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SK Compound

Posted: Wed Jan 13, 2016 10:41 pm
by SKlein
This is my first ever track, I've been working on it for the last 2 months (on and off) and I think it's turned out pretty good.

Couldn't think of a more original name for the track so you'll have to deal with it.
http://www.mediafire.com/download/7aye5 ... SKComp.zip
IN GAME TRACK NAME "SKComp".

This track was designed for a 250 but does work well with pretty much anything.

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https://imgur.com/a/sWaxe FULL HQ ALBUM

Thanks to:
JLV
~Decals/Statues/Skybox~
BriarcliffeMX
Checkersville
JGTSand Track
Flex Factory Racing New Compound

Also, thanks Kellen for the tutorial videos, they allowed me to get a good base idea on how to make tracks in Editor.

If I missed crediting anyone's work or wasn't specific enough let me know as I said this is my first track I'll need to figure it all out.
I did try to document the tracks I borrowed files from so that's what is listed above.

Re: SK Compound

Posted: Wed Jan 13, 2016 11:08 pm
by BAFOLEY153
thanks tracks great

Re: SK Compound

Posted: Wed Jan 13, 2016 11:13 pm
by aeffertz
SKlein wrote: If I missed crediting anyone's work or wasn't specific enough let me know as I said this is my first track I'll need to figure it all out.
I did try to document the tracks I borrowed files from so that's what is listed above.
I made that skybox. Not a big deal, but figured I'd mention it in case someone uses it from your track.

Re: SK Compound

Posted: Wed Jan 13, 2016 11:20 pm
by Tony526
Got to beta test this track before it was released and it turned out great! Nice work Sklein.

Re: SK Compound

Posted: Thu Jan 14, 2016 1:40 am
by SKlein
aeffertz wrote:
SKlein wrote: If I missed crediting anyone's work or wasn't specific enough let me know as I said this is my first track I'll need to figure it all out.
I did try to document the tracks I borrowed files from so that's what is listed above.
I made that skybox. Not a big deal, but figured I'd mention it in case someone uses it from your track.
Thank you, credits list has been fixed!

Re: SK Compound

Posted: Thu Jan 14, 2016 1:47 am
by SKlein
Sorry for double post, wasn't sure if/how to edit the initial post. Here's an updated credits list.
Thanks to:
JLV
Aeffertz - Skybox
BriarcliffeMX - Decals
Checkersville - Decals-Statues
JGTSand Track - Decals
Flex Factory Racing New Compound

Re: SK Compound

Posted: Thu Jan 14, 2016 1:57 am
by RyanTurner
Sick track good job!

Re: SK Compound

Posted: Thu Jan 14, 2016 4:09 am
by *WMT*Corby
Rut shaping is pretty good man, nice job for your first track, better do a few more yet!

Re: SK Compound

Posted: Wed Jan 20, 2016 1:40 am
by SKlein
*WMT*Corby wrote:Rut shaping is pretty good man, nice job for your first track, better do a few more yet!
I'm sure I'll make at least one more.

Re: SK Compound

Posted: Wed Jan 20, 2016 2:11 am
by MyPantsAreOff
Nice Track Good Work Really Enjoy It

Re: SK Compound

Posted: Wed Jan 20, 2016 5:30 am
by SKlein
MyPantsAreOff wrote:Nice Track Good Work Really Enjoy It
Thank you! Appreciate it.

Re: SK Compound

Posted: Thu Jan 21, 2016 8:00 pm
by slowngreen
Thanks for sharing, I really dig it! Fast and mostly smooth.

Re: SK Compound

Posted: Fri Nov 04, 2016 3:18 am
by jordycuzz
Hey great track man, I've only been playing the game for about three weeks and I just got the track and I ran about a 2:10 on a 250sxf. (that was the only lap I managed without crashing) I know that's no record but I think the track is a good beginner track and I'd imagine it's good for racing too. Anyways, thanks for the effort! :D :D

Re: SK Compound

Posted: Sat Nov 05, 2016 9:59 pm
by SKlein
jordycuzz wrote:Hey great track man, I've only been playing the game for about three weeks and I just got the track and I ran about a 2:10 on a 250sxf. (that was the only lap I managed without crashing) I know that's no record but I think the track is a good beginner track and I'd imagine it's good for racing too. Anyways, thanks for the effort! :D :D
Thanks for the kind words, it was meant to be a more simplistic layout like you mentioned. My second track is a bit more technical, if you're interested in playing it here's the link. >http://forum.mxsimulator.com/viewtopic. ... 17#p696917