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JGMX: Inspiration MX

Posted: Wed May 04, 2016 5:56 pm
by jgmtbike
Image
Image

Hey guys! I've never made a sand track before so I thought this would be a bit of a challenge. It is a little short (1:35-1:45) as I had to put a lot of work into all the bumps, ruts, and whoops. I tried to make sections that would get chewed up more slightly more technical and rutted out, and make sections that would see little less tire spin a bit less technical. I don't know, tell me how I did as I would really appreciate feedback on this one. I want to know if you guys like these braking bumps like if they are too small/ large etc. Well anyways have fun and I hope to see some fun races on this guy soon :D

Link: http://www.mediafire.com/download/3dkiq ... MXinsp.rar

Re: JGMX: Inspiration MX

Posted: Wed May 04, 2016 6:49 pm
by honda23
I've got almost all the track you released, they are so fun! This one is a really good compromise for a sand track, should have a more sandy traction anyway but it's very good :wink:

Re: JGMX: Inspiration MX

Posted: Wed May 04, 2016 9:18 pm
by VUSTTOS
Man this looks super sick!!

Just a question... what scale are you using to not get that super clean ruts?

Re: JGMX: Inspiration MX

Posted: Wed May 04, 2016 9:27 pm
by jgmtbike
VUSTTOS wrote:Man this looks super sick!!

Just a question... what scale are you using to not get that super clean ruts?
I'm not sure what you mean by that... :?:

Re: JGMX: Inspiration MX

Posted: Wed May 04, 2016 9:48 pm
by VUSTTOS
jgmtbike wrote:
VUSTTOS wrote:Man this looks super sick!!

Just a question... what scale are you using to not get that super clean ruts?
I'm not sure what you mean by that... :?:
It was hard to explain it good.

I meant this:


Thankss :P

Re: JGMX: Inspiration MX

Posted: Thu May 05, 2016 1:45 am
by 57rmz57
Dude you are the man! I can't comprehend how you keep pumping out these sweet tracks!!

Re: JGMX: Inspiration MX

Posted: Thu May 05, 2016 5:06 am
by jgmtbike
VUSTTOS wrote:
jgmtbike wrote:
VUSTTOS wrote:Man this looks super sick!!

Just a question... what scale are you using to not get that super clean ruts?
I'm not sure what you mean by that... :?:
It was hard to explain it good.

I meant this:


Thankss :P
I think its just the picture and field of view... in game looks better

Re: JGMX: Inspiration MX

Posted: Thu May 05, 2016 10:37 pm
by Lipsett221
This track makes Steve Harris hard

Re: JGMX: Inspiration MX

Posted: Thu May 05, 2016 10:37 pm
by ktm18
this track is so amazing good job dude im such a blig fan i love you

Re: JGMX: Inspiration MX

Posted: Fri May 06, 2016 1:55 am
by Honda923
honda23 wrote:I've got almost all the track you released, they are so fun! This one is a really good compromise for a sand track, should have a more sandy traction anyway but it's very good :wink:

There is only room for one honda (9)23 in sim :wink:

Re: JGMX: Inspiration MX

Posted: Fri May 06, 2016 6:52 am
by sale_on_now
Hey man great first effort for a sand track It's pretty damn good, 2 hings that I noticed:

1. The berms are very sharp, in fact the whole track has some sharp edges that could be smoothed out a bit.
2. Even though the traction is sandy "like" i'm not a huge fan. I changed the traction of the sand to these values:

friction 0.55 0
friction 1.04 0.2
friction 0.65 2.5
friction 1.08 7
friction 1.13 50
roll_resist 37 90 0
roll_resist 70 105 22
roll_resist 90 125 52

I'm not sure if all of these values are necessary but I had them from changing the traction on "Local mx 2015" As I didn't like that traction much there either. I thought i'd see if it helped here and imo I think it did, much more lommel like :D .

Like I said earlier I did like the track without the traction change I managed to run low 1:40 times no problem and The braking bumps where all good no problem there.

So yeah not really much to complain about, hope these jgmx tracks keep coming.

Re: JGMX: Inspiration MX

Posted: Fri May 06, 2016 4:18 pm
by jgmtbike
sale_on_now wrote:Hey man great first effort for a sand track It's pretty damn good, 2 hings that I noticed:

1. The berms are very sharp, in fact the whole track has some sharp edges that could be smoothed out a bit.
2. Even though the traction is sandy "like" i'm not a huge fan. I changed the traction of the sand to these values:

friction 0.55 0
friction 1.04 0.2
friction 0.65 2.5
friction 1.08 7
friction 1.13 50
roll_resist 37 90 0
roll_resist 70 105 22
roll_resist 90 125 52

I'm not sure if all of these values are necessary but I had them from changing the traction on "Local mx 2015" As I didn't like that traction much there either. I thought i'd see if it helped here and imo I think it did, much more lommel like :D .

Like I said earlier I did like the track without the traction change I managed to run low 1:40 times no problem and The braking bumps where all good no problem there.

So yeah not really much to complain about, hope these jgmx tracks keep coming.
thanks man look for more tracks soon

Re: JGMX: Inspiration MX

Posted: Sun May 08, 2016 6:07 am
by BeezyBreezy
Lipsett221 wrote:This track makes Steve Harris hard
I dont like it,.

I love it love it love it oh ohhhh

So good it hurts

Re: JGMX: Inspiration MX

Posted: Thu May 12, 2016 2:40 am
by dylan22
Fun track man.
dylan22 wrote:This track is the bee's knee's on a cr125.


Re: JGMX: Inspiration MX

Posted: Sun May 15, 2016 8:01 am
by jgmtbike
dylan22 wrote:Fun track man.
dylan22 wrote:This track is the bee's knee's on a cr125.

that was damn fast lap nice man