2016 Australian Motocross Nationals RND 1

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T_Althaus921
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Re: 2016 Australian Motocross Nationals RND 1

Post by T_Althaus921 »

Rayvenator wrote: If that is the case the scale is really messed up. Track in game is probably 3 times as wide and wfo 90% of the track.
Also what's up with the off-track decals?
It's a game. If you want a perfect 1:1 scale then ask Jay to make it. Ily Jay <3
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Rayvenator
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Re: 2016 Australian Motocross Nationals RND 1

Post by Rayvenator »

T_Althaus921 wrote:
It's a game. If you want a perfect 1:1 scale then ask Jay to make it. Ily Jay <3
I'm very aware but it was my impression that replica tracks usually had like 1:10 - 1:25 scale to feel good.
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T_Althaus921
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Re: 2016 Australian Motocross Nationals RND 1

Post by T_Althaus921 »

Rayvenator wrote:
T_Althaus921 wrote:
It's a game. If you want a perfect 1:1 scale then ask Jay to make it. Ily Jay <3
I'm very aware but it was my impression that replica tracks usually had like 1:10 - 1:25 scale to feel good.
Yeah but some people have there own ways of making replica tracks
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VUSTTOS
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Re: 2016 Australian Motocross Nationals RND 1

Post by VUSTTOS »

I expected bigger things from you... dissapointed with this track

Anyway, thanks for the effort and please, put decals outside the track next time :)

Thanks pumped for the racing :P
Alex V111#1017
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Blake_901
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Re: 2016 Australian Motocross Nationals RND 1

Post by Blake_901 »

VUSTTOS wrote:I expected bigger things from you... dissapointed with this track

Anyway, thanks for the effort and please, put decals outside the track next time :)

Thanks pumped for the racing :P
Wtf didn't you join like 2 months ago?
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VUSTTOS
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Re: 2016 Australian Motocross Nationals RND 1

Post by VUSTTOS »

VUSTTOS wrote:I expected bigger things from you... dissapointed with this track

Anyway, thanks for the effort and please, put decals outside the track next time :)

Thanks pumped for the racing :P
Your tracks are 1000 times better than mines so I'm no one to teach you anything xDD

Anyway, I found some big problems... I'm pretty sure you can fix it for the 2nd round :P :P

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Alex V111#1017
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Tony el Tigre
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Re: 2016 Australian Motocross Nationals RND 1

Post by Tony el Tigre »

I personally think the track rides fine. I'm just not a fan of the mini berms that are suppose to be ruts. There's always room for improvement, but overall, the track isn't bad.
The environment, on the hand, is quite disappointing. A simple grass decal isn't going to murder someone's computer, and even if you were worried about that, you can lower the resolution of the decal. Either way, it would have looked better than the ashy overlay. And based off the video you posted, the environment is really bland. It would have been nice to have at least a high res version of the track that was a bit more alive. And then if you were worried about people's computers, you could have the medium and low res versions that have less objects.
Of course the 1st round isn't going to be perfect, but hopefully you can learn from people's critiques to make the next round even better.
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onefoureight
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Re: 2016 Australian Motocross Nationals RND 1

Post by onefoureight »

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Never done decals before but I tried. At least you won't be blind now.

http://www.mediafire.com/download/d7231 ... sRnd01.rar
2015 Australian Supercross 450 champion | rF Villain | Wolf Pack Racing Leader | CBL Gaming
TM_Infidel
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Re: 2016 Australian Motocross Nationals RND 1

Post by TM_Infidel »

Thanks one4, that's an real improvement. Feels more like a race track environment now. Realism of these replicas are important i think if they are to be keepers as expectations are high. Track options for lower and higher end comps would be ideal. I'll be at the Horsham round this weekend, last time was about 10 years ago.
Nex285
Crushed Dissenter
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Re: 2016 Australian Motocross Nationals RND 1

Post by Nex285 »

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Nice age of empires graphics

Spent 20 mins so not worthhhhh
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J.Perry-669
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Re: 2016 Australian Motocross Nationals RND 1

Post by J.Perry-669 »

Well if you want full environments, pay race entries, i'm not interested in making the tracks look visually good, it wasn't my job at first, someone else said they'd do but they pulled out last minute, if don't like it don't race it. No one is forcing you...
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James Webb
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Re: 2016 Australian Motocross Nationals RND 1

Post by James Webb »

I feel if you are going to make a track for what seemed to be a well established series you should have gave a little more effort into the environment of the track to represent your work in the best way possible, also not throwing the blame on someone else for your fault. People want to feel like they are actually riding Horsham not riding a winter wonderland with some dirt carved out of the snow, just my opinion though, of course. I like the way the track rides, it should race well. I, as well as others just wish you out forth more effort into your environment.
Nex285
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Re: 2016 Australian Motocross Nationals RND 1

Post by Nex285 »

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jrscheiben
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Re: 2016 Australian Motocross Nationals RND 1

Post by jrscheiben »

Where can I download the Track?
J.Perry-669
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Re: 2016 Australian Motocross Nationals RND 1

Post by J.Perry-669 »

Nex285 wrote:Image
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Nice age of empires graphics

Spent 20 mins so not worthhhhh
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omg so fucking accurate, why is there grass there when its not ment to be :0
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