it seems like its almost a nigh look, but farther in the distance i can see the normal textures. its weirddddd i think im the only one getting it.

i think its something with the view distance is bugged or something ?
It sounds like the normal map textures aren't getting turned off. Does it work if you put this statues file in the sandtown folder?

(Delete it once you're done testing since it will mess up the track checksum.)

Re: Fort Winton - Sand MX

Posted: Sat Nov 21, 2009 10:28 pm
by JB323
yep it was the 11-7 snap shot that was the issue, i thought i was at the 11-11.

headsup to anyone else tho.