SRInc: Jawbone MX

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SPEED763
Posts: 99
Joined: Sun Oct 09, 2016 12:20 pm
Team: FlexMoto
Location: California, U.S.A.

SRInc: Jawbone MX

Post by SPEED763 »

Credit to wolf for signs, tortilla flats for like everything else and yeah anyone else whose helped me this far along.Track #4 in my productions.
Bet you cant make a lap under 3 minutes lmao :twisted: :P :lol:

Track Link
https://www.mediafire.com/?dk4km2nlfda3618

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Mv71fischer
Posts: 183
Joined: Sat Jan 10, 2015 9:55 pm
Team: MXSD Racing

Re: SRInc: Jawbone MX

Post by Mv71fischer »

Traction = 10/10
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SPEED763
Posts: 99
Joined: Sun Oct 09, 2016 12:20 pm
Team: FlexMoto
Location: California, U.S.A.

Re: SRInc: Jawbone MX

Post by SPEED763 »

Mv71fischer wrote:Traction = 10/10
:lol: thanks broo!!

Anyone and everyone criticize please! My goal is to get to the point of and builds being 10/10 in every area.
PureSurreal
Posts: 26
Joined: Mon Nov 18, 2013 9:20 pm
Team: Privateer

Re: SRInc: Jawbone MX

Post by PureSurreal »

Hey man! My only gripe with this track is the traction. Looping out everywhere and overjumping everything. Feels like concrete, looks like sand! Other than that, fun track. Elevation change/jumps is cool, i just can't ride it
Youtube Channel!- https://www.youtube.com/c/motojake95

2015 YZ250F
SPEED763
Posts: 99
Joined: Sun Oct 09, 2016 12:20 pm
Team: FlexMoto
Location: California, U.S.A.

Re: SRInc: Jawbone MX

Post by SPEED763 »

PureSurreal wrote:Hey man! My only gripe with this track is the traction. Looping out everywhere and overjumping everything. Feels like concrete, looks like sand! Other than that, fun track. Elevation change/jumps is cool, i just can't ride it

I could possibly tweak the tileinfo, I did take the info off the forum here. I'd have to find the post to credit exactly who. Any tips for makin it work/knowing how to adjust the info. I have read up but still haven't figure out how ho "make" my own settings. Now the sand I admit isn't ideal for a decal. I've been using Gimp to make my own, nothin good enough I want to use yet so I've been mainly trying to produce tracks to get feedback for improvements by the time I decide to make too much too soon.

Note: any possible way I can make the tileinfo and decal changes, I will do and then I can post just those files for download to replace. Keeping it simple
broland278
Posts: 1252
Joined: Sat Dec 20, 2008 4:28 am
Team: MotoSavage
Location: Kansas
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Re: SRInc: Jawbone MX

Post by broland278 »

concrete sand
Image
SPEED763
Posts: 99
Joined: Sun Oct 09, 2016 12:20 pm
Team: FlexMoto
Location: California, U.S.A.

Re: SRInc: Jawbone MX

Post by SPEED763 »

broland278 wrote:concrete sand

Just add water :lol: I'm working on it I found my problem and it was a simple mistake. I do apologize. My neighborhood is getting update units for the bandwidth so right now my wifi is down, I will release a link for a replacement tileinfo file sooon. In the meantime if anyone would like any other replacements feel free to shoot a post for me to follow up on.

Thanks a mill everyone
SPEED763
Posts: 99
Joined: Sun Oct 09, 2016 12:20 pm
Team: FlexMoto
Location: California, U.S.A.

Re: SRInc: Jawbone MX

Post by SPEED763 »

SO i have the fix here! (FOR ANY AND ALL DOWNLOADS OF THIS MAP)

STEP 1 Simply Take this TILEMAP file from the download,
STEP 2 replace the original in the Jawbone folder,
STEP 3 go ride and lemme know how it feels now

https://www.mediafire.com/?3j6pj2p9wy69xhi
chased23
Posts: 32
Joined: Tue Sep 27, 2016 9:40 pm

Re: SRInc: Jawbone MX

Post by chased23 »

New link?
SPEED763
Posts: 99
Joined: Sun Oct 09, 2016 12:20 pm
Team: FlexMoto
Location: California, U.S.A.

Re: SRInc: Jawbone MX

Post by SPEED763 »

new link coming soon
SPEED763
Posts: 99
Joined: Sun Oct 09, 2016 12:20 pm
Team: FlexMoto
Location: California, U.S.A.

Re: SRInc: Jawbone MX

Post by SPEED763 »

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