This is clearly a track that a lot of effort has gone into, therefor I hope that I can give it some good feedback
Just out of the pictures, anyone can tell it looks amazing. The whole feeling of the tracks, visually is spot on. It might not have the most extreme norms or the most 8k decals, but damn does it all go well together. Something I personally struggle
a lot with. As other people have pointed out, it looks a bit like the older MCM2, MVA Unleashed and Untamed tracks, which I really miss. Pretty simple and clean surroundings, yet really good to look at. Top notch on visuals. My only little thing you could have improved is adding something... more. Between the hills and slopes (where there aren't any trees or so) it looks a bit empty. Clean, but empty. Also from time to time next to the track edge there could be something, or just tires a bit more often. That's all just to give it a few percent more feeling "alive".
The traction I like. The way tracks are made today is as if they were asphalt roads on top of a motocross track, which is just strange to me. Mixing the high speed of the track with the *according to everyone, almost* slippery traction, I can see if people find it hard to ride. But if you just use the thing called throttle control and let of the thing called "WFO everywhere" a little bit, there aren't any problems. For my personal preference, keep the traction, it is good. It's just not 2016 mainstream, but it's still baller.
Coming to track design, it's wide and fast. Wide is usually a very common phenomena within this community, almost everyone seems to make very wide tracks when they begin making them. If it was a conscious choice or it just happened for you, I have no idea. I'd say that the track could be 1/2 as wide in a lot of places, it is really wide
The speed is also quite much, but that may just be how you wanted it, also since the tracks is as wide as it is, it works. However I did have to gear up my 250f considerably not to run at max rpm 5th gear at a lot of places
Usually I run -1 0, so nothing too crazy.
Most things like jumps, turns and such you have a great touch one. Can see that you've spent time learning how to make good ruts, same goes with bumps. They're smooth and nice to ride, well placed and spaced too. The ruts however are a bit hard to see. You can see where they are meant to be, but you don't see them, still they're there. Is the best I can describe it. Not all ruts were like this, but some. It might just as well be a shading issue, as I've experienced this over and over myself. Must say that I admire your effort to learn all of this and put if this good together in your first track, clearly a role model effort. No complaining about everything being hard and stupid (at least on the forums) but actually asking questions, trying to understand and learn.
So to sum it up:
Yay:
-Traction
-Looks
-Shapes of things
-Everything overall
Nay:
-Width of the track
Looking forward to you making more tracks along the road. Hope you're here to stay! See you on the track