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Ridepark VIC

Posted: Thu Mar 31, 2016 1:49 am
by J.Perry-669
My somewhat replica of Ridepark VIC,
May not be perfect but really fun for racing.
Starting gate's don't exist in real life but they fit there.

Thanks to MotoBoss for the decals that i edited form JS7 compound, and all who made the statues required.

Download: http://www.mediafire.com/download/aumsj ... depark.rar
Will be on jperry.flowtechmxs.com:19827 most of the time.
https://www.instagram.com/rideparkvic/?hl=en


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Re: Ridepark VIC

Posted: Thu Mar 31, 2016 3:26 am
by eddie ozel
Thanks you guy
Again a prety cool track ;)

Re: Ridepark VIC

Posted: Thu Mar 31, 2016 4:09 am
by FOLEY153
eddie ozel wrote:Thanks you guy
Again a prety cool track ;)also

Re: Ridepark VIC

Posted: Thu Mar 31, 2016 5:16 am
by motochris192
Amazing job. Your tracks are quickly becoming some of my favorite tracks to ride. Keep up the great work Jack!

Re: Ridepark VIC

Posted: Thu Mar 31, 2016 5:19 am
by Ohagan75
Not a bad attempt but the track does have several flaws. I don't understand how the layout is so inaccurate with the use of an overlay.

Re: Ridepark VIC

Posted: Thu Mar 31, 2016 5:34 am
by J.Perry-669
Ohagan75 wrote:Not a bad attempt but the track does have several flaws. I don't understand how the layout is so inaccurate with the use of an overlay.
1 question, Have you rode the new layout, and do you have a updated layout thats not jan 1 2015???

Re: Ridepark VIC

Posted: Thu Mar 31, 2016 5:35 am
by DaleMullins873
yew!!! This is Sick!

Re: Ridepark VIC

Posted: Thu Mar 31, 2016 9:34 am
by Ohagan75
J.Perry-669 wrote:
Ohagan75 wrote:Not a bad attempt but the track does have several flaws. I don't understand how the layout is so inaccurate with the use of an overlay.
1 question, Have you rode the new layout, and do you have a updated layout thats not jan 1 2015???
I haven't ridden the new layout, however the new section isn't an issue at all. The fact that the section after the original 120 footer is a straight and doesn't have a hook in it throws off the rest of the sections after that back to the long straightaway. Since when was the sand s bends halfway down the length of that straight? You practicallyland out of the sand next to the step up. Irl you're about 50 metres back from that when you land that jump out, and the inaccuracies are all caused from that original section being wrong.

Re: Ridepark VIC

Posted: Thu Mar 31, 2016 2:14 pm
by J.Perry-669
http://www.mediafire.com/download/fo31m ... decals.rar played around with the decals, if you want it

Re: Ridepark VIC

Posted: Fri Apr 01, 2016 10:00 am
by TomBeilby
My Favourite fucking Home Track!!!!! Yess J-Perry

Re: Ridepark VIC

Posted: Sat Apr 02, 2016 12:08 pm
by 22Ryann
The scale of some things does seem a fair ways off from the real track i've ridden. But thats not a flaw in any way!

Track rides awesome and imo is better as is. Nice job mate! keep it up! Think about uploading and using themotoempire.com for your next track. and linking the track page! cheers

Re: Ridepark VIC

Posted: Mon Apr 04, 2016 3:54 am
by Clummzy32
A very nice track. Its a replica so it feels very realistic. One of my favorites :D 10/10

Re: Ridepark VIC

Posted: Mon Apr 04, 2016 5:18 pm
by Colbjornsen
Awesome track man!

Re: Ridepark VIC

Posted: Tue Apr 05, 2016 6:11 am
by Hayden286
Love this track in real life and in game good job

Re: Ridepark VIC

Posted: Wed May 04, 2016 11:53 am
by J.Perry-669
Thanks all!!