Drouhst Mountain

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Situ781mx
Posts: 15
Joined: Wed Jun 12, 2013 9:36 pm
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Drouhst Mountain

Postby Situ781mx » Tue Apr 12, 2016 4:05 pm

Hey everyone, here is a track I have recently finished. This is the second track I have released so if you have suggestions on what I need to change don't hesitate to tell me! Constructive criticism is always welcome. Also, if anyone has any tips on how to build the perfect rut then I am extremely ready to hear them! I have gotten better at ruts but I still do not really like the ones that I have made.

Thanks to JLV, Twistmoto, Checkers, haggqvist, DJ99X, and any others I forgot!

http://www.mediafire.com/download/sb4co5by5z423bd/Drouhst_Mountain.zip

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motohed2
Posts: 27
Joined: Tue Sep 22, 2015 9:41 pm
Team: TSD
Location: Arizona

Re: Drouhst Mountain

Postby motohed2 » Sat Apr 16, 2016 1:38 am

looks sick brah

motoshred11
Posts: 2
Joined: Sat Mar 05, 2016 12:24 am
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Re: Drouhst Mountain

Postby motoshred11 » Sat Apr 16, 2016 3:55 am

slicker than a witches titty

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Cdod119
Posts: 102
Joined: Mon Jun 15, 2015 12:23 am
Team: 906 Media

Re: Drouhst Mountain

Postby Cdod119 » Sun Apr 17, 2016 5:49 am

What technique do you use for rut making?
"What's a socket"
-Nathan Smith

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Cdod119
Posts: 102
Joined: Mon Jun 15, 2015 12:23 am
Team: 906 Media

Re: Drouhst Mountain

Postby Cdod119 » Sun Apr 17, 2016 5:49 am

What technique do you use for rut making?
"What's a socket"
-Nathan Smith

Situ781mx
Posts: 15
Joined: Wed Jun 12, 2013 9:36 pm
Team: Privateer

Re: Drouhst Mountain

Postby Situ781mx » Mon Apr 18, 2016 2:10 am

Well, because I'm still relatively new to track making I didn't know how to change the terrain and shaders. I just found out how to change that so they should improve. They were very choppy before and so i had to smooth them down till there was next to no rut. Now that I know how to change the terrain I should be good. Normally, I just do the gradient and sometimes I will use the raise and lower but I like the gradient better. Thanks!

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Cdod119
Posts: 102
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Team: 906 Media

Re: Drouhst Mountain

Postby Cdod119 » Mon Apr 18, 2016 2:12 pm

Situ781mx wrote:Well, because I'm still relatively new to track making I didn't know how to change the terrain and shaders. I just found out how to change that so they should improve. They were very choppy before and so i had to smooth them down till there was next to no rut. Now that I know how to change the terrain I should be good. Normally, I just do the gradient and sometimes I will use the raise and lower but I like the gradient better. Thanks!

Its purely personal preference, but try this. use the raise/lower through a whole corner just for general roughness, and then smooth it a bit, just so that the corner isn't smooth as glass. then use raise/lower again (I like it better than gradient, just personal preference) to make ruts as it is explained here [url]viewtopic.php[/url]. For me, I think its better to make the rut about as twice as deep as it is tall, its just more realistic. If you can get the focus right you almost don't need any smoothing at all. its fun to have ruts connect or split too, and try to use the gradient to make a gradual slope through the corner, it makes the ruts better to hit. I hope this helped and like I said it's personal preference. Sorry for the long post :lol:
"What's a socket"
-Nathan Smith


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