Page 1 of 1

Dodson Ranch Release

Posted: Mon Feb 29, 2016 3:50 pm
by Cdod119
Photos (Sorry I couldn't post them directly)
http://i1156.photobucket.com/albums/p57 ... ktxsxe.png

http://i1156.photobucket.com/albums/p57 ... rssiny.png

http://i1156.photobucket.com/albums/p57 ... 52e7mx.png

http://i1156.photobucket.com/albums/p57 ... aa51lp.png

Link
http://www.mediafire.com/download/qacmo ... nranch.zip

This is a perfect to-scale replica of the track at my house, I originally made it so that I could make changes to it in game to see if they would be any good in real life, so fun wasn't really a priority, just realism. It's still a pretty smooth and flowing track and I figured I could just release it to contribute to the community. It's probably the most fun on a 125, especially the quad in the front. Feel free to use anything from the track or make any changes you would like, but be sure to give credit if you use anything from it. Thank you.

Credits
Checkerz (Decals, billboards, and statues)
Wahlmat (Tutorials)
Author of Black mesa (Skybox)

Re: Dodson Ranch Release

Posted: Mon Feb 29, 2016 8:17 pm
by Wahlamt
Going to have to check it out, fun with "house tracks". What 125 is that?, looks amzing!

To post the pics, you have the right "code". Next time, put them in these to make it appear as an image. (try the preview button before ;) )

Code: Select all

[img]http://i1156.photobucket.com/albums/p571/caine_dodson/screenshot002_zpsrektxsxe.png[/img]
This will output:
Image

Re: Dodson Ranch Release

Posted: Mon Feb 29, 2016 9:05 pm
by bcount
Definitely a great start for your first release! IMO you should spend more time on working the faces and the downsides of your jumps. The landings are a little sketchy. Roughness and corners are pretty good. If you ever would be interested in doing an updated version of Baja, I'd be glad to give my help towards it, sim needs that track with the new layout :lol:

Re: Dodson Ranch Release

Posted: Mon Feb 29, 2016 11:04 pm
by Cdod119
bcount wrote:Definitely a great start for your first release! IMO you should spend more time on working the faces and the downsides of your jumps. The landings are a little sketchy. Roughness and corners are pretty good. If you ever would be interested in doing an updated version of Baja, I'd be glad to give my help towards it, sim needs that track with the new layout :lol:
Thanks man, and I agree both that the jumps are sketch and the current baja is kinda trash. Like I said realism was my main concern instead of making a "good" track and stuff, the landings on the jumps on my track are pretty sketch as well; I'd make them much better in a custom track. If you really do wanna do a collab project on an updated baja I'd be 100 percent for it just PM me man, thanks for the input I really do appreciate it as I know I have a lot to learn in the way of making tracks

Re: Dodson Ranch Release

Posted: Mon Feb 29, 2016 11:05 pm
by Cdod119
Wahlamt wrote:Going to have to check it out, fun with "house tracks". What 125 is that?, looks amzing!

To post the pics, you have the right "code". Next time, put them in these to make it appear as an image. (try the preview button before ;) )

Code: Select all

[img]http://i1156.photobucket.com/albums/p571/caine_dodson/screenshot002_zpsrektxsxe.png[/img]
This will output:
Image
Thanks for showing me man I'll be sure to do that next time I have anything to release!

Re: Dodson Ranch Release

Posted: Mon Feb 29, 2016 11:07 pm
by Cdod119
Cdod119 wrote:
Wahlamt wrote:Going to have to check it out, fun with "house tracks". What 125 is that?, looks amzing!

To post the pics, you have the right "code". Next time, put them in these to make it appear as an image. (try the preview button before ;) )

Code: Select all

[img]http://i1156.photobucket.com/albums/p571/caine_dodson/screenshot002_zpsrektxsxe.png[/img]
This will output:
Image
Thanks for showing me man I'll be sure to do that next time I have anything to release!
By the way, the 125 is just the stock 2016 model, you can find it here
http://forum.mxsimulator.com/viewtopic.php?f=25&t=34653