2016 Greef Clothing Australian Supercross : Round 3 Perth

Post your tracks here
Forum rules
If your topic doesn't contain a track link, this is the wrong place to post it.
J.Perry-669
Crushed Dissenter
Posts: 247
Joined: Tue Oct 27, 2015 11:27 pm
Team: JPD
Location: Australia
Contact:

2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby J.Perry-669 » Tue Oct 18, 2016 7:56 am

2016 Greef Clothing Australian Supercross : Round 3 Perth
Image
Image
Image
Image
Image

______________________________________________________________________________

Race Info

Pick a number for this series here

Post your skins here

You must have your name as followed - First Name Last Name | Team
For example - Logan Heagney | readmeta.com
Again if you don't follow these rules you will be kicked from the event.

For more information check the first post, if you have any problems/questions please message me.

______________________________________________________________________________

Sign Up/Qualifying
Amateur: http://mxsemf.com/xraces.php?race=388
Pro: http://mxsemf.com/xraces.php?race=387

______________________________________________________________________________

Track Download
Perth Round 3 - High Res
Perth Round 3 - Low Res

______________________________________________________________________________

Race Format

Times will be run by AEST (Australian Eastern Standard Time) http://www.timeanddate.com/worldclock/
Pro UID Grab - 4:30 PM AEST
Amateur UID Grab - 6:30 PM AEST
250 Heat 1 - 6 Laps - Top 9 Transfer
250 Heat 2 - 6 Laps - Top 9 Transfer
450 Heat 1 - 8 Laps - Top 9 Transfer
450 Heat 2 - 8 Laps - Top 9 Transfer
250 LCQ - 4 Laps - Top 4 Transfer
450 LCQ - 6 Laps - Top 4 Transfer
250 Main Event Warm Up - 1 Lap
250 Main Event - 15 Laps - 22 Riders
450 Main Event Warm Up - 1 Lap
450 Main Event - 20 Laps - 22 Riders

______________________________________________________________________________

Thanks

Greef Clothing
META
SVR-silverskate
MXSRaces
Crushed MX
RithMx
Phils Ski's and Snowboards

J.Perry
T.Lynch
Jay
SMR
Checkerz
Jeremy Cohenour
Aaron Hall
DJMX

JTVMedia
Logan Heagney
Anyone else I forgot
Image
Like my Content? Like my Facebook page or Donate? https://www.facebook.com/JPerryDesigns669/?view_public_for=798635656915070

User avatar
mack| spokes
Posts: 661
Joined: Tue Jun 02, 2015 10:15 am

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby mack| spokes » Tue Oct 18, 2016 7:59 am

ImageImage
Image

dolan
Posts: 5
Joined: Wed Mar 16, 2016 2:12 am
Team: Privateer

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby dolan » Wed Oct 19, 2016 3:03 am

This track is the bee's knees

User avatar
DonnieTheDealer
Crushed Dissenter
Posts: 160
Joined: Thu Jun 16, 2016 2:02 am
Location: Australia

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby DonnieTheDealer » Wed Oct 19, 2016 11:55 pm

Gonna give some feedback on the track because I want fun tracks to race on.

1) Track Scaling. The track is like two supercross tracks wide, and the jumps are 150 footers mid way through a rhythm section, but the jumps are like 4 feet tall. It makes a very awkward feeling track. If you made the jump faces smoother, a little taller, and the track width smaller, it would make for a sick track.
2) The berms. They are not berms. They feel like piles of dirt that were formed with a shovel. The have no bowl feel to them, and they spit you out off the track. For instance coming out of any of the 180 berms, if you follow the flow of the berm, you jump completely off track. The berms need to have more of a bowl feel and need to carry the rider into the middle of the next section, not off the track.
3) Berm placement. The berms are incredibly close to the following section. WAY too close to the following sections. There is no room for the rider to straighten and lean back to center.
4) The whoops. This week are way too easy imo, but whoops are different for everyone. Personally, I would like to see bigger more rolled off whoops, rather than many small ones. Although that is what I want, I still believe easier whoops are the way to go as it is more suitable for more players.
5) The layout. The layout is fucking absolutely awesome. Insanely awesome layout. It has elevation, banked corners, and other shit not on a normal sx track. This makes for a very unique track and attracts more people, which brings the turnout up.
2016 MXSON Champion 2014 MXSON Champion Won highpoint on a 125 Good at Raging It's Whatever
Image

User avatar
Ktmrdr11
Posts: 781
Joined: Tue Mar 13, 2012 4:25 am
Team: I think Vurb
Location: Joplin, MO

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby Ktmrdr11 » Thu Oct 20, 2016 12:00 am

1 and 2 could not have been said any more perfectly, the rest dont bug me because no track is perfect for everyone but the berms are killing me.

James Webb
Posts: 743
Joined: Wed Jan 02, 2013 1:26 am
Team: Vurbmoto -> Evergood
Location: California

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby James Webb » Thu Oct 20, 2016 3:08 am

Agree 100% with the dealer
Image

User avatar
BeezyBreezy
Crushed Dissenter
Posts: 247
Joined: Wed Feb 17, 2016 10:44 pm
Team: META Racing AU

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby BeezyBreezy » Thu Oct 20, 2016 5:14 am

The feed back is awesome guys or though this isn't my track I'll use the advice for the following round!

