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[Release] Snodgrass MX
Posted: Fri Sep 30, 2016 8:26 am
by Masterblaster1998
Hey MXS community,
just releasing my first completed track, hope you enjoy it.
Snodgrass MX has a practice track vibe going on but it is still big enough to race with 40 people.
i used very few statues and reduced the size of the billboards to make this track as easy as possible on computers,
and with a crappy Intel in-built (family HD) graphics card this track will run at 90-65 FPS so all you budget MXS
players can rip it up.
The track comes with the mx2015.low object pack to make it easy for you guys
credits to:
- kellen brauer for the grass decal, fmf mat, van, bikestand and the open barn from KBHouse.
- MXSGP for the decal from MXGP RD3.
- dj fot his tyres.
- dj for the trees.
- RF for the .ppm, roost files and tileinfo from Mx2015 objectpack
they are greatly appreciated
now go rip it
Download (52mb):
https://www.dropbox.com/s/2pofb0nc1wmro ... MX.7z?dl=0
and if you dont have 7-zip, here is the link :
https://www.dropbox.com/s/21mmbnglt8je2 ... p.zip?dl=0
Re: [Release] Snodgrass MX
Posted: Sat Oct 01, 2016 2:32 am
by Masterblaster1998
Also, Any feed back would be greatly appreciated

Re: [Release] Snodgrass MX
Posted: Sat Oct 01, 2016 2:49 am
by funkychicken
Liked the track. Not one of the best but definitely not one of the worst. Like the environment and elevation. Though did notice that it was a bit challenging at times on a 125, still a decent track. I'd say work on ruts and breaking bumps. Other than that, decent track

Re: [Release] Snodgrass MX
Posted: Sat Oct 01, 2016 5:39 am
by Masterblaster1998
funkychicken wrote:Liked the track. Not one of the best but definitely not one of the worst. Like the environment and elevation. Though did notice that it was a bit challenging at times on a 125, still a decent track. I'd say work on ruts and breaking bumps. Other than that, decent track

how would you like the ruts to be? if you had a track to point me towards that would be sweet

cheers for playing the track bro

Re: [Release] Snodgrass MX
Posted: Sat Oct 01, 2016 11:27 am
by mxsrider96
Masterblaster1998 wrote:funkychicken wrote:Liked the track. Not one of the best but definitely not one of the worst. Like the environment and elevation. Though did notice that it was a bit challenging at times on a 125, still a decent track. I'd say work on ruts and breaking bumps. Other than that, decent track

how would you like the ruts to be? if you had a track to point me towards that would be sweet

cheers for playing the track bro

You're best chance to find a style you like would be to ride other tracks made by guys like checkerz, Barrington, Mahan, etc. who have found a style they like and works. Don't try to copy their ruts, just try to alter yours based on theirs
Re: [Release] Snodgrass MX
Posted: Sat Oct 01, 2016 1:52 pm
by funkychicken
mxsrider96 wrote:Masterblaster1998 wrote:
how would you like the ruts to be? if you had a track to point me towards that would be sweet

cheers for playing the track bro

You're best chance to find a style you like would be to ride other tracks made by guys like checkerz, Barrington, Mahan, etc. who have found a style they like and works. Don't try to copy their ruts, just try to alter yours based on theirs
Agree with him

personal favorite are Barrington's stuff but that's just me
Re: [Release] Snodgrass MX
Posted: Mon Oct 03, 2016 12:43 pm
by Masterblaster1998
cheers for the feedback boys

Re: [Release] Snodgrass MX
Posted: Sun Oct 09, 2016 2:35 am
by Masterblaster1998
Any new feedback?
Re: [Release] Snodgrass MX
Posted: Wed Oct 12, 2016 9:17 pm
by M@xTizZz
so you used a saf extractor to extract our decals and you thank us for the decals
what a smart move

Re: [Release] Snodgrass MX
Posted: Wed Oct 12, 2016 10:11 pm
by Mr. Wiggles
M@xTizZz wrote:so you used a saf extractor to extract our decals and you thank us for the decals
what a smart move

Re: [Release] Snodgrass MX
Posted: Wed Oct 12, 2016 10:12 pm
by James Parkin #77
M@xTizZz wrote:so you used a saf extractor to extract our decals and you thank us for the decals
what a smart move

Decal is shit anyway
not that I could make any better
Re: [Release] Snodgrass MX
Posted: Sun Oct 16, 2016 1:09 pm
by Masterblaster1998
M@xTizZz wrote:so you used a saf extractor to extract our decals and you thank us for the decals
what a smart move

Im sorry im new to the community, is that not okay?
And if not, i apologise.