[Release] Snodgrass MX

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Masterblaster1998
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[Release] Snodgrass MX

Postby Masterblaster1998 » Fri Sep 30, 2016 8:26 am

Hey MXS community,
just releasing my first completed track, hope you enjoy it.
Snodgrass MX has a practice track vibe going on but it is still big enough to race with 40 people.
i used very few statues and reduced the size of the billboards to make this track as easy as possible on computers,
and with a crappy Intel in-built (family HD) graphics card this track will run at 90-65 FPS so all you budget MXS
players can rip it up.

The track comes with the mx2015.low object pack to make it easy for you guys :)

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credits to:
- kellen brauer for the grass decal, fmf mat, van, bikestand and the open barn from KBHouse.
- MXSGP for the decal from MXGP RD3.
- dj fot his tyres.
- dj for the trees.
- RF for the .ppm, roost files and tileinfo from Mx2015 objectpack

they are greatly appreciated :)

now go rip it :!:

Download (52mb): https://www.dropbox.com/s/2pofb0nc1wmro ... MX.7z?dl=0

and if you dont have 7-zip, here is the link : https://www.dropbox.com/s/21mmbnglt8je2 ... p.zip?dl=0
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Masterblaster1998
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Re: [Release] Snodgrass MX

Postby Masterblaster1998 » Sat Oct 01, 2016 2:32 am

Also, Any feed back would be greatly appreciated :)
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funkychicken
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Re: [Release] Snodgrass MX

Postby funkychicken » Sat Oct 01, 2016 2:49 am

Liked the track. Not one of the best but definitely not one of the worst. Like the environment and elevation. Though did notice that it was a bit challenging at times on a 125, still a decent track. I'd say work on ruts and breaking bumps. Other than that, decent track :)
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Masterblaster1998
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Re: [Release] Snodgrass MX

Postby Masterblaster1998 » Sat Oct 01, 2016 5:39 am

funkychicken wrote:Liked the track. Not one of the best but definitely not one of the worst. Like the environment and elevation. Though did notice that it was a bit challenging at times on a 125, still a decent track. I'd say work on ruts and breaking bumps. Other than that, decent track :)


how would you like the ruts to be? if you had a track to point me towards that would be sweet :) cheers for playing the track bro :)
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mxsrider96
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Re: [Release] Snodgrass MX

Postby mxsrider96 » Sat Oct 01, 2016 11:27 am

Masterblaster1998 wrote:
funkychicken wrote:Liked the track. Not one of the best but definitely not one of the worst. Like the environment and elevation. Though did notice that it was a bit challenging at times on a 125, still a decent track. I'd say work on ruts and breaking bumps. Other than that, decent track :)


how would you like the ruts to be? if you had a track to point me towards that would be sweet :) cheers for playing the track bro :)

You're best chance to find a style you like would be to ride other tracks made by guys like checkerz, Barrington, Mahan, etc. who have found a style they like and works. Don't try to copy their ruts, just try to alter yours based on theirs
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funkychicken
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Re: [Release] Snodgrass MX

Postby funkychicken » Sat Oct 01, 2016 1:52 pm

mxsrider96 wrote:
Masterblaster1998 wrote:how would you like the ruts to be? if you had a track to point me towards that would be sweet :) cheers for playing the track bro :)

You're best chance to find a style you like would be to ride other tracks made by guys like checkerz, Barrington, Mahan, etc. who have found a style they like and works. Don't try to copy their ruts, just try to alter yours based on theirs

Agree with him :) personal favorite are Barrington's stuff but that's just me
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Masterblaster1998
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Re: [Release] Snodgrass MX

Postby Masterblaster1998 » Mon Oct 03, 2016 12:43 pm

cheers for the feedback boys :)
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Masterblaster1998
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Re: [Release] Snodgrass MX

Postby Masterblaster1998 » Sun Oct 09, 2016 2:35 am

Any new feedback?
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M@xTizZz
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Re: [Release] Snodgrass MX

Postby M@xTizZz » Wed Oct 12, 2016 9:17 pm

so you used a saf extractor to extract our decals and you thank us for the decals
what a smart move :roll:
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Re: [Release] Snodgrass MX

Postby Mr. Wiggles » Wed Oct 12, 2016 10:11 pm

M@xTizZz wrote:so you used a saf extractor to extract our decals and you thank us for the decals
what a smart move :roll:
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James Parkin #77
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Re: [Release] Snodgrass MX

Postby James Parkin #77 » Wed Oct 12, 2016 10:12 pm

M@xTizZz wrote:so you used a saf extractor to extract our decals and you thank us for the decals
what a smart move :roll:

Decal is shit anyway :lol:
not that I could make any better
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Masterblaster1998
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Re: [Release] Snodgrass MX

Postby Masterblaster1998 » Sun Oct 16, 2016 1:09 pm

M@xTizZz wrote:so you used a saf extractor to extract our decals and you thank us for the decals
what a smart move :roll:


Im sorry im new to the community, is that not okay?
And if not, i apologise.
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