Kol Lawrences Back Yard

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hollywoodkol
Posts: 79
Joined: Sun Aug 23, 2015 5:16 am
Team: Rockstar Racing

Kol Lawrences Back Yard

Postby hollywoodkol » Sun Feb 14, 2016 1:25 am

I have been working on this track FOR EVER and decided to finish it up it took
long because I had quit sim but I don't know why I decided to play again
I have tested this track to make it perfect for yall it has a mx and a sx
both tracks have timing gates and your welcome for that.

LINK http://www.mediafire.com/download/8669e ... ckyard.rar

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the national is ment for a fast fun elimination or national race with gaps and tables nice ruts to rail
and much more the elevation is a rolling hill elevation created with l3dt and the in game editor

as for the supercross I just had fun with it 2 amazing sand section and 3 rhythm sections built
to have great races with your friends on its on flat land so no elevation have fun

THANKS TO: some of my previous tracks for decals
clapper valley for statues
jlv for the game
racetech for 1 of their decals
kyle scott for the motivation
and everyone who downloads this
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Railin' N Trailin'
Posts: 886
Joined: Thu Feb 13, 2014 9:50 pm
Team: Nigerian Corndog
Location: South Africa, India (Chicken-Taka-Musala)

Re: Kol Lawrences Back Yard

Postby Railin' N Trailin' » Sun Feb 14, 2016 3:16 pm

Is that the dozer you used to make the track as well? (Signature)
http://www.youtube.com/user/EBG4MING
Timo Van Dyk wrote:You dont need to thanks me thanks the internet!

jlv wrote:I shit you not!

J.Perry-669
Crushed Dissenter
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Team: JPD
Location: Australia
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Re: Kol Lawrences Back Yard

Postby J.Perry-669 » Wed Feb 17, 2016 4:05 am

I have been working on this track FOR like 5 min and decided to finish it up it took
long because I had quit sim (againpls) but I don't know why I decided to play again
I have tested this track to make it shit* for yall it has a mx and a sx
both tracks have timing gates and your welcome for that. Not that all tracks have these???

the national is ment for a fast shit* elimination or national race with gaps and tables average ruts to rail
and much more the elevation is a rolling hill elevation created with l3dt and the in game editor

as for the supercross I just had fun with it 2 shit* sand section and 3 rhythm sections built
to have shit* races with your friends on its on flat land so no elevation have no fun*

honestly this is what i was thinking when i rode this, like really wtf is with the whole track, not trying to be cant but wtf have you done
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hollywoodkol
Posts: 79
Joined: Sun Aug 23, 2015 5:16 am
Team: Rockstar Racing

Re: Kol Lawrences Back Yard

Postby hollywoodkol » Wed Feb 17, 2016 10:02 pm

J.Perry-669 wrote:I have been working on this track FOR like 5 min and decided to finish it up it took
long because I had quit sim (againpls) but I don't know why I decided to play again
I have tested this track to make it shit* for yall it has a mx and a sx
both tracks have timing gates and your welcome for that. Not that all tracks have these???

the national is ment for a fast shit* elimination or national race with gaps and tables average ruts to rail
and much more the elevation is a rolling hill elevation created with l3dt and the in game editor

as for the supercross I just had fun with it 2 shit* sand section and 3 rhythm sections built
to have shit* races with your friends on its on flat land so no elevation have no fun*

honestly this is what i was thinking when i rode this, like really wtf is with the whole track, not trying to be cant but wtf have you done


honestly you need to ride it more it isn't the greatest track out their but it isn't bad can u make tracks?? if you can make one better I don't respect your response
but if you could please tell me what to make better not just everything that would help thanks :)
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J.Perry-669
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Re: Kol Lawrences Back Yard

Postby J.Perry-669 » Thu Feb 18, 2016 8:09 am

viewtopic.php?f=4&t=39129
viewtopic.php?f=4&t=38442
viewtopic.php?f=4&t=38704
viewtopic.php?f=4&t=38497
viewtopic.php?f=4&t=38881

yeh mate i do, you need to rethink track widths for SX and MX, you tracks dont flow, just face and down ramps are shit, you have the right idea but its just not working out the way it should
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hollywoodkol
Posts: 79
Joined: Sun Aug 23, 2015 5:16 am
Team: Rockstar Racing

Re: Kol Lawrences Back Yard

Postby hollywoodkol » Thu Feb 18, 2016 11:40 pm

J.Perry-669 wrote:http://forum.mxsimulator.com/viewtopic.php?f=4&t=39129
viewtopic.php?f=4&t=38442
viewtopic.php?f=4&t=38704
viewtopic.php?f=4&t=38497
viewtopic.php?f=4&t=38881

yeh mate i do, you need to rethink track widths for SX and MX, you tracks dont flow, just face and down ramps are shit, you have the right idea but its just not working out the way it should

yes your tracks are nice and ill work on mine I know im not the greatest but that doesn't give me reason not to try
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yz171kx12
Posts: 631
Joined: Thu Feb 17, 2011 11:21 pm
Location: Southern California

Re: Kol Lawrences Back Yard

Postby yz171kx12 » Sun Feb 21, 2016 4:06 am

Hey man, this track is an ok start, but it could use some work. PM me your skype and I could give you some pointers if you'd like.

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hollywoodkol
Posts: 79
Joined: Sun Aug 23, 2015 5:16 am
Team: Rockstar Racing

Re: Kol Lawrences Back Yard

Postby hollywoodkol » Mon Feb 22, 2016 10:13 pm

yz171kx12 wrote:Hey man, this track is an ok start, but it could use some work. PM me your skype and I could give you some pointers if you'd like.

just add me my Skype is hollywoodkol888
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