This is my first track release in 10 years, and first track for MXS. I used to build tracks for MCM2 and MVA and after all this time I got the urge to build something again. I think this is my best work yet.
I put literally hundreds of hours into this thing, relearning old techniques, and learning fresh all the new challenges particular to MXS. Hopefully the work shows through!
Super huge thanks to Chase Dunivant/MotoChasin/Zoa Cross for the track preview video!
Mega thanks also to beta testers dearnhardtfan7, dbaum25moto, and jonracer594.
And thanks to the following for making their work available to use in our tracks:
DJ99X - Grass Tufts, Shed
m121c - House
Twister Best - Bleachers
Shadow - Tree Billboards
JLV - Scoring House, Water Ripples
Grass and Sand tileinfo from James Stewart Compound 2015 by Motoboss
Endfence from Redwood Private Track by yFMX
Doghouse from Oregon Farm by Yamahaman95
Last but not least, thank you to DJ99X, JLV, ddmc, Wahlamt, and all those who have shared their knowledge and expertise through tutorials, scripts, programs, etc. There's no way I could have figured all this stuff out on my own.
If people dig the track, I'd love to run an organized race on it soon. I don't know anything about hosting/running a server, but if you do, shoot me a PM!
Enjoy!
Re: Sweetwater MX
Posted: Wed Dec 14, 2016 7:53 pm
by ColtonD719
Sorry for dp, but shows up in game as:
CDMX: Sweetwater MX
Re: Sweetwater MX
Posted: Wed Dec 14, 2016 7:56 pm
by MOTOZ293
super fun track, but little slick. super sick for videos. Good first mxs track. only can get better man
Re: Sweetwater MX
Posted: Wed Dec 14, 2016 8:11 pm
by Mcguire103
so sick!!!! thanks dude!
Re: Sweetwater MX
Posted: Wed Dec 14, 2016 8:45 pm
by Jose Eduardo317
awesome
Re: Sweetwater MX
Posted: Wed Dec 14, 2016 11:05 pm
by funkychicken
While being veryyyyy long, this track is amazing visually and actual trackwise. I have never seen a more beautiful track, both on and off track. It flows very well and gives you the feeling of a fun, realistic track that you may ride in real life. I love how there are some reeeeeeeally awesome lines that are sometimes challenging but give you a really good feeling when you make them. Also, the ruts in the ground are nice and not overdone. The roughness is perfect. Only nitpick is that it does seem that I'm on the ground a lot more than I'd like to be personally, but still awesome and not overdone with jumps or anything. Just a phenomenal track. Thank you for spending so much time on this track and giving us a masterpiece. 11/10
Re: Sweetwater MX
Posted: Thu Dec 15, 2016 12:05 am
by 119
luv it
Re: Sweetwater MX
Posted: Thu Dec 15, 2016 4:40 am
by A-BathingApe
where da traction at
Re: Sweetwater MX
Posted: Fri Dec 16, 2016 4:09 am
by dearnhardtfan7
Very pumped on how this track came out! It was great to be able to give a little feedback and to be of some help on your first track.
This track totally fits my style lol. Its flowy, fast, not crazy rough. A very fun track to spin multiple laps on. To me, a measure of a track's success, is when I can set the race length to 10 laps and be surprised when those 10 laps are up. It means I'm focused and having fun!
Great job and I look forward to seeing what else you come up with in the future!
Re: Sweetwater MX
Posted: Fri Dec 16, 2016 4:32 am
by AWood
Congrats on making one of the coolest looking, realistic track in a while, fun and flowy, and then making it unplayable due to terrible traction choices. ill give it a score for the amount of laps i made it before deleting it. 2/10
Re: Sweetwater MX
Posted: Fri Dec 16, 2016 5:09 am
by Ezra
This is honestly awesome man, and so is the traction. Dont listen to the naysayers. Hope you choose to make some more tracks!
Re: Sweetwater MX
Posted: Fri Dec 16, 2016 5:15 am
by Clfitty
Really fun track with great design and very beautiful looking. I mean this in a constructive way but the traction is a bit annoying. The wide open sweepers are sketchy with the current traction. In my opinion the track just needs; better traction, a little rougher, more rutts + bigger rutts. Again, purely constructive criticism. Great track nonetheless. Keep it up.
Re: Sweetwater MX
Posted: Fri Dec 16, 2016 1:04 pm
by MOTOZ293
AWood wrote:Congrats on making one of the coolest looking, realistic track in a while, fun and flowy, and then making it unplayable due to terrible traction choices. ill give it a score for the amount of laps i made it before deleting it. 2/10
I'm dead
Re: Sweetwater MX
Posted: Fri Dec 16, 2016 3:01 pm
by 137
Clfitty wrote:Really fun track with great design and very beautiful looking. I mean this in a constructive way but the traction is a bit annoying. The wide open sweepers are sketchy with the current traction. In my opinion the track just needs; better traction, a little rougher, more rutts + bigger rutts. Again, purely constructive criticism. Great track nonetheless. Keep it up.
Couldn't agree more, traction pretty much ruined it for me. Reminds me of staydowns tracks idk how you guys make tracks with concrete traction.
Re: Sweetwater MX
Posted: Sat Dec 17, 2016 12:30 am
by ColtonD719
Haven't you guys heard of throttle control?
Seriously though, thanks a ton for downloading and sharing your thoughts. Very helpful to hear the good and bad. I'll definitely take it into consideration on the next one.
I gotta say, the traction settings are one of the areas I understand least. Most of the track, except the sand, just has the default settings. To me it feels pretty realistic in that you can't just pin it around every corner, and you have to take a little care to settle into some of the ruts. But it doesn't feel nearly as slick as the JLV sx tracks. I'm definitely open to ideas for making it better. What are some comparable tracks that you feel have more appropriate traction?
I do think the ruts could be a little deeper/hook you in a little better. I wonder if that would do more to improve the feel than cranking up the traction?
And those of you who love it as is, your comments make me happy. Too bad AWood ruined my score average.