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Kol Lawrences Back Yard
Posted: Sun Feb 14, 2016 1:25 am
by hollywoodkol
I have been working on this track FOR EVER and decided to finish it up it took
long because I had quit sim but I don't know why I decided to play again
I have tested this track to make it perfect for yall it has a mx and a sx
both tracks have timing gates and your welcome for that.
LINK http://www.mediafire.com/download/8669e ... ckyard.rar
the national is ment for a fast fun elimination or national race with gaps and tables nice ruts to rail
and much more the elevation is a rolling hill elevation created with l3dt and the in game editor
as for the supercross I just had fun with it 2 amazing sand section and 3 rhythm sections built
to have great races with your friends on its on flat land so no elevation have fun
THANKS TO: some of my previous tracks for decals
clapper valley for statues
jlv for the game
racetech for 1 of their decals
kyle scott for the motivation
and everyone who downloads this
Re: Kol Lawrences Back Yard
Posted: Sun Feb 14, 2016 3:16 pm
by Railin' N Trailin'
Is that the dozer you used to make the track as well? (Signature)
Re: Kol Lawrences Back Yard
Posted: Wed Feb 17, 2016 4:05 am
by J.Perry-669
I have been working on this track FOR like 5 min and decided to finish it up it took
long because I had quit sim (againpls) but I don't know why I decided to play again
I have tested this track to make it shit* for yall it has a mx and a sx
both tracks have timing gates and your welcome for that. Not that all tracks have these???
the national is ment for a fast shit* elimination or national race with gaps and tables average ruts to rail
and much more the elevation is a rolling hill elevation created with l3dt and the in game editor
as for the supercross I just had fun with it 2 shit* sand section and 3 rhythm sections built
to have shit* races with your friends on its on flat land so no elevation have no fun*
honestly this is what i was thinking when i rode this, like really wtf is with the whole track, not trying to be cant but wtf have you done
Re: Kol Lawrences Back Yard
Posted: Wed Feb 17, 2016 10:02 pm
by hollywoodkol
J.Perry-669 wrote:I have been working on this track FOR like 5 min and decided to finish it up it took
long because I had quit sim (againpls) but I don't know why I decided to play again
I have tested this track to make it shit* for yall it has a mx and a sx
both tracks have timing gates and your welcome for that. Not that all tracks have these???
the national is ment for a fast shit* elimination or national race with gaps and tables average ruts to rail
and much more the elevation is a rolling hill elevation created with l3dt and the in game editor
as for the supercross I just had fun with it 2 shit* sand section and 3 rhythm sections built
to have shit* races with your friends on its on flat land so no elevation have no fun*
honestly this is what i was thinking when i rode this, like really wtf is with the whole track, not trying to be cant but wtf have you done
honestly you need to ride it more it isn't the greatest track out their but it isn't bad can u make tracks?? if you can make one better I don't respect your response
but if you could please tell me what to make better not just everything that would help thanks

Re: Kol Lawrences Back Yard
Posted: Thu Feb 18, 2016 8:09 am
by J.Perry-669
Re: Kol Lawrences Back Yard
Posted: Thu Feb 18, 2016 11:40 pm
by hollywoodkol
yes your tracks are nice and ill work on mine I know im not the greatest but that doesn't give me reason not to try
Re: Kol Lawrences Back Yard
Posted: Sun Feb 21, 2016 4:06 am
by yz171kx12
Hey man, this track is an ok start, but it could use some work. PM me your skype and I could give you some pointers if you'd like.
Re: Kol Lawrences Back Yard
Posted: Mon Feb 22, 2016 10:13 pm
by hollywoodkol
yz171kx12 wrote:Hey man, this track is an ok start, but it could use some work. PM me your skype and I could give you some pointers if you'd like.
just add me my Skype is hollywoodkol888