JGMX: Inspiration MX

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jgmtbike
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Team: WiLdSiDesigns (JGMX)

JGMX: Inspiration MX

Postby jgmtbike » Wed May 04, 2016 5:56 pm

Image
Image

Hey guys! I've never made a sand track before so I thought this would be a bit of a challenge. It is a little short (1:35-1:45) as I had to put a lot of work into all the bumps, ruts, and whoops. I tried to make sections that would get chewed up more slightly more technical and rutted out, and make sections that would see little less tire spin a bit less technical. I don't know, tell me how I did as I would really appreciate feedback on this one. I want to know if you guys like these braking bumps like if they are too small/ large etc. Well anyways have fun and I hope to see some fun races on this guy soon :D

Link: http://www.mediafire.com/download/3dkiq9s12rfr9q6/JGMXinsp.rar
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

luke552 wrote:You and your tracks deserve a nice piece of ass...

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honda23
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Team: RKI/JDS
Location: Italy

Re: JGMX: Inspiration MX

Postby honda23 » Wed May 04, 2016 6:49 pm

I've got almost all the track you released, they are so fun! This one is a really good compromise for a sand track, should have a more sandy traction anyway but it's very good :wink:
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VUSTTOS
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Team: Spanish MX Gamers
Location: GPS not working

Re: JGMX: Inspiration MX

Postby VUSTTOS » Wed May 04, 2016 9:18 pm

Man this looks super sick!!

Just a question... what scale are you using to not get that super clean ruts?
Image

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jgmtbike
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Team: WiLdSiDesigns (JGMX)

Re: JGMX: Inspiration MX

Postby jgmtbike » Wed May 04, 2016 9:27 pm

VUSTTOS wrote:Man this looks super sick!!

Just a question... what scale are you using to not get that super clean ruts?


I'm not sure what you mean by that... :?:
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

luke552 wrote:You and your tracks deserve a nice piece of ass...

VUSTTOS
Posts: 700
Joined: Sun Jan 17, 2016 2:02 am
Team: Spanish MX Gamers
Location: GPS not working

Re: JGMX: Inspiration MX

Postby VUSTTOS » Wed May 04, 2016 9:48 pm

jgmtbike wrote:
VUSTTOS wrote:Man this looks super sick!!

Just a question... what scale are you using to not get that super clean ruts?


I'm not sure what you mean by that... :?:


It was hard to explain it good.

I meant this:


Thankss :P
Image

57rmz57
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Joined: Mon May 05, 2014 4:37 am
Team: Stealth Designs
Location: Colton. Middle of nowhere, Oregon

Re: JGMX: Inspiration MX

Postby 57rmz57 » Thu May 05, 2016 1:45 am

Dude you are the man! I can't comprehend how you keep pumping out these sweet tracks!!

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jgmtbike
Posts: 302
Joined: Sat Jun 08, 2013 5:24 am
Team: WiLdSiDesigns (JGMX)

Re: JGMX: Inspiration MX

Postby jgmtbike » Thu May 05, 2016 5:06 am

VUSTTOS wrote:
jgmtbike wrote:
VUSTTOS wrote:Man this looks super sick!!

Just a question... what scale are you using to not get that super clean ruts?


I'm not sure what you mean by that... :?:


It was hard to explain it good.

I meant this:


Thankss :P

I think its just the picture and field of view... in game looks better
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

luke552 wrote:You and your tracks deserve a nice piece of ass...

