Red Dirt Raceway

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DBar47
Posts: 18
Joined: Fri Dec 09, 2016 6:55 pm
Team: Privateer

Red Dirt Raceway

Postby DBar47 » Fri Dec 16, 2016 10:59 am

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Description: Red Dirt Raceway is my second track, I tried to keep all the feedback I got from soggy bottom mx in mind when i made this one so I hope you see improvement, i spent a lot of time on it this last week and i really tried on the environment, I was shooting for an Amateur National type look on dry Oklahoma red dirt. It's not perfect but I'm happy with it. It's pretty fun on a 125 my best lap is a 1:43. Any feedback and constructive criticism would be greatly Appreciated!

Credits: Thanks goes to DJ, TwistMoto, and all the other creators who have shared their content packs for us to use and also a big shout out goes to ColtonD719 for his feedback on my tips on my first track and letting me use his tire decals on this one! Also I did not make the base dirt decals i just photoshopped them to the right color, so thanks to whoever made those, sorry I don't remember where it originally came from.

Download: http://www.mediafire.com/file/1ewg0890g94cbrd/RedDirtRaceway.zip

DBar47
Posts: 18
Joined: Fri Dec 09, 2016 6:55 pm
Team: Privateer

Re: Red Dirt Raceway

Postby DBar47 » Fri Dec 16, 2016 11:03 am

Sorry for the typo it should say *feedback and tips on my first track* not "feedback on my tips on my first track" ( :? It's 5 am)

Brad smith17
Posts: 113
Joined: Sat Oct 01, 2016 11:37 pm
Team: SKDA

Re: Red Dirt Raceway

Postby Brad smith17 » Fri Dec 16, 2016 11:16 pm

Daummmm :)

jordan_crowder22
Posts: 92
Joined: Thu Oct 20, 2016 2:42 am
Team: Monster Energy/Vans
Location: Oklahoma
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Re: Red Dirt Raceway

Postby jordan_crowder22 » Fri Dec 16, 2016 11:39 pm

what other track do i have to have for all the decals

TheMotoRiders
Posts: 30
Joined: Thu May 12, 2016 1:35 am
Team: Privateer

Re: Red Dirt Raceway

Postby TheMotoRiders » Fri Dec 16, 2016 11:44 pm

The track is very fun to ride on and has a couple different line choices which is good the turns are so fun you can just keep er pinned and the jumps and very good for throwing some fat whips nice roughness not too much but just enough 9.5/10 will be riding this one alot :D

DBar47
Posts: 18
Joined: Fri Dec 09, 2016 6:55 pm
Team: Privateer

Re: Red Dirt Raceway

Postby DBar47 » Fri Dec 16, 2016 11:47 pm

jordan_crowder22 wrote:what other track do i have to have for all the decals

You shouldn't need any other tracks for the decals to show up, check to make sure it's not inside two folders, it should just be one folder named RedDirtRaceway

DBar47
Posts: 18
Joined: Fri Dec 09, 2016 6:55 pm
Team: Privateer

Re: Red Dirt Raceway

Postby DBar47 » Fri Dec 16, 2016 11:49 pm

Brad smith17 wrote:Daummmm :)


TheMotoRiders wrote:The track is very fun to ride on and has a couple different line choices which is good the turns are so fun you can just keep er pinned and the jumps and very good for throwing some fat whips nice roughness not too much but just enough 9.5/10 will be riding this one alot :D


Thanks guys glad you liked it!

jordan_crowder22
Posts: 92
Joined: Thu Oct 20, 2016 2:42 am
Team: Monster Energy/Vans
Location: Oklahoma
Contact:

Re: Red Dirt Raceway

Postby jordan_crowder22 » Fri Dec 16, 2016 11:59 pm

i re downloaded it and replaced the other one out of my folder and i still dont have the decals

DBar47
Posts: 18
Joined: Fri Dec 09, 2016 6:55 pm
Team: Privateer

Re: Red Dirt Raceway

Postby DBar47 » Sat Dec 17, 2016 12:14 am

jordan_crowder22 wrote:i re downloaded it and replaced the other one out of my folder and i still dont have the decals


Ok so I ran the game on a personal folder with only the track file in it to test it and i still had all the decals, the only thing i didn't have were the billboards (trees and shrubbery) and thats because they reference one of DJs object packs, so if its the trees that you are talking about arent showing up you probably dont have those object packs, otherwise the only thing i can think of cause the decals not to show up would be the track folder being put into another folder when you unzipped it.

jordan_crowder22
Posts: 92
Joined: Thu Oct 20, 2016 2:42 am
Team: Monster Energy/Vans
Location: Oklahoma
Contact:

Re: Red Dirt Raceway

Postby jordan_crowder22 » Sat Dec 17, 2016 12:17 am

its just the trees and all the tough blocks

DBar47
Posts: 18
Joined: Fri Dec 09, 2016 6:55 pm
Team: Privateer

Re: Red Dirt Raceway

Postby DBar47 » Sat Dec 17, 2016 12:20 am

jordan_crowder22 wrote:its just the trees and all the tough blocks


Ok ya you just need to download DJs Object packs from the "Necessary Object Packs" post, it should be just a few post up from this one

DBar47
Posts: 18
Joined: Fri Dec 09, 2016 6:55 pm
Team: Privateer

Re: Red Dirt Raceway

Postby DBar47 » Sat Dec 17, 2016 12:21 am

DBar47 wrote:
jordan_crowder22 wrote:its just the trees and all the tough blocks


Ok ya you just need to download DJs Object packs from the "Necessary Object Packs" post, it should be just a few post up from this one

You probably would want to have those in your personal folder anyway

jordan_crowder22
Posts: 92
Joined: Thu Oct 20, 2016 2:42 am
Team: Monster Energy/Vans
Location: Oklahoma
Contact:

Re: Red Dirt Raceway

Postby jordan_crowder22 » Sat Dec 17, 2016 12:24 am

ok i got them thank you love the track on 125 i ran a 1:33

jordan_crowder22
Posts: 92
Joined: Thu Oct 20, 2016 2:42 am
Team: Monster Energy/Vans
Location: Oklahoma
Contact:

Re: Red Dirt Raceway

Postby jordan_crowder22 » Sat Dec 17, 2016 12:26 am

and do you live in oklahoma because i do i thought that was cool

DBar47
Posts: 18
Joined: Fri Dec 09, 2016 6:55 pm
Team: Privateer

Re: Red Dirt Raceway

Postby DBar47 » Sat Dec 17, 2016 12:29 am

jordan_crowder22 wrote:and do you live in oklahoma because i do i thought that was cool


Yup born and raised right in the Stillwater area, glad you enjoyed it thanks for trying it out!


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