Las Vegas 2008 Supercross

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gordy
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Las Vegas 2008 Supercross

Postby gordy » Sun May 18, 2008 7:57 am

Heres a track that ive been making for the past week or so, i used the new texture system on it, so its pretty damn slick looking :wink:
so yeah, try it out...
also thanks to dj for making the banner model for the finish line and monster alley, and sticking with me through the constant betas and pestering
vegasnewtextures.jpg
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Vegas2008.7z
download it!!!
(3.93 MiB) Downloaded 3460 times
Image

instupitious.

moorin
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Re: Las Vegas 2008 Supercross

Postby moorin » Sun May 18, 2008 12:03 pm

awesome track thanks
YAMAHA privateers moorin,
if you aint rubbin you aint dubbin!

mace-x
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Re: Las Vegas 2008 Supercross

Postby mace-x » Sun May 18, 2008 3:31 pm

sweeeeeeeet
one of the nicer best looking tracks
great work
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...

HolstadMX
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Re: Las Vegas 2008 Supercross

Postby HolstadMX » Sun May 18, 2008 4:53 pm

holy @#$%!
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enzopersson
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Re: Las Vegas 2008 Supercross

Postby enzopersson » Sun May 18, 2008 4:54 pm

you just made me buy the full game :lol:
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Netdemon01
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Re: Las Vegas 2008 Supercross

Postby Netdemon01 » Sun May 18, 2008 9:00 pm

A few jumps I keep nosediving on, but I might have to mess around with the suspension settings for that. Other than that, this track is a perfect replica and flows nicely if you can hit all the rhythm sections correctly.

rewrew421
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Re: Las Vegas 2008 Supercross

Postby rewrew421 » Sun May 18, 2008 9:01 pm

Why do i always think everything is easy?

lol this track is awesome, but if im not carefull i over jump everything.
D.Eckels #421 "The O-G"

ddmx
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Re: Las Vegas 2008 Supercross

Postby ddmx » Sun May 18, 2008 9:13 pm

yeah, its easy to overjump stuff...but i think that is because maybe the 125's and 250f's are allowed too much power in this game? imo. the first triple a always nosedive. :?
The MXS 1%

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DJ99X
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Re: Las Vegas 2008 Supercross

Postby DJ99X » Sun May 18, 2008 11:31 pm

Ha, told you your jumps had a nosedive problem gordy

ShackAttack12
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Re: Las Vegas 2008 Supercross

Postby ShackAttack12 » Sun May 18, 2008 11:48 pm

Its a pretty good track and there sure is a lot of eye candy.

I think it can be better though. If you dont time the jumps PERFECTLY you are screwed, and a track shouldn't be like that.
There has to be a small room for error. For example, on that section before the stadium exit, the first double.... if you
dont time that kicker perfect, you might as well roll the triple after it because you arent going to make it. Things like that
take away from the fun factor of the track.

Another gripe i have is that you made pretty much all of the jumps too large. If you are going to make a replica, i think
it is important to replicate the size of the jumps, not just the layout.

Also, the section that leads into the stadium exit you made wrong. It wasnt like a double -> triple -> etc..... the whole thing
was more like a rythem section with jumps of all equal size (except for the middle of it). If you made the track that way,
i think it would have been a bit better.

Just trying to give you honest opinion. Dont take it wrong 8)
ShackAttack12

| 2010 Supercross Champ | 2011 Supercross Champ |

DJ99X wrote:Aka shack is right

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Wilson
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Re: Las Vegas 2008 Supercross

Postby Wilson » Mon May 19, 2008 12:15 am

I agree with you, i spent 1 lap on this track then got pissed, lol

motox161
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Re: Las Vegas 2008 Supercross

Postby motox161 » Mon May 19, 2008 12:25 am

i got a 1:37 so far ... its really hard to stay up haha.
Gourley #13

ddmx
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Re: Las Vegas 2008 Supercross

Postby ddmx » Mon May 19, 2008 12:26 am

i didn't want to say anything but yeah. seems really tight and hard to control the bike.
The MXS 1%

HolstadMX
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Re: Las Vegas 2008 Supercross

Postby HolstadMX » Mon May 19, 2008 12:28 am

i like it but you guys have to stop making those crapy blake skys. that basicly kills it
Image

jlv
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Re: Las Vegas 2008 Supercross

Postby jlv » Mon May 19, 2008 12:49 am

One technical problem. The track folder is Vegas2008, but the track objects and textures use vegas2008 (lowercase "v"). That works in windows but not on linux. It won't work if you pack it in a .saf either.

I recommend avoiding the use of capital letters and spaces in filenames. It will save a lot of confusion on different OS's.


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