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2017 Supercross Round 1 - Anaheim, CA

Posted: Sun Sep 11, 2016 4:14 am
by checkerz
Had a couple of people convince me to build a 2015 style track which were 98% Barrington's, so I took at stab at this.

Thanks to Barrington for jump and berm shapes except a few.

MUST HAVE 2015 Anaheim 1 for this to work (get it here: http://forum.mxsimulator.com/viewtopic. ... y+Fly+Rd+1)

Credit to rF and original creators of the 2015 track -
Barrington314
Jay
JLV
SMR 510RR
Wheels1758

As well as Brady for object and decal placement on this one.

Image

http://www.mediafire.com/download/5tfiz ... naheim.zip

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Sun Sep 11, 2016 4:22 am
by John23
Looks sick!! Didn't even know 2017 maps were out. Thanks a bunch

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Sun Sep 11, 2016 5:53 am
by BcMxKx37
cool troll?

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Sun Sep 11, 2016 6:39 am
by USABMXER1
Love it when Checkerz busts out a track every 2 days, so much fun riding them and get to do some supercross testing on them.

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Sun Sep 11, 2016 7:12 am
by onefoureight
Cute time trial lap chex, one day you'll get onto big boy level ;) :lol: :lol:

Image

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Sun Sep 11, 2016 9:36 am
by AWood
This sucks more than my fucking ex.

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Sun Sep 11, 2016 2:32 pm
by Busta
onefoureight wrote:Cute time trial lap chex, one day you'll get onto big boy level ;) :lol: :lol:

Image
yeah BIG boy level like fatty mcleod eh

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Sun Sep 11, 2016 4:58 pm
by mikegeraci211
whats the track map based off of?

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Wed Sep 14, 2016 3:05 am
by AWood
mikegeraci211 wrote:whats the track map based off of?
an old anaheim. 1 or two years ago.


Chex im assuming you want feedback. Jumps feel small (height) and rhythms feel forced in multiple sections, the first rhtyhm ive hit 50 different ways and rythms and idk what it is, like the step offs or the jump faces feeling mellow but steep backsides? they almost feel backwards. Im not sure but it feels really funky and that rhythm rides terrible to me, jump before first sx triple is fine, sx triples (both) feel short for some reason, im sure theyre same size but could be how theyre built. The whoops..... yeah... theyre like impossible to just get on top and skim and even when you do you feel like youre just slamming into each one, idk what it is if theyre too steep and then rounded or too peaky or what, but you also can barely ride through them if youre rolling or slowly doubling.

Middle rhtyhm sections, both feel perfect and ride great, second half of second middle rhythm feels forced a lot, around the table at the end. not sure. but then whoops again, yeah, dont like em. The finish is good and the short sections after finish and off the start feel fun and good to ride :)

Just thought id let you know some opinions since their wasnt really any feedback. Reasons i didnt like 127 tracks last year were because he forces rhythms and i dont really like that unless its a minor change to revent a 4-5-5 in a rhythm, they just made it feel janky. They could not be forced on purpose but thats how some of the stuff on this "feels". You know where to find me. <3

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Wed Sep 14, 2016 3:42 am
by checkerz
Thanks for the detailed feedback AWood.

The jumps are untouched Barrington jumps/scaling from 2015. I literally cut them out and used them without changing opacity or transforming them or anything. Same traction and terrain.hf and everything. Only 3 jumps on the track are tweaked, the finish landing, ramped face after first SX triple, and the berm/jump where the start connects.

I get why stuff feels low, because after playing the 2016 tracks that are narrower (and taller I think too, I have to double check that), everything does feel bigger. As soon as width goes up, jumps don't feel as tall. Perception is a bitch to a track maker sometimes.

These are Barrington's 2016 berms though, not 2015 as I didn't have those in a PSD and need the berms in one to use them.

Spacing on everything is also based off Barrington's 2015 spacing.

I'm not saying anything you are saying is right or wrong, just giving you the full details where it came from. I'm not proposing for or against this for 2017 SX either, just experimenting. The whoops by the way are directly from 2015 tracks of Stephen's as well. I personally find them MUCH easier than 2016 track whoops.

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Wed Sep 14, 2016 4:46 am
by AWood
checkerz wrote:STUFF
I didnt feel anything bad with berms, they did feel small ish i guess compared to what we had this year i guess, i like big berms though, 90s are normally small but if you've ever seen a 180 bowl turn in sx that shit is fucking HUGE.

As far as untouched jumps (idk if you copied one 3 foot one 4 foot one 5 foot etc and kept pasting or if you copied a few or a rhythm and placed. the rhythms just feel off. meh.

I can see the whoops being from 15sx because ive barely liked any whoops from the past few years, i liked the larger whoops like 15 indy i think it was.

Im curious as what scale youre running? 20ft inside (inside of bale to inside of bale) at 1.125 which i think is something that was used recently if i remember which would be 22.5 i think. but yeah, it felt good width and stuff but yeah. just a little off. would nice to get some more of these :)

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Wed Sep 14, 2016 5:19 am
by ehm24
AWood wrote:shitty suspension
it's your suspension

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Wed Sep 14, 2016 6:30 am
by AWood
ehm24 wrote:
AWood wrote:shitty suspension
it's your suspension
Fight me. :P

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Sat Dec 31, 2016 11:01 pm
by Calciferous
This link will be remade into the actual 2017 anaheim round 1, right?

Re: 2017 Supercross Round 1 - Anaheim, CA

Posted: Sat Dec 31, 2016 11:30 pm
by mxsrider96
Probably not