Ridepark VIC

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J.Perry-669
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Ridepark VIC

Postby J.Perry-669 » Thu Mar 31, 2016 1:49 am

My somewhat replica of Ridepark VIC,
May not be perfect but really fun for racing.
Starting gate's don't exist in real life but they fit there.

Thanks to MotoBoss for the decals that i edited form JS7 compound, and all who made the statues required.

Download: http://www.mediafire.com/download/aumsj ... depark.rar
Will be on jperry.flowtechmxs.com:19827 most of the time.
https://www.instagram.com/rideparkvic/?hl=en


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eddie ozel
Posts: 216
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Re: Ridepark VIC

Postby eddie ozel » Thu Mar 31, 2016 3:26 am

Thanks you guy
Again a prety cool track ;)
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FOLEY153
Posts: 142
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Re: Ridepark VIC

Postby FOLEY153 » Thu Mar 31, 2016 4:09 am

eddie ozel wrote:Thanks you guy
Again a prety cool track ;)also

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motochris192
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Re: Ridepark VIC

Postby motochris192 » Thu Mar 31, 2016 5:16 am

Amazing job. Your tracks are quickly becoming some of my favorite tracks to ride. Keep up the great work Jack!
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Ohagan75
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Re: Ridepark VIC

Postby Ohagan75 » Thu Mar 31, 2016 5:19 am

Not a bad attempt but the track does have several flaws. I don't understand how the layout is so inaccurate with the use of an overlay.
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J.Perry-669
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Re: Ridepark VIC

Postby J.Perry-669 » Thu Mar 31, 2016 5:34 am

Ohagan75 wrote:Not a bad attempt but the track does have several flaws. I don't understand how the layout is so inaccurate with the use of an overlay.


1 question, Have you rode the new layout, and do you have a updated layout thats not jan 1 2015???
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DaleMullins873
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Re: Ridepark VIC

Postby DaleMullins873 » Thu Mar 31, 2016 5:35 am

yew!!! This is Sick!
Can you imagine blowing a load inside a poodle? - Tyler Morin


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Ohagan75
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Re: Ridepark VIC

Postby Ohagan75 » Thu Mar 31, 2016 9:34 am

J.Perry-669 wrote:
Ohagan75 wrote:Not a bad attempt but the track does have several flaws. I don't understand how the layout is so inaccurate with the use of an overlay.


1 question, Have you rode the new layout, and do you have a updated layout thats not jan 1 2015???

I haven't ridden the new layout, however the new section isn't an issue at all. The fact that the section after the original 120 footer is a straight and doesn't have a hook in it throws off the rest of the sections after that back to the long straightaway. Since when was the sand s bends halfway down the length of that straight? You practicallyland out of the sand next to the step up. Irl you're about 50 metres back from that when you land that jump out, and the inaccuracies are all caused from that original section being wrong.
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J.Perry-669
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Re: Ridepark VIC

Postby J.Perry-669 » Thu Mar 31, 2016 2:14 pm

http://www.mediafire.com/download/fo31m ... decals.rar played around with the decals, if you want it
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TomBeilby
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Re: Ridepark VIC

Postby TomBeilby » Fri Apr 01, 2016 10:00 am

My Favourite fucking Home Track!!!!! Yess J-Perry

22Ryann
Posts: 254
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Re: Ridepark VIC

Postby 22Ryann » Sat Apr 02, 2016 12:08 pm

The scale of some things does seem a fair ways off from the real track i've ridden. But thats not a flaw in any way!

Track rides awesome and imo is better as is. Nice job mate! keep it up! Think about uploading and using themotoempire.com for your next track. and linking the track page! cheers

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Clummzy32
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Re: Ridepark VIC

Postby Clummzy32 » Mon Apr 04, 2016 3:54 am

A very nice track. Its a replica so it feels very realistic. One of my favorites :D 10/10
My fake plants died because i did not pretend to water them.

Colbjornsen
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Re: Ridepark VIC

Postby Colbjornsen » Mon Apr 04, 2016 5:18 pm

Awesome track man!

Hayden286
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Re: Ridepark VIC

Postby Hayden286 » Tue Apr 05, 2016 6:11 am

Love this track in real life and in game good job

J.Perry-669
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Re: Ridepark VIC

Postby J.Perry-669 » Wed May 04, 2016 11:53 am

Thanks all!!
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