Killed it Perry Every track you make is a improvement from the last!
Track Builder, Bike Skiner For Mx Sim and Others
If you would like to see more work from me, donatioans are always nice
Do Custom skins and Tracks for $$
https://www.paypal.me/TyraLynch

User avatar
137
Posts: 2020
Joined: Wed Jun 24, 2009 1:31 am
Team: rF crew
Contact:

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby 137 » Thu Oct 20, 2016 7:29 am

Honestly, I love the track! Put countless laps so far, and is making me want to race this series haha. I feel like the suggestions up top are a bit on the easier side. In my opinion the way you built your track is basically comparing skill levels, if you have good cornering and seat bouncing you'll be able to hit all the big lines on a 250, but if you don't have any skill you're not gonna get a good lap. Just my 2 cents haha but overall the finish line could have been toned down so it isn't such a sky shot but that's about it haha, great job on the track this week!!
Enjoy what I make? Donations are always welcome to help keep me motivated!
Kyle Watts | MotoRAD #394
Keyboard warrior since '08
Image

User avatar
DonnieTheDealer
Crushed Dissenter
Posts: 160
Joined: Thu Jun 16, 2016 2:02 am
Location: Australia

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby DonnieTheDealer » Thu Oct 20, 2016 8:43 am

I've won a few rF races, one of them on a 125. I think I have enough skill.
2016 MXSON Champion 2014 MXSON Champion Won highpoint on a 125 Good at Raging It's Whatever
Image

User avatar
Rayvenator
Posts: 568
Joined: Fri Oct 16, 2015 3:57 pm
Team: TM-Factory Racing EU
Location: Lund, Sweden
Contact:

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby Rayvenator » Thu Oct 20, 2016 8:58 am

DonnieTheDealer wrote:Gonna give some feedback on the track because I want fun tracks to race on.

1) Track Scaling. The track is like two supercross tracks wide, and the jumps are 150 footers mid way through a rhythm section, but the jumps are like 4 feet tall. It makes a very awkward feeling track. If you made the jump faces smoother, a little taller, and the track width smaller, it would make for a sick track.
2) The berms. They are not berms. They feel like piles of dirt that were formed with a shovel. The have no bowl feel to them, and they spit you out off the track. For instance coming out of any of the 180 berms, if you follow the flow of the berm, you jump completely off track. The berms need to have more of a bowl feel and need to carry the rider into the middle of the next section, not off the track.
3) Berm placement. The berms are incredibly close to the following section. WAY too close to the following sections. There is no room for the rider to straighten and lean back to center.
4) The whoops. This week are way too easy imo, but whoops are different for everyone. Personally, I would like to see bigger more rolled off whoops, rather than many small ones. Although that is what I want, I still believe easier whoops are the way to go as it is more suitable for more players.
5) The layout. The layout is fucking absolutely awesome. Insanely awesome layout. It has elevation, banked corners, and other shit not on a normal sx track. This makes for a very unique track and attracts more people, which brings the turnout up.


Superb way to post feedback. More people should follow this guys example. Informative and easy for the creator to understand. +1
Image

User avatar
137
Posts: 2020
Joined: Wed Jun 24, 2009 1:31 am
Team: rF crew
Contact:

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby 137 » Thu Oct 20, 2016 2:13 pm

DonnieTheDealer wrote:I've won a few rF races, one of them on a 125. I think I have enough skill.
I wasn't saying you didn't have skill? I was just comparing skill level, in my opinion having bowl turns makes it a lot easier to rail and triple in or even quad in on these ridiculously fast 450s
Enjoy what I make? Donations are always welcome to help keep me motivated!
Kyle Watts | MotoRAD #394
Keyboard warrior since '08
Image

User avatar
MOTOZ293
Posts: 1348
Joined: Wed Mar 06, 2013 7:17 pm
Team: Motochasin
Location: Somewhere in a cave

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby MOTOZ293 » Thu Oct 20, 2016 9:44 pm

The link wont load for me

J.Perry-669
Crushed Dissenter
Posts: 247
Joined: Tue Oct 27, 2015 11:27 pm
Team: JPD
Location: Australia
Contact:

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby J.Perry-669 » Fri Oct 21, 2016 7:14 am

MOTOZ293 wrote:The link wont load for me


not sure mate
Image
Like my Content? Like my Facebook page or Donate? https://www.facebook.com/JPerryDesigns669/?view_public_for=798635656915070

SCUMBAG MX
Posts: 29
Joined: Sun Nov 11, 2012 4:07 am
Team: PRD

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby SCUMBAG MX » Sun Oct 23, 2016 3:26 am

yo wtf is this called in game lmao
I can't think of a clever comeback so, your mom.

User avatar
Jeremy150
Posts: 545
Joined: Mon Jul 30, 2012 9:56 am
Team: MV Films

Re: 2016 Greef Clothing Australian Supercross : Round 3 Perth

Postby Jeremy150 » Sun Oct 23, 2016 5:17 am

SCUMBAG MX wrote:yo wtf is this called in game lmao

2016 Greef Clothing Australian Supercross Round 3 : Perth
:lol:
Image


Return to “Tracks”

Who is online

Users browsing this forum: No registered users and 8 guests