SK Compound

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
User avatar
SKlein
Posts: 237
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

SK Compound

Postby SKlein » Wed Jan 13, 2016 10:41 pm

This is my first ever track, I've been working on it for the last 2 months (on and off) and I think it's turned out pretty good.

Couldn't think of a more original name for the track so you'll have to deal with it.
http://www.mediafire.com/download/7aye5ew52emamiw/SKComp.zip
IN GAME TRACK NAME "SKComp".

This track was designed for a 250 but does work well with pretty much anything.

Image
Image
Image
https://imgur.com/a/sWaxe FULL HQ ALBUM

Thanks to:
JLV
~Decals/Statues/Skybox~
BriarcliffeMX
Checkersville
JGTSand Track
Flex Factory Racing New Compound

Also, thanks Kellen for the tutorial videos, they allowed me to get a good base idea on how to make tracks in Editor.

If I missed crediting anyone's work or wasn't specific enough let me know as I said this is my first track I'll need to figure it all out.
I did try to document the tracks I borrowed files from so that's what is listed above.

BAFOLEY153
Posts: 72
Joined: Tue Dec 01, 2015 2:55 am
Team: Dark Matter Racing

Re: SK Compound

Postby BAFOLEY153 » Wed Jan 13, 2016 11:08 pm

thanks tracks great

User avatar
aeffertz
Posts: 2378
Joined: Sat Sep 06, 2014 7:01 am
Location: Wiscansin

Re: SK Compound

Postby aeffertz » Wed Jan 13, 2016 11:13 pm

SKlein wrote:If I missed crediting anyone's work or wasn't specific enough let me know as I said this is my first track I'll need to figure it all out.
I did try to document the tracks I borrowed files from so that's what is listed above.


I made that skybox. Not a big deal, but figured I'd mention it in case someone uses it from your track.

User avatar
Tony526
Posts: 16
Joined: Tue Apr 14, 2015 7:31 am
Team: Dead Meat Racing
Location: Arizona.

Re: SK Compound

Postby Tony526 » Wed Jan 13, 2016 11:20 pm

Got to beta test this track before it was released and it turned out great! Nice work Sklein.
Dead Meat Racing Honda #526

Image

User avatar
SKlein
Posts: 237
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

Re: SK Compound

Postby SKlein » Thu Jan 14, 2016 1:40 am

aeffertz wrote:
SKlein wrote:If I missed crediting anyone's work or wasn't specific enough let me know as I said this is my first track I'll need to figure it all out.
I did try to document the tracks I borrowed files from so that's what is listed above.


I made that skybox. Not a big deal, but figured I'd mention it in case someone uses it from your track.


Thank you, credits list has been fixed!

User avatar
SKlein
Posts: 237
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

Re: SK Compound

Postby SKlein » Thu Jan 14, 2016 1:47 am

Sorry for double post, wasn't sure if/how to edit the initial post. Here's an updated credits list.

Thanks to:
JLV
Aeffertz - Skybox
BriarcliffeMX - Decals
Checkersville - Decals-Statues
JGTSand Track - Decals
Flex Factory Racing New Compound

RyanTurner
Posts: 344
Joined: Sun Aug 23, 2015 8:14 pm
Team: Arhcitech
Location: United Kingdom

Re: SK Compound

Postby RyanTurner » Thu Jan 14, 2016 1:57 am

Sick track good job!
Image

User avatar
*WMT*Corby
Crushed Dissenter
Posts: 173
Joined: Fri Oct 05, 2012 11:12 pm
Team: 305 Edits Suzuki

Re: SK Compound

Postby *WMT*Corby » Thu Jan 14, 2016 4:09 am

Rut shaping is pretty good man, nice job for your first track, better do a few more yet!
Image

User avatar
SKlein
Posts: 237
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

Re: SK Compound

Postby SKlein » Wed Jan 20, 2016 1:40 am

*WMT*Corby wrote:Rut shaping is pretty good man, nice job for your first track, better do a few more yet!

I'm sure I'll make at least one more.

MyPantsAreOff
Posts: 4
Joined: Wed Jan 20, 2016 2:04 am
Team: Privateer

Re: SK Compound

Postby MyPantsAreOff » Wed Jan 20, 2016 2:11 am

Nice Track Good Work Really Enjoy It

User avatar
SKlein
Posts: 237
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

Re: SK Compound

Postby SKlein » Wed Jan 20, 2016 5:30 am

MyPantsAreOff wrote:Nice Track Good Work Really Enjoy It

Thank you! Appreciate it.

slowngreen
Posts: 904
Joined: Mon Sep 02, 2013 6:18 pm
Team: MotoPin Racing
Location: idaho

Re: SK Compound

Postby slowngreen » Thu Jan 21, 2016 8:00 pm

Thanks for sharing, I really dig it! Fast and mostly smooth.
Image

jordycuzz
Posts: 9
Joined: Sun Oct 16, 2016 8:41 am
Team: Privateer

Re: SK Compound

Postby jordycuzz » Fri Nov 04, 2016 3:18 am

Hey great track man, I've only been playing the game for about three weeks and I just got the track and I ran about a 2:10 on a 250sxf. (that was the only lap I managed without crashing) I know that's no record but I think the track is a good beginner track and I'd imagine it's good for racing too. Anyways, thanks for the effort! :D :D

User avatar
SKlein
Posts: 237
Joined: Mon Mar 16, 2015 7:08 pm
Team: Evergood
Location: MN

Re: SK Compound

Postby SKlein » Sat Nov 05, 2016 9:59 pm

jordycuzz wrote:Hey great track man, I've only been playing the game for about three weeks and I just got the track and I ran about a 2:10 on a 250sxf. (that was the only lap I managed without crashing) I know that's no record but I think the track is a good beginner track and I'd imagine it's good for racing too. Anyways, thanks for the effort! :D :D

Thanks for the kind words, it was meant to be a more simplistic layout like you mentioned. My second track is a bit more technical, if you're interested in playing it here's the link. >http://forum.mxsimulator.com/viewtopic.php?f=4&t=39215&p=696917#p696917


Return to “Tracks”

Who is online

Users browsing this forum: ryanwitlox, Yahoo [Bot] and 11 guests