Sweetwater MX

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ColtonD719
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Sweetwater MX

Postby ColtonD719 » Wed Dec 14, 2016 7:52 pm



Sweetwater MX by ColtonD719
Download link: http://www.mediafire.com/file/9mj0gfxb8c2v6nb/cdsweetwater.zip

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This is my first track release in 10 years, and first track for MXS. I used to build tracks for MCM2 and MVA and after all this time I got the urge to build something again. I think this is my best work yet.

I put literally hundreds of hours into this thing, relearning old techniques, and learning fresh all the new challenges particular to MXS. Hopefully the work shows through!

Super huge thanks to Chase Dunivant/MotoChasin/Zoa Cross for the track preview video!

Mega thanks also to beta testers dearnhardtfan7, dbaum25moto, and jonracer594.

And thanks to the following for making their work available to use in our tracks:
DJ99X - Grass Tufts, Shed
m121c - House
Twister Best - Bleachers
Shadow - Tree Billboards
JLV - Scoring House, Water Ripples
Grass and Sand tileinfo from James Stewart Compound 2015 by Motoboss
Endfence from Redwood Private Track by yFMX
Doghouse from Oregon Farm by Yamahaman95

Last but not least, thank you to DJ99X, JLV, ddmc, Wahlamt, and all those who have shared their knowledge and expertise through tutorials, scripts, programs, etc. There's no way I could have figured all this stuff out on my own.

If people dig the track, I'd love to run an organized race on it soon. I don't know anything about hosting/running a server, but if you do, shoot me a PM!

Enjoy!

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ColtonD719
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Re: Sweetwater MX

Postby ColtonD719 » Wed Dec 14, 2016 7:53 pm

Sorry for dp, but shows up in game as:
CDMX: Sweetwater MX

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MOTOZ293
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Re: Sweetwater MX

Postby MOTOZ293 » Wed Dec 14, 2016 7:56 pm

super fun track, but little slick. super sick for videos. Good first mxs track. only can get better man
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Mcguire103
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Re: Sweetwater MX

Postby Mcguire103 » Wed Dec 14, 2016 8:11 pm

so sick!!!! thanks dude!

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Jose Eduardo317
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Re: Sweetwater MX

Postby Jose Eduardo317 » Wed Dec 14, 2016 8:45 pm

awesome

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funkychicken
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Re: Sweetwater MX

Postby funkychicken » Wed Dec 14, 2016 11:05 pm

While being veryyyyy long, this track is amazing visually and actual trackwise. I have never seen a more beautiful track, both on and off track. It flows very well and gives you the feeling of a fun, realistic track that you may ride in real life. I love how there are some reeeeeeeally awesome lines that are sometimes challenging but give you a really good feeling when you make them. Also, the ruts in the ground are nice and not overdone. The roughness is perfect. Only nitpick is that it does seem that I'm on the ground a lot more than I'd like to be personally, but still awesome and not overdone with jumps or anything. Just a phenomenal track. Thank you for spending so much time on this track and giving us a masterpiece. 11/10
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Crushed Dissenter
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Re: Sweetwater MX

Postby 119 » Thu Dec 15, 2016 12:05 am

luv it
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A-BathingApe
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Re: Sweetwater MX

Postby A-BathingApe » Thu Dec 15, 2016 4:40 am

where da traction at

dearnhardtfan7
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Re: Sweetwater MX

Postby dearnhardtfan7 » Fri Dec 16, 2016 4:09 am

Very pumped on how this track came out! It was great to be able to give a little feedback and to be of some help on your first track.

This track totally fits my style lol. Its flowy, fast, not crazy rough. A very fun track to spin multiple laps on. To me, a measure of a track's success, is when I can set the race length to 10 laps and be surprised when those 10 laps are up. It means I'm focused and having fun!

Great job and I look forward to seeing what else you come up with in the future!
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AWood
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Re: Sweetwater MX

Postby AWood » Fri Dec 16, 2016 4:32 am

Congrats on making one of the coolest looking, realistic track in a while, fun and flowy, and then making it unplayable due to terrible traction choices. ill give it a score for the amount of laps i made it before deleting it. 2/10
barrington314 wrote:awood is right

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2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th

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Ezra
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Re: Sweetwater MX

Postby Ezra » Fri Dec 16, 2016 5:09 am

This is honestly awesome man, and so is the traction. Dont listen to the naysayers. Hope you choose to make some more tracks!
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Clfitty
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Re: Sweetwater MX

Postby Clfitty » Fri Dec 16, 2016 5:15 am

Really fun track with great design and very beautiful looking. I mean this in a constructive way but the traction is a bit annoying. The wide open sweepers are sketchy with the current traction. In my opinion the track just needs; better traction, a little rougher, more rutts + bigger rutts. Again, purely constructive criticism. Great track nonetheless. Keep it up.

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MOTOZ293
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Re: Sweetwater MX

Postby MOTOZ293 » Fri Dec 16, 2016 1:04 pm

AWood wrote:Congrats on making one of the coolest looking, realistic track in a while, fun and flowy, and then making it unplayable due to terrible traction choices. ill give it a score for the amount of laps i made it before deleting it. 2/10

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137
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Re: Sweetwater MX

Postby 137 » Fri Dec 16, 2016 3:01 pm

Clfitty wrote:Really fun track with great design and very beautiful looking. I mean this in a constructive way but the traction is a bit annoying. The wide open sweepers are sketchy with the current traction. In my opinion the track just needs; better traction, a little rougher, more rutts + bigger rutts. Again, purely constructive criticism. Great track nonetheless. Keep it up.


Couldn't agree more, traction pretty much ruined it for me. Reminds me of staydowns tracks idk how you guys make tracks with concrete traction.
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ColtonD719
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Re: Sweetwater MX

Postby ColtonD719 » Sat Dec 17, 2016 12:30 am

Haven't you guys heard of throttle control?

Seriously though, thanks a ton for downloading and sharing your thoughts. Very helpful to hear the good and bad. I'll definitely take it into consideration on the next one.

I gotta say, the traction settings are one of the areas I understand least. Most of the track, except the sand, just has the default settings. To me it feels pretty realistic in that you can't just pin it around every corner, and you have to take a little care to settle into some of the ruts. But it doesn't feel nearly as slick as the JLV sx tracks. I'm definitely open to ideas for making it better. What are some comparable tracks that you feel have more appropriate traction?

I do think the ruts could be a little deeper/hook you in a little better. I wonder if that would do more to improve the feel than cranking up the traction?

And those of you who love it as is, your comments make me happy. Too bad AWood ruined my score average.

Thanks again, and keep those comments coming!


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