Not Another Test Track

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staydown
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Not Another Test Track

Postby staydown » Wed Jan 06, 2016 6:22 pm

The title explains it all, another test track to mess around with just before SX season starts. I know it is a lot larger than a real life test track, but I think it still maintains a test track feel. Plus the larger size should allow for the 12 man gate to be utilized quite well. I created the track decals myself with exception to the dozer tracks which are from VMX_SKY. Besides that, I modeled the fence and water barriers, and also created an animated track watering guy. Enjoy.

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http://www.mediafire.com/download/i2mkz ... thertt.rar

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staydown
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Re: Not Another Test Track

Postby staydown » Wed Jan 06, 2016 6:24 pm

forgot to mention, in game = Not Another Test Track

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MotardMatt220
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Re: Not Another Test Track

Postby MotardMatt220 » Wed Jan 06, 2016 6:35 pm

wow, looks great!

thanks :)
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zacky66
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Re: Not Another Test Track

Postby zacky66 » Wed Jan 06, 2016 7:40 pm

wOw! thank you! looks awesome.

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theargeman123
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Re: Not Another Test Track

Postby theargeman123 » Wed Jan 06, 2016 7:53 pm

Staydown you know how to please a man.

zacky66
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Re: Not Another Test Track

Postby zacky66 » Wed Jan 06, 2016 8:57 pm

zacky66 wrote:wOw! thank you! looks awesome.


I've been stuck in a barrier for 20 minutes and don't know how to get out. Don't want to restart game. Send help. AMAZING track!

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CrossFlow Racing#16
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Re: Not Another Test Track

Postby CrossFlow Racing#16 » Thu Jan 07, 2016 6:16 am

You really captured the 'Test track' Feel on this track. Amazing job!
PM ME IF YOU WANT SCREENS DONE
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Nick#126
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Re: Not Another Test Track

Postby Nick#126 » Thu Jan 07, 2016 3:15 pm

Looks great and rides great, thanks for this Staydown!
Nick van Gerwen

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Big Smooth one3
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Re: Not Another Test Track

Postby Big Smooth one3 » Thu Jan 07, 2016 3:57 pm

Great track. Your layouts and general track design have always been a ton of fun, but I have never been a huge fan of your traction - but that doesn't apply to this one. Unless I had one-too-many glasses of Jameson before I played this last night, the change from your normal traction to what is on this track is much improved IMO. Thanks!
Justin Smedley | #304 | UID 13800 | Aggressively Mediocre Image

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staydown
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Re: Not Another Test Track

Postby staydown » Thu Jan 07, 2016 4:39 pm

Thanks for the feedback guys, traction has always been a complaint from people with my tracks and I guess that I just get used to the traction myself, but I wanted to try to make everyone happy. So prior to design,I asked for suggestions and I ended up using the traction from Motoboss's Finger Lakes track. As for my personal feedback, the only thing that I messed up, is the first lap is actually set up as 2 full laps. I thought that the firstap out of the gate would yield unrealistic lap times. But the way the game is set up, lap times are only taken from the second lap on. So a downfall to this track, is that your lap times won't start recording until your 3rd time around. Not a big deal, but it's one of those kick yourself moments.

supercross711
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Re: Not Another Test Track

Postby supercross711 » Thu Jan 07, 2016 8:42 pm

staydown wrote:Thanks for the feedback guys, traction has always been a complaint from people with my tracks and I guess that I just get used to the traction myself, but I wanted to try to make everyone happy. So prior to design,I asked for suggestions and I ended up using the traction from Motoboss's Finger Lakes track. As for my personal feedback, the only thing that I messed up, is the first lap is actually set up as 2 full laps. I thought that the firstap out of the gate would yield unrealistic lap times. But the way the game is set up, lap times are only taken from the second lap on. So a downfall to this track, is that your lap times won't start recording until your 3rd time around. Not a big deal, but it's one of those kick yourself moments.

I always think your traction is on point. This track is easily one of my favorites along with Horsin Around. Keep up the incredible work! Thanks!
Image
P2sta wrote:Read it again, you are going full are going full 'meurican here.

jmayo_2
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Re: Not Another Test Track

Postby jmayo_2 » Fri Jan 08, 2016 1:10 am

I like everything about the track, but I'm not crazy about the sand section. It's great overall though for sure!
TH_722 wrote:James always knows how to change the angle of my dangle.

dumdum
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Re: Not Another Test Track

Postby dumdum » Fri Jan 08, 2016 11:08 am

Idk if its me or not, but the link doesnt work :/
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Specialized
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Re: Not Another Test Track

Postby Specialized » Fri Jan 08, 2016 5:38 pm

very cool track dude! but it is the first one i get a bad Framerate sometimes. idk why. :/
Braap#570

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GKSracing104
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Re: Not Another Test Track

Postby GKSracing104 » Fri Jan 08, 2016 10:48 pm

Hands down my favorite track on MXS. You f*cking KILLED it. Awesome job on both the layout and the visual appeal!
John23 wrote:Could you make a PSD that works in GIMP?

Andy_Hack wrote:I'm honestly not really impressed.


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