Lipsett221
Crushed Dissenter
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Re: JGMX: Inspiration MX

Postby Lipsett221 » Thu May 05, 2016 10:37 pm

This track makes Steve Harris hard

ktm18
Posts: 125
Joined: Tue Aug 23, 2011 11:02 am

Re: JGMX: Inspiration MX

Postby ktm18 » Thu May 05, 2016 10:37 pm

this track is so amazing good job dude im such a blig fan i love you

Honda923
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Joined: Wed Jul 22, 2015 12:14 am
Team: SKBL Racing

Re: JGMX: Inspiration MX

Postby Honda923 » Fri May 06, 2016 1:55 am

honda23 wrote:I've got almost all the track you released, they are so fun! This one is a really good compromise for a sand track, should have a more sandy traction anyway but it's very good :wink:

There is only room for one honda (9)23 in sim :wink:

sale_on_now
Posts: 14
Joined: Sun Oct 20, 2013 5:47 am
Team: Privateer

Re: JGMX: Inspiration MX

Postby sale_on_now » Fri May 06, 2016 6:52 am

Hey man great first effort for a sand track It's pretty damn good, 2 hings that I noticed:

1. The berms are very sharp, in fact the whole track has some sharp edges that could be smoothed out a bit.
2. Even though the traction is sandy "like" i'm not a huge fan. I changed the traction of the sand to these values:

friction 0.55 0
friction 1.04 0.2
friction 0.65 2.5
friction 1.08 7
friction 1.13 50
roll_resist 37 90 0
roll_resist 70 105 22
roll_resist 90 125 52

I'm not sure if all of these values are necessary but I had them from changing the traction on "Local mx 2015" As I didn't like that traction much there either. I thought i'd see if it helped here and imo I think it did, much more lommel like :D .

Like I said earlier I did like the track without the traction change I managed to run low 1:40 times no problem and The braking bumps where all good no problem there.

So yeah not really much to complain about, hope these jgmx tracks keep coming.

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jgmtbike
Posts: 302
Joined: Sat Jun 08, 2013 5:24 am
Team: WiLdSiDesigns (JGMX)

Re: JGMX: Inspiration MX

Postby jgmtbike » Fri May 06, 2016 4:18 pm

sale_on_now wrote:Hey man great first effort for a sand track It's pretty damn good, 2 hings that I noticed:

1. The berms are very sharp, in fact the whole track has some sharp edges that could be smoothed out a bit.
2. Even though the traction is sandy "like" i'm not a huge fan. I changed the traction of the sand to these values:

friction 0.55 0
friction 1.04 0.2
friction 0.65 2.5
friction 1.08 7
friction 1.13 50
roll_resist 37 90 0
roll_resist 70 105 22
roll_resist 90 125 52

I'm not sure if all of these values are necessary but I had them from changing the traction on "Local mx 2015" As I didn't like that traction much there either. I thought i'd see if it helped here and imo I think it did, much more lommel like :D .

Like I said earlier I did like the track without the traction change I managed to run low 1:40 times no problem and The braking bumps where all good no problem there.

So yeah not really much to complain about, hope these jgmx tracks keep coming.

thanks man look for more tracks soon
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

luke552 wrote:You and your tracks deserve a nice piece of ass...

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BeezyBreezy
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Posts: 247
Joined: Wed Feb 17, 2016 10:44 pm
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Re: JGMX: Inspiration MX

Postby BeezyBreezy » Sun May 08, 2016 6:07 am

Lipsett221 wrote:This track makes Steve Harris hard


I dont like it,.

I love it love it love it oh ohhhh

So good it hurts
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Do Custom skins and Tracks for $$
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dylan22
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Re: JGMX: Inspiration MX

Postby dylan22 » Thu May 12, 2016 2:40 am

Fun track man.

dylan22 wrote:This track is the bee's knee's on a cr125.

Image
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User avatar
jgmtbike
Posts: 302
Joined: Sat Jun 08, 2013 5:24 am
Team: WiLdSiDesigns (JGMX)

Re: JGMX: Inspiration MX

Postby jgmtbike » Sun May 15, 2016 8:01 am

dylan22 wrote:Fun track man.

dylan22 wrote:This track is the bee's knee's on a cr125.


that was damn fast lap nice man
-If you like riding my tracks please donate to the cause https://www.paypal.me/jgmtbike

-Thanks so much for all your support of my tracks. I hope I can continue to make better and better ones!

luke552 wrote:You and your tracks deserve a nice piece of ass...


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