Mashem Motopark - Big compound

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Wahlamt
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Mashem Motopark - Big compound

Postby Wahlamt » Sat Aug 20, 2016 8:11 pm

This is finally happening, after many years and a lot of doubt...

Story time...
This track is the first track I ever started, way back in 2012. After realizing I knew none of the tools, I quickly threw together a track to learn how the stuff worked. After that, I continued on. Having a bad set of RAM memories, the graphic drivers crashed all the time, making it impossible to work for any longer duration. If I were lucky enough that that didn't happen, surely I would get a blue screen... One year later I got the RAM switched after a lot of hassle, so I finished the main course. This wasn't enough for me, so I added the little FMX course. Since that wasn't enough either, I felt like turning it into a compound. Next on the line was the 50cc track, followed by the "practice mx" track. That one, I wanted to have more like a "home-feel" to it, being tighter and such. The FMX and pool track were to follow. Finally the enduro was laid out where no other track too place to fill up the rest of the area. Totally, by counting the time of podcasts, movies and similar, I've concluded this track has had more than 350 hours of work into it. I'd surely have made it way faster if I knew how to do stuff back then...

What's changed since the "first" version that I made before I finalized things? The track changed name from "Good jumps" to Mashem Motopark, since good jumps was just a temporary name... The decals were decreased... Had around 48.000 ones before I realized that that's too many. Took a lot of close up screenshots, puzzled them together to make a 4k overlay of the compound. Yay. Removed all non-50cc track related objects on the 50cc track. Other than that, replaced some objects with "blank replacements" for the low version. Also created LOD files that removed the objects at longer distances for both versions.

Preview video :D


Compound overview
Image

Practice mx
Image

Enduro
Image

Pool/fun track
Image

FMX (the big one)
Image

Image

Credits:
The sign for long jump and where you are - Me
DJ - Fence and possible, logs and trees
Motoboss - Ramps
Haggqvist - Bales, billboard
Tony El Tigre - Tyre row
Markus Olsson (MOZ Designs)
Melker Simonsson
Slowngreen
PumaXCS
Checkerz


Download - Normal version
The low version has some objects without collision removed and some texture is lower quality. I am sorry that it may lag on both versions...
Download - Low version
Note: Both versions are compatible with each other online :)

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Wahlamt
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Re: Mashem Motopark - Big compound

Postby Wahlamt » Sat Aug 20, 2016 8:13 pm

Preview lap of each track:






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Aaron Hall
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Re: Mashem Motopark - Big compound

Postby Aaron Hall » Sat Aug 20, 2016 8:57 pm

About time ;) :lol:
Like my work donate here https://www.paypal.me/AaronHall16
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Logeyboy
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Re: Mashem Motopark - Big compound

Postby Logeyboy » Sat Aug 20, 2016 10:04 pm

Aaron Hall wrote:About time ;) :lol:
If you enjoy the work/hosting I do donate here.
Join the MXSRaces Discord here.

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BcMxKx37
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Re: Mashem Motopark - Big compound

Postby BcMxKx37 » Sat Aug 20, 2016 10:42 pm

YESSSSS
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BcMxKx37
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Re: Mashem Motopark - Big compound

Postby BcMxKx37 » Sat Aug 20, 2016 10:51 pm

join Carter.Flowtechmxs.com:19821 for a continuous loop of all 5 track! 5 laps each 3 motos on each track
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Wahlamt
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Re: Mashem Motopark - Big compound

Postby Wahlamt » Sun Aug 21, 2016 7:22 am

Logeyboy wrote:
Aaron Hall wrote:About time ;) :lol:

Y'all are right hehe...
BcMxKx37 wrote:join Carter.Flowtechmxs.com:19821 for a continuous loop of all 5 track! 5 laps each 3 motos on each track

Gonna put a few laps down some day! But don't have the enduro on for that long, 5 x 15min x 3 = very long :lol:

alex521
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Re: Mashem Motopark - Big compound

Postby alex521 » Sun Aug 21, 2016 7:00 pm

Storken i rembers i got a beta of thhis track 1 or 2 years ago, and now it's finnished will download it now
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Wahlamt
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Re: Mashem Motopark - Big compound

Postby Wahlamt » Wed Aug 24, 2016 9:09 am

Forgot to mention this in the original post, but the Main MX does have AI support, but they suck... Also all tracks besides the funtrack/fmx one has ghosts for time trial and those tracks also has cameras set up for a better viewing experience for spectators.

Back up links for people unable to use mediafire.
http://storkenmxs.com/files/MashemMotopark.rar
http://storkenmxs.com/files/MashemMotoparkLow.rar

buckley135
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Re: Mashem Motopark - Big compound

Postby buckley135 » Tue Oct 18, 2016 11:09 am

awesome track but the logs don't show up, do you know what i can download? the collisions are there but no logs
thanks
MXTYSEN21 wrote:3rd person... haaaa gayyyyy


Rmartin99 wrote:okay stop posting... it spreads disease :?

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Wahlamt
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Re: Mashem Motopark - Big compound

Postby Wahlamt » Wed Oct 19, 2016 3:59 pm

buckley135 wrote:awesome track but the logs don't show up, do you know what i can download? the collisions are there but no logs
thanks

Hmm... Do you have the high or the low version? Also what is your graphic settings? If they're too low, it might be so that the game won't even load them.

buckley135
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Re: Mashem Motopark - Big compound

Postby buckley135 » Wed Oct 19, 2016 4:21 pm

Realised it was just the graphics settings thanks for the reply is one of my go to tracks if I want to have fun 8)
MXTYSEN21 wrote:3rd person... haaaa gayyyyy


Rmartin99 wrote:okay stop posting... it spreads disease :?

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Wahlamt
Posts: 5799
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden

Re: Mashem Motopark - Big compound

Postby Wahlamt » Wed Oct 19, 2016 5:32 pm

Sweet it got solved that easily! Thanks, that's fun to hear! :)


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